2/1 game forcing
Template:Short description 2/1 game forcing (Two-over-one game forcing) is a bidding system in modern contract bridge structured around the following responses to a one-level opening bid:
- a non-jump response in a new suit at the one-level is constructive and forcing for one round,
- a non-jump response in a new suit at the two-level is forcing to game, and
- a 1NT response to a major opening is forcing for one round and indicates insufficient values to immediately commit to game or bid a suit at the one-level.
The 2/1 game force does not apply to responses by a passed hand, or if there is an intervening Template:Gcb by an opponent. Other responses are per Standard American methods in accordance with Template:Gcb.
Game forcing auctions
The 2/1 auctions are: 1Page Template:Cards/styles.css has no content.♦–2Page Template:Cards/styles.css has no content.♣, 1Page Template:Cards/styles.css has no content.♥–2Page Template:Cards/styles.css has no content.♣, 1Page Template:Cards/styles.css has no content.♥–2Page Template:Cards/styles.css has no content.♦, 1Page Template:Cards/styles.css has no content.♠–2Page Template:Cards/styles.css has no content.♣, 1Page Template:Cards/styles.css has no content.♠–2Page Template:Cards/styles.css has no content.♦, and 1Page Template:Cards/styles.css has no content.♠–2Page Template:Cards/styles.css has no content.♥.
Variations
The following variations may be made by Template:Gcb:
- Some play that 1Page Template:Cards/styles.css has no content.♦–2Page Template:Cards/styles.css has no content.♣ is not game forcing
- Some play that 2/1 is not absolutely game forcing and the pair can stop below game when responder rebids his suit. For example, 1Page Template:Cards/styles.css has no content.♥–2Page Template:Cards/styles.css has no content.♣; 2Page Template:Cards/styles.css has no content.♥–3Page Template:Cards/styles.css has no content.♣ may be treated as nonforcing.
1NT response to major suit opening
Because the two-level responses are stronger than in Standard American bidding, the response of 1NT is forcing for one round and is used (among other things) for weaker hands containing low-ranking suits. Since the 1NT response is forcing, hands with a three-card limit raise can start with 1NT and later jump-support partner. See Forcing notrump for additional details. Some pairs play a variant in which the 1NT response to 1Page Template:Cards/styles.css has no content.♥ or 1Page Template:Cards/styles.css has no content.♠ is semi-forcing.
Since opener has been forced to rebid on hands which he might otherwise have passed, he may have to rebid in a new suit with only three or even two cards.
Other features
Use of the 2/1 system usually implies (at least) the following additional agreements:
- Five card majors, i.e. major suit openings require at least a five-card suit;
- Either limit raises of major suit openings (i.e. the jump raise 1Page Template:Cards/styles.css has no content.♠ – 3Page Template:Cards/styles.css has no content.♠ or 1Page Template:Cards/styles.css has no content.♥ – 3Page Template:Cards/styles.css has no content.♥ shows a game-invitational hand with at least four-card support) or Bergen raises;
- Inverted minor raises, in which a jump raise of a minor suit opening is a weak preemptive bid, while a single raise is strong and forcing for one round;
- Jacoby 2NT, showing strong support with 4 or more cards;
- Splinter bids;
- New minor forcing;
- Fourth suit forcing and artificial.
Examples
1Page Template:Cards/styles.css has no content.♠ – 2Page Template:Cards/styles.css has no content.♣
2Page Template:Cards/styles.css has no content.♦ – 2Page Template:Cards/styles.css has no content.♠
Forcing to game, with original spade support and good club suit. This is different from standard bidding, in which such a sequence would show about 10 points, and club suit could be semi-fake.
1Page Template:Cards/styles.css has no content.♠ – 2Page Template:Cards/styles.css has no content.♣
2Page Template:Cards/styles.css has no content.♠ – 2NT.
Forcing to game, with balanced hand and a good club suit.
1Page Template:Cards/styles.css has no content.♠ – 2Page Template:Cards/styles.css has no content.♣
2Page Template:Cards/styles.css has no content.♦ – 3Page Template:Cards/styles.css has no content.♣
Forcing, unless the partnership has agreed that this is an exception to the "2/1 rule."
1Page Template:Cards/styles.css has no content.♦ – 2Page Template:Cards/styles.css has no content.♣
Forcing for one round only (as in Standard American), except in the variant of 2/1 where this sequence is game forcing as well.
1Page Template:Cards/styles.css has no content.♣ – 2Page Template:Cards/styles.css has no content.♣
Forcing for one round; 10 points or more with at least four clubs.
1Page Template:Cards/styles.css has no content.♣ – 3Page Template:Cards/styles.css has no content.♣
Weak; 9 points or less—sometimes much less—with at least five clubs.
1Page Template:Cards/styles.css has no content.♥ – 2Page Template:Cards/styles.css has no content.♥
Weak; 6-9 points with at least 3 hearts (unless Bergen raises are in use, in which case it shows precisely 3 hearts)
1Page Template:Cards/styles.css has no content.♠ – 1NT;
2Page Template:Cards/styles.css has no content.♣ – 2Page Template:Cards/styles.css has no content.♠
Shows a weak hand, 6-9 points, with precisely two spades. Some also use this for an extremely weak hand (0-5) with three spades.
1Page Template:Cards/styles.css has no content.♠ – 1NT;
2Page Template:Cards/styles.css has no content.♣ – Pass
Shows a very weak hand, perhaps 5-7 points, with at least four clubs.
1Page Template:Cards/styles.css has no content.♠ – 1NT;
2Page Template:Cards/styles.css has no content.♣ – 2Page Template:Cards/styles.css has no content.♦
Shows a weak hand, 5-9 points, with a long diamond suit.
1Page Template:Cards/styles.css has no content.♠ – 1NT;
2Page Template:Cards/styles.css has no content.♦ – 2Page Template:Cards/styles.css has no content.♥
Shows a weak hand, 5-9 points, with a long heart suit.
1Page Template:Cards/styles.css has no content.♠ – 1NT;
2Page Template:Cards/styles.css has no content.♥ – 3Page Template:Cards/styles.css has no content.♣
Shows a weak hand, 5-9 points, with a long club suit.
1Page Template:Cards/styles.css has no content.♠ – 1NT;
2Page Template:Cards/styles.css has no content.♣ – 2NT;
Shows 10-11 points without support for spades.
1Page Template:Cards/styles.css has no content.♠ – 1NT;
2Page Template:Cards/styles.css has no content.♣ – 3Page Template:Cards/styles.css has no content.♠
Shows 10-11 points with 3-card support for spades.
1Page Template:Cards/styles.css has no content.♠ – 3Page Template:Cards/styles.css has no content.♠
Shows 10-11 points with at least 4-card support for spades.
1Page Template:Cards/styles.css has no content.♠ – 1NT;
2Page Template:Cards/styles.css has no content.♣ – 3Page Template:Cards/styles.css has no content.♥
Shows 10-11 points with a long heart suit.
1Page Template:Cards/styles.css has no content.♦ – 2Page Template:Cards/styles.css has no content.♥
This is a jump response, and there are different ways of handling it. In Standard American, such a "jump shift" shows a very strong hand and is unequivocally forcing. However, since such hands do not occur with great frequency, it is more common today to use such a bid to show a weak hand with a long suit, unsuitable for defense. Another possibility is to play it as a "fit-showing jump", showing 8-10 points, a decent heart suit, and good diamond support.
References
Bibliography
- Page Module:Citation/CS1/styles.css has no content.Grant, Audrey; Rodwell, Eric (2009). 2/1 Game Force. Louisville, KY: Baron Barclay Bridge Supply. ISBN 978-0-939460-84-7.
- Page Module:Citation/CS1/styles.css has no content.Hardy, Max (2000). Standard Bridge Bidding for the 21st Century. SQueeZe Books. ISBN 978-1-58776-049-5. LCCN 00104457.
- Page Module:Citation/CS1/styles.css has no content.Hardy, Max (2002). Advanced Bridge Bidding for the 21st Century. SQueeZe Books. ISBN 978-1-58776-125-6. LCCN 2002104136.
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