Pillars of Garendall

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Pillars of Garendall
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DeveloperTemplate:Pluralize from textBeenox Studios[1]
PublisherTemplate:Pluralize from textAmbrosia Software
DirectorTemplate:Pluralize from textTemplate:If first display both
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WriterTemplate:Pluralize from textTemplate:If first display both
ComposerTemplate:Pluralize from textMathieu Lavoie
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PlatformTemplate:Pluralize from textMac OS Classic
Microsoft Windows
Mac OS X[2]
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GenreTemplate:Pluralize from textRole-playing
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Pillars of Garendall is a role-playing video game that was built by Beenox Studios and Ambrosia Software. It was built using the Coldstone game engine, which was also a joint Beenox/Ambrosia project.[1] The game was released in 2001[3][4] for Mac OS Classic, Microsoft Windows and Mac OS X.[4][2]

Due to problems with the Coldstone game engine, which renders Pillars of Garendall unplayable on recent versions of the Mac OS X platform, Ambrosia Software stopped selling licenses for the full game[5][6] and as of December 2008, the Coldstone game engine has been indicated as being "discontinued" with regard to the latest version information on the Ambrosia Software website.[7] The new management of Beenox is uninterested in fixing these problems with the game engine.[5] Ambrosia Software has stated that they want to fix the Coldstone software, but that they never would have agreed to distribute the project if they had known they would have to provide updates and bug fixes.[8]

Description

In the game, the capital city of the kingdom of Garendall, Gidolan Keep, is being attacked by monsters, and the player must train to eventually defeat them.[9] Demos of the game were made available for the Mac OS platform, the Mac OS X platform and the Windows platform.

Among other things, the game-making capabilities of the Coldstone game engine software were confirmed by the building of the PoG game.[1] Inside Mac Games gave Pillars of Garendall a 7.75 out of 10 rating, noting the game's detail and elaborateness with such things as 2D sprites in a 3D environment even though the game premise was unoriginal.[10]

Engine

The Coldstone game creation software is designed to provide a full solution for creating role-playing or adventure-style games.[11] Although the Coldstone software itself only runs on the Mac OS platform,[12][13] it is capable of compiling stand-alone games that run on the Mac OS 9 platform, the Mac OS X platform, or the Windows platform.[14] The full version of Coldstone shipped with a CD of royalty free artwork for use in one's custom games.[14]

References

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  1. ^ a b c Page Module:Citation/CS1/styles.css has no content.Cook, Brad. "Like Manna: Games from Ambrosia Software on Mac OS X". Apple Inc. Archived from the original on 2008-03-24. Retrieved 2015-09-27.
  2. ^ a b Page Module:Citation/CS1/styles.css has no content."Will Pillars of Garendall run under OS X? | Ambrosia Software, Inc". Ambrosia Software. 2005-09-20. Archived from the original on 2011-06-11. Retrieved 2009-02-15.
  3. ^ Page Module:Citation/CS1/styles.css has no content."When was Pillars of Garendall first released? | Ambrosia Software, Inc". Ambrosia Software. 2005-09-20. Archived from the original on 2011-06-11. Retrieved 2009-02-15.
  4. ^ a b Page Module:Citation/CS1/styles.css has no content."Ambrosia releases Pillars of Garendall RPG". Macworld. Archived from the original on 2023-01-22. Retrieved 2023-01-22.
  5. ^ a b Page Module:Citation/CS1/styles.css has no content.Dunham, David (2005-08-01). "Black Screen Problems with PoG and Coldstone games..., Is it because of OSX???". Ambrosia Software. Retrieved 2009-02-15.[dead link]
  6. ^ Page Module:Citation/CS1/styles.css has no content."Ambrosia Software, Inc. -- Pillars of Garendall FAQs". Ambrosia Software. 2005-09-22. Archived from the original on 2008-11-29. Retrieved 2015-10-07.
  7. ^ Page Module:Citation/CS1/styles.css has no content."Products | Ambrosia Software, Inc". Ambrosia Software. Archived from the original on 2008-12-18. Retrieved 2015-10-07.
  8. ^ Page Module:Citation/CS1/styles.css has no content.Dunham, David (2005-06-16). "PoG, ..." Ambrosia Software. Archived from the original on 2007-03-11. Retrieved 2009-02-15.
  9. ^ Page Module:Citation/CS1/styles.css has no content.Welch, Andrew (2001-07-06). "Ambrosia Newswire: Pillars of Garendall Preambles". Ambrosia Software. Archived from the original on 2001-07-31.
  10. ^ Page Module:Citation/CS1/styles.css has no content.Barylick, Chris (2001-11-15). "Pillars of Garendall". Inside Mac Games. Archived from the original on 2014-03-25. Retrieved 2014-03-24.
  11. ^ Page Module:Citation/CS1/styles.css has no content.Cohen, Peter (2002-07-01). "Game Room". Macworld. Archived from the original on 2012-09-12. Retrieved 2014-04-07.
  12. ^ Page Module:Citation/CS1/styles.css has no content."Will Coldstone ever be ported to Windows? | Ambrosia Software, Inc". Ambrosia Software. 2005-09-15. Archived from the original on 2011-04-24. Retrieved 2010-03-29.
  13. ^ Page Module:Citation/CS1/styles.css has no content."Is Coldstone compatible with OS X 10.4 - Tiger? | Ambrosia Software, Inc". Ambrosia Software. 2005-09-15. Archived from the original on 2010-01-17. Retrieved 2010-03-29.
  14. ^ a b Page Module:Citation/CS1/styles.css has no content.Cohen, Peter (2002-01-16). "Do it yourself with Ambrosia's Coldstone game engine". Macworld. Archived from the original on 2017-07-06. Retrieved 2008-08-24.

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