Little Deviants

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Little Deviants
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European cover art
DeveloperTemplate:Pluralize from textBigbig Studios
PublisherTemplate:Pluralize from textSony Computer Entertainment
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PlatformTemplate:Pluralize from textPlayStation Vita
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GenreTemplate:Pluralize from textVarious
ModeTemplate:Pluralize from textSingle-player, multiplayer
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Little Deviants, known in Japan as Script error: No such module "Nihongo"., is a minigame compilation video game developed by Bigbig Studios and published by Sony Computer Entertainment for the PlayStation Vita. It was released on 17 December 2011 in Japan, 15 February 2012 in North America, 22 February 2012 in Europe, and 23 February 2012 in Australia as a launch title for the PlayStation Vita.

Little Deviants is composed of 30 minigames that make use of the Vita's front multitouch touchscreen, rear multitouch touchpad, Sixaxis motion controls, and augmented reality capabilities, along with some traditional controls, only using the L and R trigger buttons of the console. It was Bigbig's last game as Sony announced the studio's closure in January 2012.[1]

Gameplay

The goal of Little Deviants is to play through the game's 30 minigames in order to rebuild the Little Deviants' spaceship, which was destroyed by the Botz and crash-landed on the Whomans' planet.

The game's minigames take advantage of the PlayStation Vita's front touchscreen, rear touchpad, SIXAXIS motion controls, rear camera, microphone, and augmented reality capabilities.

Reception

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Little Deviants received "mixed or average" reviews, according to the review aggregation website Metacritic.[2] IGN said, "It's a decent piece of (admittedly overpriced) software. And its pretty, vivid graphics and surprisingly catchy old-school inspired soundtrack certainly please aesthetically. But a strong hook doesn't exist."[3] Edge gave it five out of ten, saying, "Little DeviantsTemplate:' real problem is simple: it's not moreish, and its challenges fail to reveal the kinds of nuance on the second and third tries that will have you refining strategies and aiming to better scores. Without that incentive to return, you're unlikely to."[4] EGMNow gave it four out of ten, saying, "What should've been a fun collection of minigames showing off the Vita's capabilities ended up a completely unappealing tech demo. There isn't enough game here to justify the price."[5]

References

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  1. ^ Page Module:Citation/CS1/styles.css has no content.Crossley, Rob (10 January 2012). "Sony closes and restructures two UK studios". MCV/Develop. BizMedia. Archived from the original on 6 October 2014. Retrieved 20 January 2023.
  2. ^ Cite error: The named reference MC was invoked but never defined (see the help page).
  3. ^ Cite error: The named reference IGN was invoked but never defined (see the help page).
  4. ^ Page Module:Citation/CS1/styles.css has no content.Edge staff (13 February 2012). "Little Deviants review". Edge. Future plc. Archived from the original on 16 February 2012. Retrieved 21 January 2023.
  5. ^ Page Module:Citation/CS1/styles.css has no content.Camron, Marc (24 February 2012). "EGM Review: Little Deviants". EGMNow. EGM Media, LLC. Archived from the original on 9 March 2019. Retrieved 21 January 2023.