Empire Interactive

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(Redirected from Razorworks)

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Empire Interactive
Company type
Subsidiary
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FateAdministration
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Headquarters,
England
Area served
Europe
Key people
Ian Higgins (CEO; 1987–2008)
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Number of employees
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ParentSilverstar Holdings (2006–2009)
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Empire Interactive was a British video game developer and publisher based in London. Founded in 1987 by Ian Higgins and Simon Jeffrey, it was acquired by Silverstar Holdings in 2006 and collapsed in 2009.

History

Empire Interactive was founded by Ian Higgins (chief executive officer) and Simon Jeffrey (managing director) in 1987.[1][2] In November 2000, the company acquired development studio Razorworks.[3]

As well as full priced titles, Empire also had a budget range of titles, Xplosiv, for PC and PS2.[4] Initially launched for PC in January 2000, Xplosiv also published titles in Europe from third parties such as Sega and Microsoft.[5][6] Later, in 2003, Empire began launching titles for PS2.[7]

In March 2002 Empire acquired music creation software eJay.[4][8] The company sold internal development studio Strangelite, responsible for Starship Troopers (2005) and various PC ports of Sega games, to Rebellion Developments on 1 June 2006.[9]

Silverstar Holdings, a U.S. public company listed on NASDAQ, offered a deal to acquire Empire Interactive in late October 2006.[10] The deal was accepted by 90% of Empire Interactive's shareholders by late November, and so Silverstar Holdings acquired 85% of Empire Interactive's shares. The deal was valued at approximately Template:GBP. Admissions of further Empire Interactive shares on the Alternative Investments Market of the London Stock Exchange, were expected to be cancelled, effective by 20 December.[1][11] Higgins stepped down from his position in May 2008.[2][12] In July, Empire Interactive reduced its staff count by 30%, with the intent to sell Razorworks.[13] Razorworks was sold to and absorbed by Rebellion Developments a few days later.[14] Two months after Silverstar Holdings was delisted from NASDAQ in March 2009, Empire Interactive was placed into administration on 1 May 2009, with KPMG Restructuring appointed as administrator. Subsequently, 49 out of 55 employees were laid off, with the remaining six staying to aiding KPMG Restructuring in the winding-down of the company. Empire Interactive's intellectual property was sold to U.S.-based company New World IP.[15][16] Shortly thereafter, U.S. publisher Zoo Publishing acquired an exclusive licence for the publishing and distribution of Empire Interactive from New World IP.[17][18]

Games

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References

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  1. ^ a b Page Module:Citation/CS1/styles.css has no content.Boyes, Emma (22 November 2006). "Empire Interactive accepts Silverstar takeover". GameSpot.
  2. ^ a b Page Module:Citation/CS1/styles.css has no content.MCV Staff (1 May 2008). "Empire Interactive co-founder stands down". MCV.
  3. ^ Page Module:Citation/CS1/styles.css has no content.Walker, Trey (21 November 2000). "Empire Interactive Acquires Razorworks". GameSpot.
  4. ^ a b Page Module:Citation/CS1/styles.css has no content.Empire Interactive (24 January 2005). "Corporate". Empire Interactive. Archived from the original on 24 January 2005.
  5. ^ Page Module:Citation/CS1/styles.css has no content.Empire Interactive (October 2000). "Empire signs exclusive budget deal with Sega Enterprises for its budget range, Xplosiv" (PDF). Empire Interactive. Archived from the original on 25 August 2006.
  6. ^ Page Module:Citation/CS1/styles.css has no content."Empire Adds Momentous Value to Xplosiv Range" (PDF). Empire Interactive. 20 September 2004. Archived from the original on 1 September 2006. Retrieved 22 December 2020.
  7. ^ Page Module:Citation/CS1/styles.css has no content."Empire's Xplosiv business expands into PlayStation 2" (PDF). Empire Interactive. 2 May 2003. Archived from the original on 13 November 2004. Retrieved 22 December 2020.
  8. ^ Page Module:Citation/CS1/styles.css has no content."Empire Acquires eJay" (PDF). Empire Interactive. Archived from the original on 2 September 2006. Retrieved 22 December 2020.
  9. ^ Page Module:Citation/CS1/styles.css has no content.Jenkins, David (1 June 2006). "Rebellion Acquires Strangelite From Empire". Gamasutra. Retrieved 12 July 2024.
  10. ^ Page Module:Citation/CS1/styles.css has no content.Boyes, Emma (30 October 2006). "Silverstar to acquire Empire". GameSpot.
  11. ^ Page Module:Citation/CS1/styles.css has no content.Boyer, Brandon (4 December 2006). "Empire Accepts 90% Acquisition From Silverstar". Gamasutra.
  12. ^ Page Module:Citation/CS1/styles.css has no content.Androvich, Mark (1 May 2008). "Empire CEO steps down". GamesIndustry.biz.
  13. ^ Page Module:Citation/CS1/styles.css has no content.Jenkins, David (3 July 2008). "Empire Interactive Cuts Staff, Will Sell Studio". Gamasutra.
  14. ^ Page Module:Citation/CS1/styles.css has no content.Elliott, Phil (19 July 2008). "Rebellion acquires Razorworks". GamesIndustry.biz.
  15. ^ Page Module:Citation/CS1/styles.css has no content.MCV Staff (5 May 2009). "Confirmed: Empire goes into administration". MCV.
  16. ^ Page Module:Citation/CS1/styles.css has no content.Martin, Matt (5 May 2009). "Empire IP rights sold as 49 staff made redundant". GamesIndustry.biz.
  17. ^ Page Module:Citation/CS1/styles.css has no content.Graft, Kris (7 May 2009). "Zoo Publishing Picks Up Empire Slate". Gamasutra.
  18. ^ Page Module:Citation/CS1/styles.css has no content.Nelson, Randy (7 May 2009). "Empire Interactive's catalog sold to Zoo". Engadget.
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