Capcom vs. SNK: Millennium Fight 2000

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Capcom vs. SNK: Millennium Fight 2000
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Japanese arcade flyer
DeveloperTemplate:Pluralize from textCapcom Production Studio 1
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DirectorTemplate:Pluralize from textTemplate:If first display both
ProducerTemplate:Pluralize from textYoshihiro Sudo
DesignerTemplate:Pluralize from textHideaki Itsuno
ProgrammerTemplate:Pluralize from textTemplate:If first display both
ArtistTemplate:Pluralize from textKinu Nishimura
Shinkiro
Daigo Ikeno
WriterTemplate:Pluralize from textTemplate:If first display both
ComposerTemplate:Pluralize from textSatoshi Ise
SeriesSNK vs. Capcom
EngineTemplate:If first display both
PlatformTemplate:Pluralize from textArcade, Dreamcast, PlayStation
Release
Page Template:Nobold/styles.css has no content.August 2000
  • ArcadeScript error: No such module "Video game release".Dreamcast
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GenreTemplate:Pluralize from textFighting
ModeTemplate:Pluralize from textSingle-player, multiplayer
Arcade systemSega NAOMI
Template:Edit on Wikidata

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Script error: No such module "Nihongo". also known as simply Capcom vs. SNK in international releases, is a 2000 crossover fighting game developed and published by Capcom for arcades on SegaTemplate:'s NAOMI hardware and later ported to the Dreamcast. It is the second game in the SNK vs. Capcom series and the first game in the series to be released for the arcade.

A revised version, Capcom vs. SNK Pro, was released the following year, followed shortly thereafter by a sequel, Capcom vs. SNK 2: Mark of the Millennium 2001.

The arcade version of Capcom vs. SNK Pro was re-released in 2025 as part of Capcom Fighting Collection 2.[1]

Gameplay

Capcom vs. SNK uses a "ratio" system, where the "ratio" is a rating of a character's overall strength, ranging from 1 to 4. Teams of up to four can be assembled, but their combined ratios must equal and go no higher than 4. The gameplay uses the SNK-style four-button format. The player can also choose their "groove", or attack meter. The SNK Groove is based on the Extra mode that was used from The King of Fighters '94 to The King of Fighters '98, while the Capcom Groove is based on the gameplay system from the Street Fighter Alpha series.

Plot

Prologue

In 2000, a special martial arts event is planned through a collaboration of the two most powerful world organizations: the Garcia Financial Clique and the Masters Foundation. The gala event – it is hoped by everyone – will ease the political conflicts between the two powers. The competition was named "Millennium Fight 2000".

Many renowned martial artists have registered for the tournament. People around the world focus intensely on the upcoming exhibitions, making the long-awaited opening ceremony a huge success.[2]

Playable characters

Capcom characters

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SNK characters

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Notes

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  1. ^ a b Added in Capcom vs. SNK Pro

Production

Kyo Kusanagi's pixel art was originally created by Hiraki, who, despite leaving SNK to work on another project a few years later, was asked by Capcom's Kaname Fujioka to once again work on Kyo's design for the crossover game.[3] Capcom wanted Rock Howard in the game, but the Garou: Mark of the Wolves team refused, saying, he should first developed in his own series, Fatal Fury.[4] Among the SNK characters, Ryo Sakazaki from Art of Fighting has been compared with Ryu from Street Fighter as result of having the same creators. This is addressed in a special demo is provided when fighting Ryu, each player jumps back from the center of the screen to create distance as a tribute to the first Art of Fighting.[5] Leon S. Kennedy and Mega Man were also intended to be playable characters but were cut to focus more on fighting game characters.[6]

An updated version of the original Capcom vs. SNK titled Capcom vs. SNK Pro was released on the Arcade Sega NAOMI GD-ROM hardware (2000), Dreamcast (2001) and PlayStation (2002), the latter suffering from slight load times between rounds and downgraded graphics and sound due to hardware limitations. New additions included Joe Higashi (from Fatal Fury) and Dan Hibiki (from Street Fighter Alpha), new moves for existing characters, and new modes of play. Capcom vs. SNK Pro was only ported to the Dreamcast in Japan, while the PlayStation port was made available internationally. The arcade version of Capcom vs. SNK Pro was re-released in 2025 as part of Capcom Fighting Collection 2.[7]

Reception

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The Dreamcast version of Capcom vs. SNK received "generally favorable reviews", while the PlayStation version of the Pro edition received "mixed or average reviews", according to the review aggregation website Metacritic.[8][9] Uncle Dust of GamePro said of the Dreamcast version in one review, "While it would be nice to have more available characters, Capcom vs. SNK will keep you busy for a very long time, mastering the nuances of the fighting engine and unlocking the huge amount of hidden features. Capcom vs. SNK is a fantastic addition to the Dreamcast fighting library, although only hardcore fans need apply."[10][a] In another GamePro review, Uncle Dust said of the same console version, "It was a long time in coming, but Capcom vs. SNK is definitely worth the wait. It has plenty of secrets to unlock (hidden characters, levels, and play modes) to keep you playing solo for hours. The only noticeable flaw in this gem is the small 33-character lineup."[11][b] Four-Eyed Dragon said of the PlayStation version, "For fighting enthusiasts still holding on to their PlayStation, Capcom vs. SNK Pro will entertain you. PS2 owners, though, should skip this title and just pick up Capcom vs. SNK 2 instead."[12][c] Louis Bedigian of GameZone gave the latter console version eight out of ten, calling it "a must-have fighting game for every mobile screen owner", as well as "for those few unfortunate gamers out there who have yet to get a PS2 or a GameCube."[13] Edge gave the former console version's Japanese import a similar score of eight out of ten, calling it "a taut, lean brawler that scores points for pure depth of play. A rich tapestry woven from the finest strands of each company, this is a tour de force that no hardcore Dreamcast owner should be without."[14] Chester "Chet" Barber of NextGen said of the same console version, "Although there are many unique ideas here, Capcom vs. SNK simply lacks ambition. Capcom and its newly acquired developers from SNK need to sit down and once again revolutionize this genre."[15] In Japan, Famitsu gave it a score of 30 out of 40 for the Dreamcast version of both Capcom vs. SNK and the Pro Edition each,[16][17] and 27 out of 40 for the PlayStation version.[18]

Also in Japan, Game Machine listed the arcade version in their October 1, 2000 issue as the most-successful arcade game of the month.[19] The same arcade version was nominated for the "Best Head-to-Head Arcade Fighting Game" by Monthly Arcadia, which went to Guilty Gear X.[20]

The Dreamcast version won the award for "Best Fighting Game" at GameSpotTemplate:'s Best and Worst of 2000 Awards.[21]

Notes

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  1. ^ GamePro gave the Dreamcast version 3.5/5 for graphics, 4/5 for sound, 5/5 for control, and 4.5/5 for fun factor in one review.
  2. ^ GamePro gave the Dreamcast version three 4.5/5 scores for graphics, control, and fun factor, and 4/5 for sound in another review.
  3. ^ GamePro gave the PlayStation version of the Pro edition two 3.5/5 scores for graphics and fun factor, 3/5 for sound, and 4/5 for control.

References

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  1. ^ Page Module:Citation/CS1/styles.css has no content.Romano, Sal (August 27, 2024). "Capcom Fighting Collection 2 announced for PS4, Switch, and PC". Gematsu. Archived from the original on August 27, 2024. Retrieved August 27, 2024.
  2. ^ Page Module:Citation/CS1/styles.css has no content."CAPCOM VS. SNK MILLENNIUM FIGHT 2000". Capcom (in 日本語). Archived from the original on July 16, 2006.
  3. ^ Page Module:Citation/CS1/styles.css has no content.Devil May Cry: 3142 Graphic Arts. Capcom, Udon Entertainment. 2015. p. 198. ISBN 978-1927925485.
  4. ^ Page Module:Citation/CS1/styles.css has no content."The King of Fighters 2001 Fighting Obsession". Arcadia. No. 7. Enterbrain. 2001. p. 210.
  5. ^ Page Module:Citation/CS1/styles.css has no content.『SNK Vs.Capcom SVC Chaos Extreme Encounter』 206頁。バトル開始メッセージ集 (in 日本語). SNK. 2003. ISBN 4-7577-1618-4.
  6. ^ Page Module:Citation/CS1/styles.css has no content.Edge staff (November 1999). "Presceen: SNK vs Capcom" (PDF). Edge. No. 78. p. 38. Archived (PDF) from the original on October 16, 2023. Retrieved November 1, 2023.
  7. ^ Page Module:Citation/CS1/styles.css has no content.Romano, Sal (August 27, 2024). "Capcom Fighting Collection 2 announced for PS4, Switch, and PC". Gematsu. Retrieved August 27, 2024.
  8. ^ Cite error: The named reference MCDC was invoked but never defined (see the help page).
  9. ^ Cite error: The named reference MCPS was invoked but never defined (see the help page).
  10. ^ Page Module:Citation/CS1/styles.css has no content.Tokyo Drifter (November 9, 2000). "Capcom vs. SNK Review for Dreamcast on GamePro.com". GamePro. IDG. Archived from the original on December 12, 2004. Retrieved December 24, 2016.
  11. ^ Page Module:Citation/CS1/styles.css has no content.Uncle Dust (December 2000). "Capcom vs. SNK (DC)" (PDF). GamePro. No. 147. IDG. p. 146. Archived (PDF) from the original on June 30, 2023. Retrieved November 2, 2023.
  12. ^ Page Module:Citation/CS1/styles.css has no content.Four-Eyed Dragon (August 14, 2002). "Capcom vs. SNK Pro Review for PlayStation on GamePro.com". GamePro. IDG. Archived from the original on December 9, 2004. Retrieved November 2, 2023.
  13. ^ Page Module:Citation/CS1/styles.css has no content.Bedigian, Louis (August 26, 2002). "Capcom vs. SNK: Pro [sic] Review - PlayStation". GameZone. Archived from the original on October 5, 2008. Retrieved December 24, 2016.
  14. ^ Page Module:Citation/CS1/styles.css has no content.Edge staff (December 2000). "Capcom vs. SNK: Millennium Fight 2000 (DC) [JP Import]" (PDF). Edge. No. 91. Future Publishing. p. 115. Archived (PDF) from the original on June 12, 2023. Retrieved November 2, 2023.
  15. ^ Cite error: The named reference NGen was invoked but never defined (see the help page).
  16. ^ Cite error: The named reference Fam was invoked but never defined (see the help page).
  17. ^ Cite error: The named reference FamPro was invoked but never defined (see the help page).
  18. ^ Cite error: The named reference FamPS was invoked but never defined (see the help page).
  19. ^ Page Module:Citation/CS1/styles.css has no content."Game Machine's Best Hit Games 25 - TVゲーム機ーソフトウェア (Video Game Software)". Game Machine (in 日本語). No. 619. Amusement Press, Inc. October 1, 2000. p. 25.
  20. ^ Page Module:Citation/CS1/styles.css has no content."2000 Arcadia Awards". Monthly Arcadia (in 日本語). No. 9. Enterbrain. February 2001. pp. 12–13. Retrieved September 22, 2022.
  21. ^ Page Module:Citation/CS1/styles.css has no content.GameSpot staff (2000). "Best and Worst of 2000 (Best Fighting Game)". GameSpot. Ziff Davis. Archived from the original on January 24, 2001. Retrieved November 1, 2023.

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