Pitstop II

From Wikipedia, the free encyclopedia

Template:Short description

Template:Short descriptionPage Module:Infobox/styles.css has no content.Page Template:Infobox video game/styles.css has no content.

Lua error in package.lua at line 80: module 'Module:InfoboxImage/data' not found.
DeveloperTemplate:Pluralize from textEpyx
PublisherTemplate:Pluralize from textEpyx
DirectorTemplate:Pluralize from textTemplate:If first display both
ProducerTemplate:Pluralize from textTemplate:If first display both
DesignerTemplate:Pluralize from textDennis Caswell
Stephen Landrum[1]
ProgrammerTemplate:Pluralize from textTemplate:If first display both
ArtistTemplate:Pluralize from textTemplate:If first display both
WriterTemplate:Pluralize from textTemplate:If first display both
ComposerTemplate:Pluralize from textTemplate:If first display both
SeriesTemplate:If first display both
EngineTemplate:If first display both
PlatformTemplate:Pluralize from textCommodore 64, Atari 8-bit, Apple II, IBM PC, TRS-80 Color Computer
Release1984: Atari, C64, IBM PC
1985: Apple II, CoCo
GenreTemplate:Pluralize from textRacing
ModeTemplate:Pluralize from textSingle-player, multiplayer
Arcade systemTemplate:If first display both
Template:Edit on Wikidata

Script error: No such module "Check for conflicting parameters".

Pitstop II is a 1984 sequel to the 1983 racing game Pitstop, both of which were published by Epyx. Ported to more platforms than the original, Pitstop II was released for the Commodore 64, Atari 8-bit computers, and as a self-booting disk for IBM PC compatibles. Apple II and TRS-80 Color Computer versions were released in 1985. A Nintendo Entertainment System version was planned in 1986, but went unreleased.[2]

Pitstop II adds a split-screen, simultaneous two-player game mode. Players can be in completely different places on the racing track, and each half of the screen shows the view of the track according to the player's position.

Gameplay

File:Pitstop ii-c64.png
Split-screen on the C64

The game requires that players keep an eye on their tires and fuel gauge. Players are able to pull in for a pit stop to change tires as well as re-fuel.

Six international race tracks are available: Brands Hatch, Hockenheim, Rouen-Les-Essarts, Sebring, Vallelunga, and Watkins Glen — with a choice of either racing for three, six or nine laps and from one of three difficulty levels.[3]

Reception

Zzap!64 called Pitstop II "Fantastic! ... a SUPERB implementation of the 3D racing format ... This has to be the best ever driving game".[4]Template:R/superscript

IGN reviewed the Virtual Console release. They thought that the game was worth playing for nostalgic reasons but might not appeal to those unfamiliar with the title due to dated graphics, sound and controls. It was rated 6/10.[5]

Legacy

Pitstop II was re-released on the Wii Virtual Console in Europe on August 8, 2008, and in North America on February 23, 2009.[6]

References

Page Template:Reflist/styles.css has no content.

  1. ^ Pitstop II at Lemon 64
  2. ^ Page Module:Citation/CS1/styles.css has no content."Scoop!". Famimaga. No. 8. Tokuma Shoten. March 1986. p. 30.
  3. ^ Page Module:Citation/CS1/styles.css has no content."Impossible to Display Scan".
  4. ^ Page Module:Citation/CS1/styles.css has no content.Wade, Bob; Penn, Gary; Rignall, Julian (June 1985). "Pitstop II". Zzap!64 (review). pp. 42–43. Retrieved 26 October 2013.
  5. ^ Page Module:Citation/CS1/styles.css has no content."Pitstop II Review - IGN". 25 February 2009.
  6. ^ Page Module:Citation/CS1/styles.css has no content."One WiiWare Game and Three Virtual Console Games Added to Wii Shop Channel". Nintendo of America. 2009-02-23. Retrieved 2009-02-23.

Lua error in package.lua at line 80: module 'Module:Navbox/configuration' not found.