Deathtrack
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| Deathtrack | |
|---|---|
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| DeveloperTemplate:Pluralize from text | Dynamix |
| PublisherTemplate:Pluralize from text | Activision |
| DirectorTemplate:Pluralize from text | Jeffrey Tunnell |
| ProducerTemplate:Pluralize from text | Steven Ackrich John A. S. Skeel |
| DesignerTemplate:Pluralize from text | Terry Ishida Dariusz Lukaszuk |
| ProgrammerTemplate:Pluralize from text | Dariusz Lukaszuk |
| ArtistTemplate:Pluralize from text | Template:If first display both |
| WriterTemplate:Pluralize from text | Template:If first display both |
| ComposerTemplate:Pluralize from text | Russell Lieblich |
| PlatformTemplate:Pluralize from text | MS-DOS |
| Release | Script error: No such module "Video game release". |
| GenreTemplate:Pluralize from text | Racing, vehicular combat |
| ModeTemplate:Pluralize from text | Single-player |
| Arcade system | Template:If first display both |
| Template:Edit on Wikidata | |
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DeathTrack is a first-person, futuristic racing game developed for MS-DOS by Dynamix and published by Activision in 1989. The game is set in a future America, where the player is a racer in a circuit that allows participants to attack their opponents. It included strategic upgrade mechanics, as well as different vehicles to chose from.
Gameplay
There are two ways to win a race: be the first to finish the race, or be the only one to finish the race. Based in a futuristic America, the player races on various tracks across the country for money, which can be spent on armor, weapons and other modifications to protect and use against the competition. There are ten tracks in ten cities.[1] The track for each city is unique, as is each opponent's 3D polygonal car.
The player chooses from one of three cars (either "The Hellcat" for high speed, "The Crusher" for high firepower or "The Pitbull" for heavy armor) and begins racing against other drivers. The player starts with $10,000 to spend on weapons, and earns more money by winning races. For each item the player buys, there are three variants: small/ineffective, medium/good and large/best.
Reception
Computer Gaming World called DeathTrack "an outstanding new action game ... gratuitous violence at its therapeutic best", praising the graphics.[2]
In 1996, Computer Gaming World declared Deathtrack the 124th best computer game ever released.[3]
Legacy
A Game Boy version was in the works by game developer Argonaut Software, but was unreleased.[4]
A sequel, Death Track: Resurrection, was released on February 22, 2008 in Russia and later in North America and Europe.[5] An Xbox 360 version of the game was expected to be released later in 2009.[6]
References
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- ^ DeathTrack - PC - IGN
- ^ Page Module:Citation/CS1/styles.css has no content.Lombardi, Chris A. (February 1990). "Murder on the Backstretch / Activision's "DeathTrack"". Computer Gaming World. No. 68. p. 44.
- ^ Page Module:Citation/CS1/styles.css has no content."150 Best (and 50 Worst) Games of All Time". Computer Gaming World. No. 148. November 1996. pp. 63–65, 68, 72, 74, 76, 78, 80, 84, 88, 90, 94, 98.
- ^ Page Module:Citation/CS1/styles.css has no content."Trail Blazer (Death Track) [GameBoy - Cancelled] - Unseen64". Unseen64: Beta, Cancelled & Unseen Videogames!. December 10, 2011. Retrieved January 22, 2022.
- ^ Page Module:Citation/CS1/styles.css has no content."Review: Death Track: Resurrection Hands-on". IGN. June 6, 2008. Archived from the original on June 7, 2008. Retrieved September 21, 2009.
- ^ Page Module:Citation/CS1/styles.css has no content."IGN: Death Track: Resurrection". IGN. Retrieved September 21, 2009.