uSens

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uSens
Company type
Private
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Headquarters,
Key people
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  • Anli He (CEO & Founder)
  • Yue Fei (CTO & Founder)
ProductsGesture recognition technology
HCI technology
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Number of employees
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Websiteusens.com

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uSens, Inc. is a Silicon Valley startup founded in 2014 in San Jose, California.[1] The company builds interactive computer-vision tracking solutions. The uSens team works in artificial intelligence (AI), computer vision, 3D human-computer interaction (HCI) technology[2] and augmented reality and virtual reality. uSens has been applying computer vision and AI technologies in AR/VR, automotives, and smartphones.  

uSens has its corporate headquarters in San Jose, California, with additional offices in Beijing, Hangzhou, and Shenzhen.

History

The co-founder of uSens, Yue Fei, is a researcher[3] in the field of 3D user interfaces and virtual reality. He earned his PhD from Rice University in Space Physics.[4]

uSens has developed products in the area of HCI, such as the Fingo Virtual Touch, which is sold in China. Fingo Virtual Touch uses the company's Fingo technology, which allows a user to interact with a digital interface like a smart TV without the need to touch any surface. It consists of a small sensor and a set of software algorithms that automatically “sense” and translate hand gestures into movements onscreen.[5]

In March 2015, the company launched a Kickstarter campaign to fund a VR/AR hardware product, reaching its initial funding goal within a few days. In February 2017, uSens announced that it would refund all Kickstarter backers.[6]

uSens announced a $20 million Series A funding round in June 2016 led by Fosun Kinzon Capital. Additional participants included returning investor Maison Capital, as well as new investors Great Capital, Fortune Capital, Oriental Fortune Capital, iResearch Capital, Chord Capital, and ARM Innovation Ecosystem Accelerator.[7][8] The company previously received a pre-Series A investment of $5.5 million co-led by IDG Ventures, Lebox Capital and Maison Capital.[9]

See also

References

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  1. ^ Page Module:Citation/CS1/styles.css has no content.Jones, Brad (28 July 2017). "Before augmented reality becomes the next big thing, here's what needs to happen". Digital Trends. Retrieved 15 November 2017.
  2. ^ Page Module:Citation/CS1/styles.css has no content.Jones, Brad (28 July 2017). "Before augmented reality becomes the next big thing, here's what needs to happen". Digital Trends. Retrieved 15 November 2017. [verification needed]
  3. ^ Page Module:Citation/CS1/styles.css has no content.Fei, Yue (22 September 2017). "4 technologies that will unlock AR's full potential". VentureBeat. Retrieved 15 November 2017.
  4. ^ Page Module:Citation/CS1/styles.css has no content.Molina, Brett. "With 'Pokémon Go,' augmented reality is having its moment". USA Today. Retrieved 12 July 2016.
  5. ^ Page Module:Citation/CS1/styles.css has no content.Matney, Lucas (29 August 2016). "uSens shows off new tracking sensors that aim to deliver richer experiences for mobile VR". TechCrunch. Retrieved 29 August 2016.
  6. ^ Page Module:Citation/CS1/styles.css has no content."Announcement to our Valued Impression Pi Backers". Kickstarter. 20 March 2017. Retrieved 2017-08-16.
  7. ^ Page Module:Citation/CS1/styles.css has no content.Takahashi, Dean (June 2016). "Usens raises $20 million for mobile AR and VR hand-and-head tracking". Venturebeat. Retrieved 1 June 2016.
  8. ^ Page Module:Citation/CS1/styles.css has no content.Roettgers, Janko (June 2016). "uSens Raises $20 Million to Make Mobile Virtual Reality Headsets Smarter". Variety. Retrieved 1 June 2016.
  9. ^ Page Module:Citation/CS1/styles.css has no content."uSens Raises $5.5M in Pre-Series A Funding". www.vcnewsdaily.com. Massinvestor. September 14, 2015. Retrieved 2024-01-15.