Lagarith

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Lagarith
[[Programmer|DeveloperTemplate:Pluralize from text]]Ben Greenwood
Initial releaseOctober 4, 2004; 21 years ago (2004-10-04)
Template:Infobox software/simple
Written inC++, ASM
EnginePage Template:Plainlist/styles.css has no content.Template:EditAtWikidata
Operating systemWindows 2000 and later
PredecessorHuffyuv
Typelossless video codec
LicenseGNU GPLv3
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Lagarith is an open source lossless video codec written by Ben Greenwood.[1] It is a fork of the code of HuffYUV and offers better compression at the cost of greatly reduced speed on uniprocessor systems.[2][3] Lagarith was designed and written with a few aims in mind:

Speed
While not as fast as HuffYUV, it still outperforms most other lossless video codecs when it comes to encoding times,[4][5] although decoding speed may be slower. Recent versions also support parallelizing on multi-processor systems.
Color-space support
Color-space conversions can cause rounding errors, introducing data loss, contrary to the ideal of lossless video compression. Lagarith attempts to avoid this problem by supporting YV12, YUY2, RGB, and RGBA colorspaces.
Keyframes
Disallowing inter-prediction means that each frame can be separately decoded. This makes cutting, joining and seeking much easier.

These three things, as well as being more efficient at compression than HuffYUV, make it editing stage.

References

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See also

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