SimLife

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SimLife: The Genetic Playground
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Cover art featuring different hybrid creatures
DeveloperTemplate:Pluralize from textMaxis
PublisherTemplate:Pluralize from textMaxis
DirectorTemplate:Pluralize from textTemplate:If first display both
ProducerTemplate:Pluralize from textJim Siefert
DesignerTemplate:Pluralize from textKen Karakotsios
ProgrammerTemplate:Pluralize from textDaniel Goldman
Rodney Lai
ArtistTemplate:Pluralize from textJenny Martin
Bonnie Borucki
WriterTemplate:Pluralize from textTemplate:If first display both
ComposerTemplate:Pluralize from textRussell Lieblich
SeriesSim
PlatformTemplate:Pluralize from textMac OS, MS-DOS, Windows, Amiga
Release1992
1993 (Amiga)
GenreTemplate:Pluralize from textLife simulation
ModeTemplate:Pluralize from textSingle-player
Arcade systemTemplate:If first display both
Template:Edit on Wikidata

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SimLife: The Genetic Playground is a video game produced by Maxis in 1992.[1] The concept of the game is to simulate an ecosystem; players may modify the genetics of the plants and animals that inhabit the virtual world. The point of this game is to experiment and create a self-sustaining ecosystem. SimLife was re-released in 1993 as part of the SimClassics Volume 1 compilation, alongside SimCity Classic and SimAnt for PC, Mac and Amiga.[2]

Development

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File:SimLife.PNG
SimLife running on Windows Vista

The producers of SimLife refer to it as "The Genetic Playground". The game allows users to explore the interaction of life-forms and environments. Users can manipulate the genetics of both plants and animals to determine whether these new species could survive in the Earth's various environments. Players can also create new worlds with distinctive environments to see how certain species (earth's species or their own) fare within them.

SimLife gives players the power to:

  • Create and modify worlds.
  • Create and modify plants and animals at the genetic level. Exclusive animals appearing in this game are the Killer Penguin, the Monkeyphant, and the Orgot.
  • Design environments and ecosystems.
  • Study genetics in action.
  • Simulate and control evolution.
  • Change the physics of the universe in your computer.

Reception

Computer Gaming World in 1993 praised SimLife, stating that "By neatly bridging the gap between entertainment and education, SL brings the engrossing science of genetics within reach of any interested person".[3] Games Finder gave SimLife a score of 7 out of 10.[4]

In 1993, SimLife received a Codie award from the Software Publishers Association for Best Simulation.[5]

See also

References

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  1. ^ Page Module:Citation/CS1/styles.css has no content."SimLife: The Genetic Playground At MobyGames". Archived from the original on 2014-07-17.
  2. ^ Page Module:Citation/CS1/styles.css has no content."SimClassics Volume 1 Compilation Advertisement". The One. No. 70. emap Images. August 1994. p. 116.
  3. ^ Page Module:Citation/CS1/styles.css has no content.Eden, Maxwell (April 1993). "Last one in the gene pool is a..." Computer Gaming World. p. 56. Archived from the original on 2 July 2014. Retrieved 6 July 2014.
  4. ^ Page Module:Citation/CS1/styles.css has no content."Simlife Genetic Playground Review - Games Finder". Archived from the original on 2014-06-25.
  5. ^ Page Module:Citation/CS1/styles.css has no content."Awards - Thy Name Is Controversy". Computer Gaming World. May 1993. p. 146. Archived from the original on 2 July 2014. Retrieved 7 July 2014.

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