Retro/Grade

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Retro/Grade
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DeveloperTemplate:Pluralize from text24 Caret Games
PublisherTemplate:Pluralize from text24 Caret Games
DirectorTemplate:Pluralize from textTemplate:If first display both
ProducerTemplate:Pluralize from textTemplate:If first display both
DesignerTemplate:Pluralize from textMatt Gilgenbach
ProgrammerTemplate:Pluralize from textTemplate:If first display both
ArtistTemplate:Pluralize from textTemplate:If first display both
WriterTemplate:Pluralize from textTemplate:If first display both
ComposerTemplate:Pluralize from textSkyler McGlothlin[1]
SeriesTemplate:If first display both
PlatformTemplate:Pluralize from textPlayStation 3[1]
Microsoft Windows
ReleasePlayStation 3
21 August 2012[2]
Microsoft Windows
20 March 2013
GenreTemplate:Pluralize from textRhythm, shoot 'em up
ModeTemplate:Pluralize from textSingle-player
Arcade systemTemplate:If first display both
Template:Edit on Wikidata

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Retro/Grade is a video game developed by 24 Caret Games. The game is about ace pilot Rick Rocket, who must repeat his last space battle in reverse in order to protect the space time continuum.[3] The game play is rhythm-based and timed to original music by Skyler McGlothlin. In January 2009, it was nominated for two Independent Games Festival awards: Excellence in Audio and Excellence in Design.[4] In October 2010, it won the Audience Choice Award at IndieCade.[5]

Gameplay

The gameplay is a hybrid between a rhythm game and a shoot 'em up. Players control a spacecraft, like many classic shooters, such as Aegis Wing, but the entire game is timed to music, similar to modern rhythm games.[6] Players will be able to play the game either with a standard game controller or a guitar controller.[7][8]

Development

The game began development in late 2008.[9] The idea for a backwards shooter came while creating a debugging mode for another shooter they were working on to pitch to developers. The debugging mode allows them to reverse time to repeat and test sections of gameplay.[10] The game originally targeted a 2010 release date,[1] but was eventually released on 21 August 2012.[2] On 23 March 2013, Retro/Grade was released for the Windows PC via Steam.[11] The game cost $140,000 to make and it hasn't recouped its cost.[12]

See also

References

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  1. ^ a b c Page Module:Citation/CS1/styles.css has no content."PSN's Retro/Grade is progressing, but not coming in 2010". 3 July 2010. Archived from the original on 28 January 2015. Retrieved 4 July 2009.
  2. ^ a b Page Module:Citation/CS1/styles.css has no content.Matt Gilgenbach (27 July 2012). "Retro/Grade Blasts Off On PSN August 21st". PlayStation.Blog. Archived from the original on 30 July 2012. Retrieved 29 July 2012.
  3. ^ Page Module:Citation/CS1/styles.css has no content."Retro/Grade Game Website". 24 Caret Games. Archived from the original on 17 April 2019. Retrieved 20 July 2009.
  4. ^ Page Module:Citation/CS1/styles.css has no content."The 12th Annual Independent Games Festival - Finalists & Winners". Independent Games Festival. Archived from the original on 16 August 2009. Retrieved 20 July 2009.
  5. ^ Page Module:Citation/CS1/styles.css has no content."Even More IndieCade 2010 Winners Announced". Archived from the original on 15 October 2010. Retrieved 12 October 2010.
  6. ^ Page Module:Citation/CS1/styles.css has no content."Retro/Grade: A Shooter in Reverse". 20 July 2009.
  7. ^ Page Module:Citation/CS1/styles.css has no content."Backward rhythm shooter Retro/Grade announced for PSN – Destructoid". 21 July 2009.
  8. ^ Page Module:Citation/CS1/styles.css has no content."Video Game News & Reviews".
  9. ^ Page Module:Citation/CS1/styles.css has no content."GameDev.net -- IGF 09 Interviews: Part 2". www.gamedev.net. Archived from the original on 24 March 2009.
  10. ^ Page Module:Citation/CS1/styles.css has no content."Gamasutra - Road To The IGF: 24 Caret's Retro/Grade". Archived from the original on 24 January 2009.
  11. ^ Page Module:Citation/CS1/styles.css has no content."Retro/Grade Released For PC via Steam". GamesLatestNews. 23 March 2013. Retrieved 23 March 2013.
  12. ^ Page Module:Citation/CS1/styles.css has no content.McElroy, Justin (23 July 2013). "The Neverending Nightmare of Retro/Grade creator Matt Gilgenbach". Polygon. Vox Media. Archived from the original on 23 March 2019. Retrieved 24 July 2013.