Nival (company)

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Nival
Company type
Private
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Headquarters,
Cyprus
Area served
Worldwide
Key people
Sergey Orlovskiy
(CEO)
ProductsEtherlords series
Blitzkrieg series
Silent Storm series
Heroes of Might and Magic V series
Prime World
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Websitenival.com

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Nival is a Russian video game developer and publisher founded by Sergey Orlovskiy in 1996. It is headquartered in Limassol, Cyprus.

History

The company was founded by Sergey Orlovskiy on November 18, 1996 as Nival Interactive, and became famous as the developer of several successful role-playing and strategy series, including Rage of Mages (known as Allods in Eastern Europe), Blitzkrieg, and Etherlords, all of which would receive sequels. Nival also created the Silent Storm engine and developed several games using it, beginning with the eponymous Silent Storm series in 2003. Among these was Heroes of Might and Magic V and two add-ons, published by Ubisoft.

Nival began to self-publish its own games in 2005. Nival financed and published external developers including KranX Productions, creators of King's Bounty: Legions and Bytex, developers of Berserk Online. In early 2005, the part of Nival operating under the name Nival Interactive was bought by Ener1 Group, a Florida-based holdings company, for around $10 million. On November 30, 2007, Sergey Orlovskiy regained full control of Nival Interactive.[1]

In early 2010, another part of Nival, Astrum Nival, was bought by Digital Sky Technologies for more than $100 million, becoming a part of Astrum Online Entertainment. Nival's internal development studios became focused on PC and mobile projects. Nival has developed and launched Prime World, King's Bounty: Legions.[2]

In December 2013, Nival raised $6 million in its Series A funding round led by Almaz Capital.[3] Almaz Capital ceased to be a shareholder of Nival in May 2024.[4]

In 2017, Nival claimed to have released the world's first neural network AI for the now-defunct RTS game Blitzkrieg 3.[5][6][7][8]

Technology

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Games

References

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  1. ^ Page Module:Citation/CS1/styles.css has no content."Sergey Orlovskiy regains full control of Nival Interactive". Nival Interactive. Archived from the original on October 9, 2010. Retrieved June 12, 2009.
  2. ^ Page Module:Citation/CS1/styles.css has no content."Consolidation Creates New, Extraordinary Gaming Brand | 2011 | News Feed | News". Nival. 2011-04-28. Retrieved 2012-10-01.
  3. ^ Page Module:Citation/CS1/styles.css has no content."Prime World strategy-game developer Nival raises $6M in latest funding round". VBGamesBeat. December 11, 2013. Retrieved January 3, 2014.
  4. ^ Page Module:Citation/CS1/styles.css has no content.Семенов, Александр (2024-05-20). "Almaz Capital Partners и «1С» вышли из числа акционеров Nival". app2top.ru (in русский). Retrieved 2026-04-15.
  5. ^ Page Module:Citation/CS1/styles.css has no content."Neural AI". en.blitzkrieg.com. Retrieved 2024-12-30. Every few seconds AI, who we kindly named general Boris, analyzes the gaming session and makes neural network-based predictions of the enemy future behavior. This approach allows him to think up sophisticated counter-strategies and bring them to life
  6. ^ Page Module:Citation/CS1/styles.css has no content.Staff, GiN (2017-03-27). "Nival Adds Advanced AI, Boris, to Blitzkrieg 3 - Gameindustry.com". Game Industry News. Retrieved 2024-12-30.
  7. ^ Page Module:Citation/CS1/styles.css has no content.Constante, Marion (2017-04-17). "Going to War with new Boris AI in Blitzkrieg 3 Early Access - Gameindustry.com". Game Industry News. Retrieved 2024-12-30. After playing some of the campaign and with determination to beat the new AI, my first impressions are a mix of praise for the new AI and frustration over the difficulty of the campaigns. Not so much a bad frustration, more like it is a very hard game and will give players, even those experienced in the war and RTS genres a nice challenge
  8. ^ Page Module:Citation/CS1/styles.css has no content.O'Connor, Alice (2017-02-24). "Blitzkrieg 3 claims world's first RTS neural net, Boris". Rock, Paper, Shotgun. Retrieved 2024-12-30. as reader 'Ur-Quan' points out, 2010's Supreme Commander 2 also gabbed about using neural networks. There's only one way to settle this: Robot Wars
  9. ^ Page Module:Citation/CS1/styles.css has no content."Nival". Archived from the original on 2018-11-14. Retrieved 2014-09-10.
  10. ^ Page Module:Citation/CS1/styles.css has no content."Prime World: Alchemy (Kindle Tablet Edition)". Amazon.

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