Variable-length encoding

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Template:Short description Script error: No such module "Unsubst".Script error: No such module "Unsubst". In coding theory, variable-length encoding is a type of character encoding scheme in which codes of differing lengths are used to encode a character set (a repertoire of symbols) for representation in a computer.[1] The equivalent concept in computer science is bit string.

Variable-length codes can allow sources to be compressed and decompressed with zero error (lossless data compression) and still be read back symbol by symbol. An independent and identically-distributed source may be compressed almost arbitrarily close to its entropy. This is in contrast to fixed-length coding methods, for which data compression is only possible for large blocks of data, and any compression beyond the logarithm of the total number of possibilities comes with a finite (though perhaps arbitrarily small) probability of failure.

For these reasons, they were sometimes used to pack English text into fewer bytes in adventure games for early microcomputers. However, disks, increases in computer memory, and general purpose compression algorithms have rendered such methods obsolete.

Multibyte encodings are usually the result of a need to increase the number of characters which can be encoded without breaking backward compatibility with an existing constraint. For example, with one byte (8 bits) per character, one can encode 256 possible characters; in order to encode more than 256 characters, the obvious choice would be to use two or more bytes per encoding unit, two bytes (16 bits) would allow 65,536 possible characters, but such a change would break compatibility with existing systems and therefore might not be feasible at all.[a]

Unlikely source symbols can be assigned longer codewords while likely source symbols can be assigned shorter codewords, thus giving a low expected codeword length. Some examples of well-known variable-length coding strategies are Huffman coding, Lempel–Ziv coding, arithmetic coding, and context-adaptive variable-length coding.

General structure

A multibyte encoding system minimises disruption to existing software by keeping some characters as single-unit codes, while others require multiple units. This creates three unit types: singletons (which consist of a single unit), lead units (which come first in a multiunit sequence), and trail units (which come afterwards in a multiunit sequence). Input and display systems must handle these structures, though most other software does not.

For example, the four character string "Page Template:Mono/styles.css has no content.I♥NY" is encoded in UTF-8 like this (shown as hexadecimal byte values): Page Template:Mono/styles.css has no content.49 E2 99 A5 4E 59. Of the six units in that sequence, Page Template:Mono/styles.css has no content.49, Page Template:Mono/styles.css has no content.4E, and Page Template:Mono/styles.css has no content.59 are singletons (for Page Template:Mono/styles.css has no content.I, Page Template:Mono/styles.css has no content.N, and Page Template:Mono/styles.css has no content.Y), Page Template:Mono/styles.css has no content.E2 is a lead unit and Page Template:Mono/styles.css has no content.99 and Page Template:Mono/styles.css has no content.A5 are trail units. The heart symbol is represented by the combination of the lead unit and the two trail units.

UTF-8 clearly distinguishes singletons, leads, and trails with non-overlapping value ranges. By contrast, older encodings often reuse values, making it harder to parse text correctly. This can cause false positives in searches or make a corrupted byte disrupt long sequences. In well-designed encodings like UTF-8, searching works reliably, and corruption affects only the character containing the bad unit.

Codes and their extensions

The extension of a code is the mapping of finite length source sequences to finite length bit strings, that is obtained by concatenating for each symbol of the source sequence the corresponding codeword produced by the original code. Using terms from formal language theory, the precise mathematical definition is as follows: Let S and T be two finite sets, called the source and target alphabets, respectively. A code C:ST is a total function[2] mapping each symbol from S to a sequence of symbols over T, and the extension of C to a homomorphism of S into T, which naturally maps each sequence of source symbols to a sequence of target symbols, is referred to as its extension.

Variable-length codes can be strictly nested in order of decreasing generality as non-singular codes, uniquely decodable codes, and prefix codes. Prefix codes are always uniquely decodable, and these in turn are always non-singular:

Non-singular codes

A code is non-singular if each source symbol is mapped to a different non-empty bit string; that is, the mapping from source symbols to bit strings is injective.

For example, the mapping M1={𝚊𝟶,𝚋𝟶,𝚌𝟷} is not non-singular because both Page Template:Mono/styles.css has no content.a and Page Template:Mono/styles.css has no content.b map to the same bit string Page Template:Mono/styles.css has no content.0; any extension of this mapping will generate a lossy (non-lossless) coding. Such singular coding may still be useful when some loss of information is acceptable (for example, when such code is used in audio or video compression, where a lossy coding becomes equivalent to source quantization).

However, the mapping M2={𝚊𝟷,𝚋𝟶𝟷𝟷,𝚌𝟶𝟷𝟷𝟷𝟶,𝚍𝟷𝟷𝟷𝟶,𝚎𝟷𝟶𝟶𝟷𝟷,𝚏𝟶} is non-singular; its extension will generate a lossless coding, which will be useful for general data transmission (but this feature is not always required). It is not necessary for the non-singular code to be more compact than the source (and in many applications, a larger code is useful, for example as a way to detect or recover from encoding or transmission errors, or in security applications to protect a source from undetectable tampering).

Uniquely decodable codes

A code is uniquely decodable if its extension is § non-singular. Whether a given code is uniquely decodable can be decided with the Sardinas–Patterson algorithm.

The mapping M3={𝚊𝟶,𝚋𝟶𝟷,𝚌𝟶𝟷𝟷} is uniquely decodable (this can be demonstrated by looking at the follow-set after each target bit string in the map, because each bitstring is terminated as soon as we see a \t0}} bit which cannot follow any existing code to create a longer valid code in the map, but unambiguously starts a new code).

Consider again the code M2 from the previous section.[2] This code is not uniquely decodable, since the string Page Template:Mono/styles.css has no content.011101110011 can be interpreted as the sequence of codewords Page Template:Mono/styles.css has no content.01110 – 1110 – 011, but also as the sequence of codewords Page Template:Mono/styles.css has no content.011 – 1 – 011 – 10011. Two possible decodings of this encoded string are thus given by Page Template:Mono/styles.css has no content.cdb and Page Template:Mono/styles.css has no content.babe. However, such a code is useful when the set of all possible source symbols is completely known and finite, or when there are restrictions (such as a formal syntax) that determine if source elements of this extension are acceptable. Such restrictions permit the decoding of the original message by checking which of the possible source symbols mapped to the same symbol are valid under those restrictions.

Prefix codes

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A code is a prefix code if no target bit string in the mapping is a prefix of the target bit string of a different source symbol in the same mapping. This means that symbols can be decoded instantaneously after their entire codeword is received. Other commonly used names for this concept are prefix-free code, instantaneous code, or context-free code. A special case of prefix codes are block codes, LEB128, and variable-length quantity (VLQ) codes.

For example, the mapping M3 above is not a prefix code because we do not know after reading the bit string Page Template:Mono/styles.css has no content.0 whether it encodes an Page Template:Mono/styles.css has no content.a source symbol, or if it is the prefix of the encodings of the Page Template:Mono/styles.css has no content.b or Page Template:Mono/styles.css has no content.c symbols. An example of a prefix code is shown below.

Symbol Codeword
Page Template:Mono/styles.css has no content.a Page Template:Mono/styles.css has no content.0
Page Template:Mono/styles.css has no content.b Page Template:Mono/styles.css has no content.10
Page Template:Mono/styles.css has no content.c Page Template:Mono/styles.css has no content.110
Page Template:Mono/styles.css has no content.d Page Template:Mono/styles.css has no content.111
Example of encoding and decoding:
Page Template:Mono/styles.css has no content.aabacdabPage Template:Mono/styles.css has no content.00100110111010Page Template:Mono/styles.css has no content.|0|0|10|0|110|111|0|10|Page Template:Mono/styles.css has no content.aabacdab

For this example, if the probabilities of (𝚊,𝚋,𝚌,𝚍) were (12,14,18,18), the expected number of bits used to represent a source symbol using the code above would be:

1×12+2×14+3×18+3×18=74.

As the entropy of this source is 1.75 bits per symbol, this code compresses the source as much as possible so that the source can be recovered with zero error.

See also

Notes

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  1. As a real-life example of this, UTF-16, which represents the most common characters in exactly the manner just described (and uses pairs of 16-bit code units for less-common characters) never gained traction as an encoding for text intended for interchange due to its incompatibility with the ubiquitous 7-/8-bit ASCII encoding, with its intended role instead being taken by UTF-8, which does preserve ASCII compatibility.

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References

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  1. Script error: No such module "template wrapper".
  2. a b This code is based on an example found in Berstel et al. (2009), Example 2.3.1, p. 63.

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Further reading

  • Lua error in package.lua at line 80: module 'Module:Citation/CS1/Utilities' not found. (xii+191 pages) Errata 1Errata 2
  • Lua error in package.lua at line 80: module 'Module:Citation/CS1/Utilities' not found. Draft available online

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