CityTech
Template:Short description Template:Refimprove
Page Module:Infobox/styles.css has no content.
| Lua error in package.lua at line 80: module 'Module:InfoboxImage/data' not found. Front cover of CityTech, 2nd edition | |
| Designers | Jordan Weisman L. Ross Babcock III Forest Brown |
|---|---|
| Publishers | FASA Corporation |
| Years active | 1986 to 2001 |
| Players | 2+ |
| Setup time | 5 - 30 minutes |
| Playing time | No exact time |
| Chance | Dice rolling |
| Age range | 12+ |
| Skills | Tactical, Arithmetic |
| Website | https://www.battletech.com/ |
Script error: No such module "Check for conflicting parameters".
CityTech is a FASA wargame first published in 1986 and set in the BattleTech fictional universe.
Gameplay
CityTech provided additional rules for simulating combat with infantry and vehicles rather than just BattleMechs, which were the focus of the original game.
Publication history
CityTech was the first official expansion to the BattleTech board game.
FASA published a second edition in 1994.
Reception
Scott Tanner reviewed CityTech in Space Gamer/Fantasy Gamer No. 78.[1] Tanner commented that "It is in City Tech that infantry come into their full potential. Standing around in open country and getting slaughtered seems to be the poor infantryman's lot until City Tech came out."[1]
Stephan Wieck reviewed Citytech in White Wolf #7 (1987), rating it an 8 out of 10 and stated that "The interior art of Citytech is rather poor, but the cover art done by Jim Holloway is very good. And, the counters and maps are of very high quality."[2]
Ashley Watkins reviewed BattleTech for Adventurer magazine and stated that "get Citytech for the combat rules, Battletech you want to design your own mechs, Aerotech only if you want the variable geometry mechs, or want to play the space game."[3]
Dale L. Kemper reviewed CityTech for Different Worlds magazine and stated that "Citytech is certainly a good game to complement Battletech. It expands the possible scenarios that can be played and offers a number of additional rules to keep things interesting. Once again, however, no introductory scenarios are provided so players will have to come up with their own or buy the scenario supplements mentioned above."[4]
Robert DeVoe reviewed CityTech 2nd edition in White Wolf Inphobia #57 (July, 1995), rating it a 3 out of 5 and stated that "While not necessary to play BattleTech, CityTech adds an interesting element to combat, and can present advanced tactical challenges."[5]
Reviews
- Shadis #20 (July 1995)[6]
- Casus Belli #94[7]
References
Page Template:Reflist/styles.css has no content.
- ^ a b Page Module:Citation/CS1/styles.css has no content.Tanner, Scott (April–May 1987). "Infotech on Battletech". Space Gamer/Fantasy Gamer (78). Diverse Talents, Incorporated: 15–16.
- ^ Page Module:Citation/CS1/styles.css has no content.Wieck, Stephan (1987). "Battletech Game System". White Wolf Magazine. No. 7. p. 8-9. and [1]
- ^ Page Module:Citation/CS1/styles.css has no content.Watkins, Ashley (February 1987). "Battletech Review". Adventurer (7): 22–23.
- ^ Page Module:Citation/CS1/styles.css has no content.Kemper, Dale L. (March–April 1987). "Game Reviews". Different Worlds (45): 33–34.
- ^ Page Module:Citation/CS1/styles.css has no content.DeVoe, Robert (July 1995). "Capsule Reviews". White Wolf Inphobia. No. 57. p. 108-109.
- ^ Page Module:Citation/CS1/styles.css has no content."Shadis Magazine : Alderac Entertainment Group : Free Download, Borrow, and Streaming : Internet Archive". January 1990.
- ^ Page Module:Citation/CS1/styles.css has no content."Casus Belli #094". 1996.
External links
Lua error in package.lua at line 80: module 'Module:Navbox/configuration' not found.