Free Running

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Free Running
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DeveloperTemplate:Pluralize from textRebellion Developments (PS2, Wii)
Core Design (PSP)
PublisherTemplate:Pluralize from textUbisoft, Reef Entertainment, Graffiti Entertainment
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WriterTemplate:Pluralize from textTemplate:If first display both
ComposerTemplate:Pluralize from textMartin Iveson
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PlatformTemplate:Pluralize from textMicrosoft Windows, PlayStation 2, PlayStation Portable, Wii
ReleaseScript error: No such module "Video game release".Wii, Windows
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GenreTemplate:Pluralize from textSports, platforming
ModeTemplate:Pluralize from textSingle-player, multiplayer
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Free Running is a 2007 video game for the PlayStation 2, PlayStation Portable, Wii and Microsoft Windows, developed by Rebellion Developments and Core Design and published by Ubisoft,[1] Reef Entertainment, and Graffiti Entertainment. A Nintendo DS version was planned, but cancelled.[2] The game was originally due for release in 2005 but was delayed due to apathy from its original publisher, Eidos.[3][4]

Gameplay

Free Running is a freerunning sports game, with mechanics similar to those found in skateboarding titles such as the Tony Hawk's series.[1] The objective of the game is a representation of freerunning, and players must demonstrate speed alongside flamboyance.[1] The player is required to navigate their character through an urban environment by climbing, leaping, wall-running and other acrobatic maneuvers. Points are earned by performing combinations of such moves, and completing mini-challenges such as checkpoint races. Sébastien Foucan, the inventor of freerunning, is your mentor and guides you through the game's tutorial in the PS2 version.[5] He was removed in later ports. The Wii port is played with either the Wii Remote and Nunchuk or the Classic Controller.

Reception

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The game received "mixed" reviews on all platforms according to the review aggregation website Metacritic.[6][7][8] Eurogamer criticized the PlayStation 2 version's stiff controls and camera, leading to unease in performing tricks and combinations. It did not compare favourably to the fluid movement in Prince of Persia: The Sands of Time and Crackdown – titles that were deemed to be better free running games than Free Running.[1]

References

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  1. ^ a b c d Page Module:Citation/CS1/styles.css has no content.Dan Whitehead (10 April 2007). "Free Running (PlayStation 2)". Eurogamer. Gamer Network. Retrieved 6 July 2010. Free Running is a noble effort to apply the platform game template to a seemingly appropriate real world pastime, but it's hamstrung from the start by gameplay that is neither agile nor fluid enough to deliver an engaging experience, and by a concept that is considerably less unique on a joypad as it is in reality.
  2. ^ Page Module:Citation/CS1/styles.css has no content."Free Running – Release Details". GameFAQs. GameSpot. Retrieved 18 January 2021.
  3. ^ Page Module:Citation/CS1/styles.css has no content."Free Running Preview". Edge Magazine (171): 32. January 2007.
  4. ^ Page Module:Citation/CS1/styles.css has no content."Free Running Review". Edge Magazine (172): 82. February 2007.
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