Aliens: The Computer Game (US Version)

From Wikipedia, the free encyclopedia
(Redirected from Aliens: The Computer Game)

Template:Short description Script error: No such module "For".

Template:Short descriptionPage Module:Infobox/styles.css has no content.Page Template:Infobox video game/styles.css has no content.

Aliens: The Computer Game
Lua error in package.lua at line 80: module 'Module:InfoboxImage/data' not found.
DeveloperTemplate:Pluralize from textActivision
Mr. Micro
PublisherTemplate:Pluralize from textActivision (US)
Electric Dreams Software (UK)
DirectorTemplate:Pluralize from textTemplate:If first display both
ProducerTemplate:Pluralize from textBrad Fregger
DesignerTemplate:Pluralize from textTemplate:If first display both
ProgrammerTemplate:Pluralize from textTemplate:If first display both
ArtistTemplate:Pluralize from textTemplate:If first display both
WriterTemplate:Pluralize from textTemplate:If first display both
ComposerTemplate:Pluralize from textRussell Lieblich
SeriesAlien
EngineTemplate:If first display both
PlatformTemplate:Pluralize from textAmstrad CPC, Apple II, Commodore 64, ZX Spectrum
ReleaseCommodore 64Script error: No such module "Video game release".Apple IIScript error: No such module "Video game release".ZX SpectrumScript error: No such module "Video game release".
ModeTemplate:Pluralize from textSingle-player
Arcade systemTemplate:If first display both
Template:Edit on Wikidata

Script error: No such module "Check for conflicting parameters".

Aliens: The Computer Game is a 1986 video game developed and published by Activision for the Commodore 64, Apple II based on the film of the same title. As Activision's UK subsidiary Electric Dreams Software had independently released their own version of the game with the same title,[1] the game was renamed for European release. Initially planned to be released as Aliens: The Second Part.,[2] it was finally published under the title Aliens: US Version[3] with ports for the Amstrad CPC and ZX Spectrum produced by Mr Micro.

Gameplay

Aliens is a series of six minigames strung together via graphical interactive sequences, akin to an adventure game, though the only interaction possible is advancing the dialog, displayed in speech balloons. The minigames are mostly action sequences that involve piloting a ship from Sulaco to the planet's surface, recognizing equipment, and fighting aliens.

Reception

At the time of its release, the game received mixed reviews, including the scores of 85% from Commodore Format,[4] 8/10 (averaged) from Computer and Video Games,[5] 45% from Crash,[6] 5/10 from Sinclair User,[3] 9/10 from Your Sinclair,[3] and 60% from Zzap!64.[7] Info gave the Commodore 64 version four stars out of five: "The aliens are appropriately creepy, and each sequence is well done & plays quite differently from the others".[8]

Retrospective

VentureBeatTemplate:'s Stephen Kleckner commented in a 2014 feature that "as with a lot of compilation-designed titles, Aliens falls into that trap of being a collection of mediocre experiences instead of a game with a singular focus. […] Hardcore fans who own a Commodore 64 should load this one up. Everyone else isn't missing much that a Let's Play video won't provide."[9] On the other hand, Chris Cummins from Topless Robot wrote in 2010 that "the now-crude graphics aside, it's still arguably the best game based on any of the films in the Alien saga."[10]

See also

References

Page Template:Reflist/styles.css has no content.

  1. ^ Page Module:Citation/CS1/styles.css has no content."The Making Of: Aliens". Retro Gamer. No. 40. Imagine. 19 July 2007. pp. 74–77.
  2. ^ Retro Gamer issue 4 page 38.
  3. ^ a b c Page Module:Citation/CS1/styles.css has no content."Aliens US Edition". Ysrnry.co.uk. Archived from the original on 2016-03-06. Retrieved 2015-07-15.
  4. ^ Page Module:Citation/CS1/styles.css has no content."Commodore Format Magazine Issue 41". Retrieved 2015-07-15.
  5. ^ Page Module:Citation/CS1/styles.css has no content."Computer and Video Games Magazine Issue 066". Retrieved 2015-07-15.
  6. ^ Page Module:Citation/CS1/styles.css has no content."Sinclair ZX Spectrum Reviews". spectrumcomputing.co.uk. Retrieved 2023-01-09.
  7. ^ Page Module:Citation/CS1/styles.css has no content."ZZap!64 Magazine Issue 084". May 1992. Retrieved 2015-07-15.
  8. ^ Page Module:Citation/CS1/styles.css has no content.Dunnington, Benn; Brown, Mark R.; Malcolm, Tom (January–February 1987). "64/128 Gallery". Info. pp. 14–21.
  9. ^ Page Module:Citation/CS1/styles.css has no content."Games of the Alien franchise, Part 1: The bad, the canceled, and the weirdly cool | GamesBeat | Games | by Stephen Kleckner". Venturebeat.com. 2014-10-06. Archived from the original on 2019-09-22. Retrieved 2015-07-17.
  10. ^ Page Module:Citation/CS1/styles.css has no content."The 15 Greatest Sci-Fi/Horror Games for the Commodore 64". 19 May 2010.

Lua error in package.lua at line 80: module 'Module:Navbox/configuration' not found.