Rayman 3: Hoodlum Havoc

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Rayman 3: Hoodlum Havoc
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DeveloperTemplate:Pluralize from textUbi Soft Paris
Ubi Soft Shanghai (NGC / HD)
Ludi Factory (GBA)
Gameloft (NGE)
PublisherTemplate:Pluralize from textUbi Soft
Gameloft (NGE)
Feral Interactive (OS X)[1]
ProducerTemplate:Pluralize from textAhmed Boukhelifa
DesignerTemplate:Pluralize from textMichael Janod
WriterTemplate:Pluralize from textDavid Neiss
ComposerTemplate:Pluralize from textPlume
Fred Leonard
Laurent Parisi
SeriesRayman
EngineTemplate:If first display both
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Release
21 February 2003
  • GameCube, Game Boy Advance
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GenreTemplate:Pluralize from textPlatform, action-adventure
ModeTemplate:Pluralize from textSingle-player, multiplayer[a]
Arcade systemTemplate:If first display both
Template:Edit on Wikidata

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Rayman 3: Hoodlum Havoc is a 2003 platform game developed and published by Ubi Soft, and the third major installment in the Rayman series. It follows Rayman in his quest to stop an evil Black Lum named André from taking over the world with his army of hoodlum soldiers, which includes finding a cure for his best friend Globox after he accidentally swallows André. It was released for the GameCube, PlayStation 2, Xbox and Microsoft Windows, and on OS X by Feral Interactive in 2004. It was also released for the Game Boy Advance, N-Gage and mobile phones as a 2D platformer.

Gameplay

Rayman's controls are similar to that of Rayman 2: The Great Escape, albeit utilising long-ranged punches (and kicks at some opportunities), instead of throwing Energy Spheres. Rayman can restore health by picking up Red Lums. Instead of permanent upgrades to his abilities, Rayman can find special "Laser Detergent" cans (used by the Hoodlums to turn their clothes into combat fatigues) containing one of five temporary power-ups. The Vortex allows Rayman to fire mini-tornadoes instead of punching, the Heavy Metal Fist increases Rayman's strength and allows him to break down certain doors, the Lockjaw gives Rayman extendable claw weapons that can be used to latch onto and electrocute enemies or swing across gaps, the Shock Rocket allows Rayman to fire a remote controlled missile, and the Throttle Copter provides Rayman with a special helmet that allows him to fly vertically for a limited time. After a certain point in the game, Rayman gains the ability to pull a face similar to the original game, which allows him to turn Black Lums left behind from defeating Hoodlums into Red Lums.

Unlike most entries, Rayman 3 features an arcade-style scoring system that tallies points from the player's actions. Whenever points are scored, this system switches to a "Combo mode" that adds additional points acquired from the player's actions to a separate counter, though if the player's scoring stops after a short time, the Combo mode ends as well; any points earned while the Combo mode was active are added to the score when it ends (i.e. if the player scores 50 points while the Combo mode is active, another 50 will be added to the Combo mode counter and then added to the total score once the mode ends). If Rayman takes damage, one point is deducted from the score. Points earned over the course of the game can unlock hidden content and, in some levels, allow access to hidden areas in later sections, therefore it is imperative to get as high a score as possible.[2] If points are scored while using a power-up acquired from a Laser Detergent, all point values are doubled, but this also applied to the penalty upon taking damage. Until the release of Rayman Raving Rabbids, players could enter their final overall game scores in a worldwide score ranking on the RaymanZone website.

Plot

André, supposed to have grown out of pure evil, appears and transforms Red Lums into Black Lums to join him. The group eventually gains enough hair from various animals throughout the forest to dress themselves as scarecrow-like Hoodlums. In the middle of the process, Murfy, one of the residents and workers of the Fairy Council, discovers them. André later finds him hiding nearby, and he and his Black Lums pursue him. Murfy is chased to a small clearing, where Rayman and his friend Globox are sound asleep. Just after Murfy reaches them, Globox is awakened by the commotion. Now aware of the situation, Globox helps Murfy to get Rayman, who is still asleep, to safety. In the process, Globox accidentally removes Rayman's hands, forcing Murfy to pick Rayman up by his hair and fly him away from the clearing himself. In an attempt to save himself, Globox runs to safety, taking Rayman's hands along with him.

As time passes, more Hoodlums invade the forest. After Rayman wakes up, he and Murfy reach the entrance to the Council and discover Globox hiding in a barrel. Just as Rayman gets his hands back from Globox, André and a few of his minions appear, following Globox as he flees into the Council. As Rayman and Murfy pursue them, they learn of André's evil plan: to taint the world's heart so he can create an army of Hoodlums. Eventually, André catches up with Globox, who accidentally swallows the evil creature. Afterward, Rayman attempts to seek out a doctor who can rid André of Globox's insides, and Murfy departs from the team, warning Rayman the Black Lum may force Globox to drink plum juice despite the latter's allergy to it. Rayman meets up with three doctors: Otto Psi (a play on the word autopsy), Romeo Patti (homeopathy), and Art Rytus (arthritis). After all three doctors make independent attempts at purging André by using various parts of Globox's body as musical instruments, they get rid of him after collaborating in Art Rytus' clinic room. Refusing to admit defeat, André teams up with Reflux, a member of the Knaaren race that Rayman had defeated to get to Art Rytus.

Reflux steals the scepter of the Leptys – a god worshiped by his people – from the child king of the Knaaren and uses it to increase his power, which in turn will allow Andre to reproduce infinitely. With Globox's help, Rayman climbs to the top of the Tower of the Leptys and faces Reflux and André as the former transforms into a giant winged monster. After a prolonged battle, Rayman and Globox destroy Reflux, and Rayman turns André back into a Red Lum by making him laugh by pulling a face (a power he had acquired prior from being imbued with the Leptys' power), which results in all the Black Lums turning back into Red Lums. Shortly thereafter, Rayman and Globox return to the clearing that they were in before. Before they resume their nap, Globox admits that he misses André and would like him back, but Rayman says it is not a good idea and does not know how to get him back. Globox says that a Red Lum has to be scared to be a Black Lum, to which Rayman replies that he would hate to imagine what could scare a Lum. A flashback to before the beginning of the game reveals that Rayman unwittingly created André when his hands went off on their own and scared a Red Lum with frightening shadow puppets.

Development

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The game had a marketing budget of $4 million.[3]

Reception

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By the end of March 2003, Rayman 3: Hoodlum Havoc had sold more than 1 million copies.[4]

Rayman 3: Hoodlum Havoc received generally positive reviews from critics. Review aggregator websites GameRankings and Metacritic gave the Game Boy Advance version 82% and 83/100,[5][6] the PlayStation 2 version 80% and 76/100,[7][8] the PC version 78% and 74/100,[9][10] the GameCube version 78% and 77/100,[11][12] the Xbox version 77% and 75/100,[13][14] the Xbox 360 version 69/100,[15] and the PlayStation 3 version 72/100.[16]

Notes

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  1. ^ Only the GameCube version has multiplayer.

References

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  1. ^ Page Module:Citation/CS1/styles.css has no content."Rayman 3 – Ultimate Powers! Ultimate Enemies! Ultimate Havoc!". Feral Interactive. Archived from the original on 3 March 2016. Retrieved 26 June 2017.
  2. ^ Page Module:Citation/CS1/styles.css has no content.Ubi Soft (February 2003). Rayman 3: Hoodlum Havoc (Multiplatform). Level/area: The Fairy Council. Murfy: Oh. Uh, by the way, I forgot to mention that every action wins you points... Whenever you score points, the indicator appears and you switch to "Combo mode". This is where things get really cool; in Combo mode, your actions are worth even more points! But you gotta act fast; if your scoring stops, Combo mode stops. One last thing: points can buy you access to hidden levels, so try to score BIG!
  3. ^ Page Module:Citation/CS1/styles.css has no content.Hein, Kenneth (10 March 2003). "Ubisoft moves to make Rayman No. 1. (Positioning)". Brandweek. Archived from the original on 4 November 2024. Retrieved 21 October 2024 – via Gale Research.
  4. ^ Page Module:Citation/CS1/styles.css has no content."Record 4th Quarter Sales of €179 Million – Up 98% (Up 109% at a Constant Rate) With 23% Annual Growth (Up 30% at a Constant Rate), Ubi Soft Once Again Outperforms the Market" (Press release). Ubisoft. 6 May 2003. Archived from the original on 21 September 2017.
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