Lifeforce Tenka

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Lifeforce Tenka
Codename: Tenka
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European PlayStation box art
DeveloperTemplate:Pluralize from textPsygnosis
PublisherTemplate:Pluralize from textPsygnosis
DirectorTemplate:Pluralize from textTemplate:If first display both
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PlatformTemplate:Pluralize from textPlayStation, Windows
ReleasePlayStation
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GenreTemplate:Pluralize from textFirst-person shooter
ModeTemplate:Pluralize from textSingle-player
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Lifeforce Tenka (known as Codename: Tenka in the US) is a 1997 first-person shooter video game developed and published by Psygnosis for the PlayStation and Microsoft Windows. It is also known as just Tenka in some other forms of release. The game is set in a futuristic action environment as the player character engages in battle with a number of various armed flying robots, stationary turrets, and bipedal creatures.

Plot

Lifeforce Tenka takes place in a future where a multinational conglomerate, Trojan Incorporated, is in the process of performing presumably unethical genetic experiments. Joseph D. Tenka, the protagonist, discovers the corporation's nefarious activities and sets about bringing them and their genetically engineered army down.[1]

Gameplay

The weapon design differs from similar games of the time in that instead of the player character acquiring stronger more powerful weapons to add to an accumulated arsenal, weapon modifications are picked up and added to the same weapon (known as the "Self-Generating Polymorphic armoury", or SG-26) and switched between as necessary.

Development

Development on the game began in earnest in January 1995.[2] The graphics in the game were created using Softimage 3D.[3] With Softimage as the construction tool, the programmers additionally wrote a suite of custom Softimage scene extraction utilities.[4] Since the PlayStation cannot perform perspective correct texture mapping, what senior programmer Martin Linklater called "a dynamic multistage clipping and meshing system" was incorporated in Lifeforce TenkaTemplate:'s graphics engine in order to reduce the effect of warping textures.[3]

The development team opted to make the game single-player only. Linklater explained: "The current design for the game does not lend itself to a two-player game. We have chosen to concentrate on a single-player game - which would be the most played version anyway".[4]

Reception

Lua error in package.lua at line 80: module 'Module:Video game wikidata' not found. The PlayStation version received above-average reviews. Many magazines, including Game Informer, gave it positive to mixed reviews while the game was still in development.[5][6][7][8][9][10] Critics deemed the graphics technically impressive due to the lighting effects and polygonal enemies,[1][6][11][9][10] but some found them overly dark, making most of the levels appear the same.[6][9] Most also stated that the game simply did not offer enough new gameplay elements to make it stand out from previous first person shooters.[1][6][9] However, GameProTemplate:'s Atomic Dawg opined in an early review that the unintuitive controls for strafing and looking up and down are the game's weak point, and the familiarity of the gameplay is actually what saves it from mediocrity: "...just when you feel like swearing, some ugly mutant charges you, and the ensuing adrenaline rush reminds you why you play video games. Tenka is trigger-happy fun."[10][a] In addition, critics universally praised the bizarre and often gruesome enemy designs.[1][6][11][9][10] Crispin Boyer of Electronic Gaming Monthly stated in an early review that "the spider-head bad guys will give you nightmares", though he and his three co-reviewers said the game overall lacks excitement and variety.[6] A Next Generation critic similarly remarked in an early review: "Occasionally intense, TenkaTemplate:'s gameplay is solid but never frantically drives the player forward the way the best first-person shooters do."[9] IGNTemplate:'s early review looked at it more optimistically, concluding: "At its heart, Tenka is a good, solid shooter. It won't knock Doom off its throne, but it is strong enough to contend."[11] Glenn Rubenstein of GameSpot judged that though Lifeforce Tenka was one of the better first-person shooters on the market, its high difficulty level and lack of innovation would make it unappealing to all but fans of the genre.[1]

Notes

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  1. ^ GamePro gave the PlayStation version two 4.5/5 scores for graphics and sound, 3.5/5 for control, and 4/5 for fun factor in an early review.

References

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  1. ^ a b c d e Cite error: The named reference GSrev was invoked but never defined (see the help page).
  2. ^ Page Module:Citation/CS1/styles.css has no content."Behind the Screens" (PDF). Electronic Gaming Monthly. No. 89. Ziff Davis. December 1996. p. 277. Retrieved 7 January 2023.
  3. ^ a b Page Module:Citation/CS1/styles.css has no content."NG Alphas: Tenka". Next Generation. No. 16. Imagine Media. April 1996. pp. 63–65. Retrieved 7 January 2023.
  4. ^ a b Page Module:Citation/CS1/styles.css has no content."NG Alphas: Tenka". Next Generation. No. 17. Imagine Media. May 1996. pp. 48–49. Retrieved 7 January 2023.
  5. ^ Cite error: The named reference Edge was invoked but never defined (see the help page).
  6. ^ a b c d e f Cite error: The named reference EGM92 was invoked but never defined (see the help page).
  7. ^ Cite error: The named reference GI was invoked but never defined (see the help page).
  8. ^ Cite error: The named reference GameFan was invoked but never defined (see the help page).
  9. ^ a b c d e f Cite error: The named reference NGen28 was invoked but never defined (see the help page).
  10. ^ a b c d Page Module:Citation/CS1/styles.css has no content.Atomic Dawg (March 1997). "Codename: Tenka". GamePro. No. 102. IDG. p. 72. Retrieved 7 January 2023.
  11. ^ a b c Cite error: The named reference IGNrev was invoked but never defined (see the help page).

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