Kill Switch (video game)

From Wikipedia, the free encyclopedia
(Redirected from Kill.Switch)

Template:Short description

Template:DMCATemplate:Short descriptionPage Module:Infobox/styles.css has no content.Page Template:Infobox video game/styles.css has no content.

Kill Switch
Lua error in package.lua at line 80: module 'Module:InfoboxImage/data' not found.
DeveloperTemplate:Pluralize from textNamco Hometek[1]
Visual Impact (GBA)
PublisherTemplate:Pluralize from textScript error: No such module "Video game release".
DirectorTemplate:Pluralize from textTemplate:If first display both
ProducerTemplate:Pluralize from textTemplate:If first display both
DesignerTemplate:Pluralize from textChris Esaki[2]
ProgrammerTemplate:Pluralize from textGil Colgate
ArtistTemplate:Pluralize from textTemplate:If first display both
WriterTemplate:Pluralize from textAlvin Muolic
ComposerTemplate:Pluralize from textKevin Manthei
SeriesTemplate:If first display both
EngineRenderWare
PlatformTemplate:Pluralize from textPlayStation 2
Xbox
Microsoft Windows
Game Boy Advance
Release
October 28, 2003
  • PlayStation 2, Xbox
  • Script error: No such module "Video game release".
  • Windows
  • January 4, 2004
  • Game Boy Advance
  • Script error: No such module "Video game release".
GenreTemplate:Pluralize from textThird-person shooter
ModeTemplate:Pluralize from textSingle player
Arcade systemTemplate:If first display both
Template:Edit on Wikidata

Script error: No such module "Check for conflicting parameters".

Kill Switch (stylized as kill.switch) is a third-person shooter video game developed and published by Namco Hometek for the PlayStation 2 and Xbox. A port for Microsoft Windows was released in 2004 while an abridged Game Boy Advance port developed by Visual Impact was released the same year.[3]

The most distinguishing characteristic of Kill Switch is its cover system, a mechanic that has the player character taking cover behind objects and around corners in a manner similar to Namco's own Time Crisis series of light-gun shooters as well as Koei's third-person shooter WinBack[4] and Hideo Kojima's stealth game Metal Gear Solid 2: Sons of Liberty.[5]

Plot

Protagonist Nick Bishop (voiced by Marcus McCollum) is a super soldier remotely controlled via direct neural connection by a man known only as "Controller" (voiced by Chuck McQuary) in a series of combat missions designed to bring "the North" and "the West" to war. Profiteer Archer (voiced by Adam Baldwin) plans to benefit by selling the technology used to control Bishop, who gives Controller headaches on recollection of suppressed memories featuring a woman and the phrase "Say my name". Moments before launching a biological warhead, Controller is killed by a surge triggered when a woman known as "Duchess" (voiced by Adrienne Wilkinson) seizes control of Bishop. Sent to attack Controller's base, Bishop's memories are eventually restored: the woman from his memories was his new wife, who Archer killed when he captured Bishop to sell the technology inside him. Freed, Bishop kills Archer in a final assault and walks away.

Reception

Lua error in package.lua at line 80: module 'Module:Video game wikidata' not found. Kill Switch received "average" reviews on all platforms except the Xbox version, which received "generally favorable reviews", according to the review aggregation website Metacritic.[6][7][8][9] Criticism was directed towards its thin plot and simplistic level design, while the gameplay mechanics, especially the cover system, were lauded and considered engaging. It was compared to the Time Crisis series. The Xbox version was said to possess enhanced graphics over the PS2 version. GamePro said of the former console version, "Barring some stiff animation and occasional collision-detection fumbles, kill.switchTemplate:'s textures and character models are the stuff. The controls take a while to master, but once you do, they are super slick. Some of the voice acting is pretty haggard, but overall the sound is muscular. A mega effort."[10][a] 1Up.com gave the Xbox version a B, praising the game's simple but fun game, and said, "Cover is everything here—you enter a room, hide behind a television, shoot two or three enemies who have comical accents, enter the next room, and repeat several dozen times. It's hardly original (not to mention short and sometimes ugly), but Namco's got both the control and the difficulty level just right."[11]

Legacy

File:Kill.Switch Cover System Gameplay.jpg
The 'Offensive Cover System' (OCS) in the game was one of the foundations for modern cover systems in third-person shooter video games.

Kill Switch is best remembered for its cover system as a core game mechanic, and for introducing the blind fire mechanic to the cover system.[12] Several shooters took inspiration from Kill Switch and implemented similar cover systems. In the design of Gears of War, lead developer Cliff Bleszinski of Epic Games credits Kill SwitchTemplate:'s cover system as one of the influences they put into the game's design,[13] as its lead designer Chris Esaki was employed by Epic Games and was involved in the development of Gears of War.[2]

Naughty Dog's Uncharted: Drake's Fortune, which began development in 2005 and was released in 2007,[14] also took inspiration from Kill Switch, which Uncharted's lead designers Evan Wells and Amy Hennig credited as inspiration for the game's cover system.[15] Other examples of shooters that featured Kill Switch-inspired cover systems include the 2005 third-person shooter CT Special Forces: Fire for Effect,[16] and the 2006 games Tom Clancy's Rainbow Six: Vegas,[17] a first-person shooter released in the same month as Gears of War,[18] and Killzone: Liberation, an isometric shooter released a month before Gears of War.[4]

Notes

Page Template:Reflist/styles.css has no content.

  1. ^ GamePro gave the Xbox version two 4/5 scores for graphics and fun factor, 3.5/5 for sound, and 4.5/5 for control.

References

Page Template:Reflist/styles.css has no content.

  1. ^ Page Module:Citation/CS1/styles.css has no content.Benjamin Turner (July 8, 2003). "kill.switch (Preview)". GameSpy. IGN Entertainment. Archived from the original on October 5, 2007. Retrieved November 8, 2024.
  2. ^ a b Page Module:Citation/CS1/styles.css has no content.César A. Berardini (September 29, 2006). "Gears of War: Five Things You Didn't Know". TeamXbox. IGN Entertainment. Archived from the original on September 28, 2011. Retrieved June 30, 2018.
  3. ^ Page Module:Citation/CS1/styles.css has no content.Craig Harris (October 1, 2004). "kill.switch (GBA)". IGN. Ziff Davis. Archived from the original on September 5, 2023. Retrieved November 8, 2024.
  4. ^ a b Page Module:Citation/CS1/styles.css has no content.Brian Ashcraft (January 20, 2010). "How Cover Shaped Gaming's Last Decade". Kotaku. G/O Media. Archived from the original on November 19, 2023. Retrieved November 8, 2024.
  5. ^ Page Module:Citation/CS1/styles.css has no content.Stuart Lindsay (February 12, 2009). "Did Gears of War Innovate the Cover System". Planet Xbox 360. Archived from the original on February 16, 2009. Retrieved December 12, 2009.
  6. ^ Cite error: The named reference mcgba was invoked but never defined (see the help page).
  7. ^ Cite error: The named reference mcpc was invoked but never defined (see the help page).
  8. ^ Cite error: The named reference mcps2 was invoked but never defined (see the help page).
  9. ^ Cite error: The named reference mcxb was invoked but never defined (see the help page).
  10. ^ Page Module:Citation/CS1/styles.css has no content.Pong Sifu (December 2003). "kill.switch (Xbox)" (PDF). GamePro. No. 183. IDG. p. 143. Archived from the original on February 8, 2005. Retrieved November 8, 2024.
  11. ^ Cite error: The named reference 1UP was invoked but never defined (see the help page).
  12. ^ Page Module:Citation/CS1/styles.css has no content.Andrew Burnes (October 6, 2003). "Kill.Switch & Gladius Go Gold". Voodoo Extreme. IGN Entertainment. Archived from the original on July 5, 2011.
  13. ^ Page Module:Citation/CS1/styles.css has no content.Tor Thorsen (March 10, 2007). "GDC 07: Cliffy B disassembles Gears, mentions sequel". GameSpot. Fandom. Archived from the original on March 21, 2014. Retrieved November 8, 2024.
  14. ^ Page Module:Citation/CS1/styles.css has no content.Randolph Ramsay (October 25, 2007). "Q&A: Naughty Dog on Uncharted". GameSpot. Fandom. Archived from the original on October 28, 2007. Retrieved November 8, 2024.
  15. ^ Page Module:Citation/CS1/styles.css has no content.EGM staff (January 10, 2008). "Uncharted: Drake's Fortune Afterthoughts". 1Up.com. Ziff Davis. Archived from the original on January 21, 2012. Retrieved June 30, 2018.
  16. ^ Page Module:Citation/CS1/styles.css has no content.Tom Orry (April 24, 2005). "CT Special Forces Fire For Effect Review". VideoGamer.com. Resero Network. Archived from the original on September 27, 2012. Retrieved November 8, 2024.
  17. ^ Page Module:Citation/CS1/styles.css has no content.Daniel Weissenberger (July 17, 2008). "Tom Clancy's Rainbow Six: Vegas 2 – Review". GameCritics. Archived from the original on November 21, 2008. Retrieved November 8, 2024.
  18. ^ Page Module:Citation/CS1/styles.css has no content.Joe Dodson (March 19, 2008). "Tom Clancy's Rainbow Six Vegas Review (X360)". GameSpot. Fandom. Archived from the original on June 2, 2023. Retrieved November 8, 2024.

Lua error in mw.title.lua at line 404: bad argument #2 to 'title.new' (unrecognized namespace name 'Portal').