Deathtrack

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Deathtrack
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DeveloperTemplate:Pluralize from textDynamix
PublisherTemplate:Pluralize from textActivision
DirectorTemplate:Pluralize from textJeffrey Tunnell
ProducerTemplate:Pluralize from textSteven Ackrich
John A. S. Skeel
DesignerTemplate:Pluralize from textTerry Ishida
Dariusz Lukaszuk
ProgrammerTemplate:Pluralize from textDariusz Lukaszuk
ArtistTemplate:Pluralize from textTemplate:If first display both
WriterTemplate:Pluralize from textTemplate:If first display both
ComposerTemplate:Pluralize from textRussell Lieblich
PlatformTemplate:Pluralize from textMS-DOS
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GenreTemplate:Pluralize from textRacing, vehicular combat
ModeTemplate:Pluralize from textSingle-player
Arcade systemTemplate:If first display both
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DeathTrack is a first-person, futuristic racing game developed for MS-DOS by Dynamix and published by Activision in 1989. The game is set in a future America, where the player is a racer in a circuit that allows participants to attack their opponents. It included strategic upgrade mechanics, as well as different vehicles to chose from.

Gameplay

There are two ways to win a race: be the first to finish the race, or be the only one to finish the race. Based in a futuristic America, the player races on various tracks across the country for money, which can be spent on armor, weapons and other modifications to protect and use against the competition. There are ten tracks in ten cities.[1] The track for each city is unique, as is each opponent's 3D polygonal car.

The player chooses from one of three cars (either "The Hellcat" for high speed, "The Crusher" for high firepower or "The Pitbull" for heavy armor) and begins racing against other drivers. The player starts with $10,000 to spend on weapons, and earns more money by winning races. For each item the player buys, there are three variants: small/ineffective, medium/good and large/best.

Reception

Computer Gaming World called DeathTrack "an outstanding new action game ... gratuitous violence at its therapeutic best", praising the graphics.[2]

In 1996, Computer Gaming World declared Deathtrack the 124th best computer game ever released.[3]

Legacy

A Game Boy version was in the works by game developer Argonaut Software, but was unreleased.[4]

A sequel, Death Track: Resurrection, was released on February 22, 2008 in Russia and later in North America and Europe.[5] An Xbox 360 version of the game was expected to be released later in 2009.[6]

References

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  1. ^ DeathTrack - PC - IGN
  2. ^ Page Module:Citation/CS1/styles.css has no content.Lombardi, Chris A. (February 1990). "Murder on the Backstretch / Activision's "DeathTrack"". Computer Gaming World. No. 68. p. 44.
  3. ^ Page Module:Citation/CS1/styles.css has no content."150 Best (and 50 Worst) Games of All Time". Computer Gaming World. No. 148. November 1996. pp. 63–65, 68, 72, 74, 76, 78, 80, 84, 88, 90, 94, 98.
  4. ^ Page Module:Citation/CS1/styles.css has no content."Trail Blazer (Death Track) [GameBoy - Cancelled] - Unseen64". Unseen64: Beta, Cancelled & Unseen Videogames!. December 10, 2011. Retrieved January 22, 2022.
  5. ^ Page Module:Citation/CS1/styles.css has no content."Review: Death Track: Resurrection Hands-on". IGN. June 6, 2008. Archived from the original on June 7, 2008. Retrieved September 21, 2009.
  6. ^ Page Module:Citation/CS1/styles.css has no content."IGN: Death Track: Resurrection". IGN. Retrieved September 21, 2009.

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