OSG.JS
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| OSG.JS | |
|---|---|
| [[Programmer|Original authorTemplate:Pluralize from text]] | Cédric Pinson |
| Written in | JavaScript |
| Type | WebGL framework |
| Website | github |
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OSG.JS is a WebGL framework based on OpenSceneGraph concepts. It allows an individual to use an “OpenSceneGraph-like” toolbox to interact with WebGL via JavaScript, and provides facilities for exporting various assets to the osgjs format. The API is kept as similar to OpenSceneGraph as possible, providing a familiar environment to veterans of the library and introducing newcomers to a popular and heavily-scrutinzed set of interfaces. OSG.JS was developed and is maintained by Cédric Pinson, and accessible on GitHub.[2]
Selected uses and works
See also
References
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- ^ Page Module:Citation/CS1/styles.css has no content."Release 0.2.9 · cedricpinson/osgjs". GitHub. 2018-02-13. Retrieved 2023-05-27.
- ^ Page Module:Citation/CS1/styles.css has no content.Pinson, Cedric (2021-07-01), cedricpinson/osgjs, retrieved 2021-07-05
- ^ Page Module:Citation/CS1/styles.css has no content."What engine does Sketchfab use to render the models?". Sketchfab Forum.
- ^ Page Module:Citation/CS1/styles.css has no content."Globe Tweeter". cedricpinson.com. Archived from the original on 2013-06-24. Retrieved 2012-09-18.
- ^ Page Module:Citation/CS1/styles.css has no content."Nouvelle Vague by ultranoir". nouvellevague.ultranoir.com.