Playing card suit

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Template:Short description Template:DMCA

File:7 playing cards.jpg
The four French card suits used in the English-speaking world: diamonds (Page Template:Cards/styles.css has no content.), clubs (Page Template:Cards/styles.css has no content.), hearts (Page Template:Cards/styles.css has no content.) and spades (Page Template:Cards/styles.css has no content.)
File:Eltioperete.png
Traditional Spanish suits – clubs, swords, cups and coins – are found in Spain, as well as Hispanic America, Italy, parts of France, and the Philippines

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In playing cards, a suit is one of the categories into which the cards of a deck are divided. Most often, each card bears one of several pips (symbols) showing to which suit it belongs; the suit may alternatively or additionally be indicated by the color printed on the card. The rank for each card is determined by the number of pips on it, except on face cards. Ranking indicates which cards within a suit are better, higher or more valuable than others, whereas there is no order between the suits unless defined in the rules of a specific card game. In most decks, there is exactly one card of any given rank in any given suit. A deck may include special cards that belong to no suit, often called jokers.

While English-speaking countries traditionally use cards with the French suits of clubs, spades, hearts and diamonds, many other countries have their own traditional suits. Much of central Europe uses the Germanic suits of acorns, leaves, hearts and bells; Spain and parts of Italy and South America use the Latin suits of swords, batons, cups and coins; German Switzerland uses the Swiss suits of acorns, shields, yellow roses and bells. Asian countries such as China and Japan also have their own traditional suits. Tarot card packs have a set of distinct picture cards alongside the traditional four suits.

History

Modern Western playing cards are generally divided into two or three general suit-systems. The older Latin suits are subdivided into the Italian and Spanish suit-systems. The younger Germanic suits are subdivided into the German and Swiss suit-systems. The French suits are a derivative of the German suits but are generally considered a separate system.[1][2]

Origin and development of the Latin suits

Script error: No such module "Labelled list hatnote". The earliest card games were trick-taking games and the invention of suits increased the level of strategy and depth in these games. A card of one suit cannot beat a card from another regardless of its rank. The concept of suits predates playing cards and can be found in Chinese dice and domino games such as Tien Gow.

Chinese money-suited cards are believed to be the oldest ancestor to the Latin suit system. The money-suit system is based on denominations of currency: Coins, Strings of Coins, Myriads of Strings (or of coins), and Tens of Myriads. Old Chinese coins had holes in the middle to allow them to be strung together. A string of coins could easily be misinterpreted as a stick to those unfamiliar with them.

By then the Islamic world had spread into Central Asia and had contacted China, and had adopted playing cards. The Muslims renamed the suit of myriads as cups; this may have been due to seeing a Chinese character for "myriad" (Script error: No such module "Lang".) upside-down. The Chinese numeral character for Ten (Script error: No such module "Lang".) on the Tens of Myriads suit may have inspired the Muslim suit of swords.[3] Another clue linking these Chinese, Muslim, and European cards are the ranking of certain suits. In many early Chinese games like Madiao, the suit of coins was in reverse order so that the lower ones beat the higher ones. In the Indo-Persian game of Ganjifa, half the suits were also inverted, including a suit of coins. This was also true for the European games of Tarot and Ombre. The inverting of suits had no purpose in terms of play but was an artifact from the earliest games.

These Turko-Arabic cards, called Kanjifa, used the suits coins, clubs, cups, and swords, but the clubs represented polo sticks; Europeans changed that suit, as polo was an obscure sport to them.

The Latin suits are coins, clubs, cups, and swords. They are the earliest suit-system in Europe, and were adopted from the cards imported from Mamluk Egypt and Moorish Granada in the 1370s.

There are four types of Latin suits: Italian, Spanish, Portuguese,[a] and an extinct archaic type.[4][5] The systems can be distinguished by the pips of their long suits: swords and clubs.

  • Northern Italian swords are curved outward and the clubs appear to be batons. They intersect one another.
  • Southern Italian and Spanish swords are straight, and the clubs appear to be knobbly cudgels. They do not cross each other (except in the three of clubs).
  • Portuguese pips are like the Spanish, but they intersect like Northern Italian ones. They sometimes have dragons on the aces.[6] This system lingers on only in the Tarocco Siciliano and the Unsun Karuta and Komatsufuda of Japan. Unsun Karuta additionally has a fifth Guru suit (circular whirls).
  • The archaic system[b] is like the Northern Italian one, but the swords are curved inward so they touch each other without intersecting.[7][8]
  • Minchiate (a game that used a 97-card deck) used a mixed system of Italian clubs and Portuguese swords.

Despite a long history of trade with China, Japan was not introduced to playing cards until the arrival of the Portuguese in the 1540s.[c] Early locally made cards, Karuta, were very similar to Portuguese decks. Increasing restrictions by the Tokugawa shogunate on gambling, card playing, and general foreign influence, resulted in the Hanafuda deck that today is used most often for fishing-type games and the Komatsufuda and Kabufuda decks that are used for gambling. In hanafuda, the role of rank and suit in organizing cards became switched, so the deck has 12 suits, each representing a month of the year, and each suit has 4 cards, most often two normal, one Ribbon and one Special (though August, November and December each differ uniquely from this convention). In komatsufuda and kabufuda, the designs of the suits became much more abstract; kabufuda eventually lost all distinctions of suit, with the deck having four identical copies of each rank. Unsun karuta did not face the same restrictions and instead developed an additional suit and additional ranks.

Invention of German and French suits

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During the 15th-century, manufacturers in German speaking lands experimented with various new suit systems to replace the Latin suits. One early deck had five suits, the Latin ones with an extra suit of shields.[10] The Swiss-Germans developed their own suits of shields, roses, acorns, and bells around 1450.[11] Instead of roses and shields, the Germans settled with hearts and leaves around 1460. The French derived their suits of trèfles (clovers or clubs Page Template:Cards/styles.css has no content.), carreaux (tiles or diamonds Page Template:Cards/styles.css has no content.), cœurs (hearts Page Template:Cards/styles.css has no content.), and piques (pikes or spades Page Template:Cards/styles.css has no content.) from the German suits around 1480. French suits correspond closely with German suits with the exception of the tiles with the bells but there is one early French deck that had crescents instead of tiles. The English names for the French suits of clubs and spades may simply have been carried over from the older Latin suits.[12]

Tarot cards

Beginning around 1440 in northern Italy, some decks started to include an extra suit of (usually) 21 numbered cards known as trionfi or trumps, to play tarot card games.[13] Always included in tarot decks is one card, the Fool or Excuse, which may be part of the trump suit depending on the game or region. These cards do not have pips or face cards like the other suits. Most tarot decks used for games come with French suits but Italian suits are still used in Piedmont, Bologna, and pockets of Switzerland. A few Sicilian towns use the Portuguese-suited Tarocco Siciliano, the only deck of its kind left in Europe.

The esoteric use of Tarot packs emerged in France in the late 18th century, since when special packs intended for divination have been produced. These typically have the suits cups, pentacles (based on the suit of coins), wands (based on the suit of batons), and swords. The trump cards and Fool of traditional card playing packs were named the Major Arcana; the remaining cards, often embellished with occult images, were the Minor Arcana. Neither term is recognised by card players.[14][15]

Suits

Divination symbols

In divinatory, esoteric and occult tarot, the Minor Arcana, and the suits by extension, are believed to represent relatively mundane features of life. The court cards may represent the people whom one meets.

Each suit also has distinctive characteristics and connotations commonly held to be as follows:[16]

Latin suit Element Class Faculty
Wands, batons, clubs, staves Fire Artisans Will and creativity
Swords, blades Air Nobility and military Reason or logic, wisdom, and intellect
Cups, chalices, goblets, vessels Water Clergy Spiritual matters, or emotions and love
Pentacles, coins, disks, rings Earth Merchants Material matters, or possessions and career

Comparisons between suits

Origin Suits
Latin card suits
Italian[d] Clubs
(Bastoni)
File:Seme bastoni carte trevisane.svg
Cups
(Coppe)
File:Seme coppe carte trevisane.svg
Swords
(Spade)
File:Seme spade carte trevisane.svg
Coins
(Denari)
File:Seme denari carte trevisane.svg
Spanish[e] Clubs
(Bastos)
File:Seme bastoni carte spagnole.svg
Cups
(Copas)
File:Seme coppe carte spagnole.svg
Swords
(Espadas)
File:Seme spade carte spagnole.svg
Coins
(Oros)
File:Seme denari carte spagnole.svg
Portuguese Clubs
(Paus)
File:Seme bastoni carte portoghesi.svg
Cups
(Copas)
File:Seme coppe carte portoghesi.svg
Swords
(Espadas)
File:Seme spade carte portoghesi.svg
Coins
(Ouros)
File:Seme denari carte portoghesi.svg
Comparison of German, French and Swiss suits[f]
Swiss-German[g] Acorns[h]
File:EichelndeutschschweizerBlatt.svg
Shields[i]
File:Bouclier jeu de carte.svg
Roses[j]
File:RosendeutschschweizerBlatt.svg
Bells[k]
File:SchellendeutschschweizerBlatt.svg
German Acorns[l]
File:Bay eichel.svg
Hearts[m]
File:Bay herz.svg
Leaves[n]
File:Bay gras.svg
Bells[o]
File:Bay schellen.svg
French Clover
(Clubs)[p]
File:SuitClubs.svg
Hearts
File:SuitHearts.svg
Pikes
(Spades)[q]
File:SuitSpades.svg
Tiles
(Diamonds)
File:SuitDiamonds.svg
Karuta suits
Komatsufuda Clubs
Cups
Swords
Coins
Unsun Karuta Clubs
(パオ)
File:Seme carte ursun karuta bastoni.svg
Cups
(コツ)
File:Seme carte ursun karuta coppe.svg
Swords
(イス)
File:Seme carte ursun karuta spade.svg
Coins
(オウル)
File:Seme carte ursun karuta denari.svg
Guru
(クル)
File:Seme carte ursun karuta giri.svg
Kabufuda Clubs
File:Kabufuda - 04.jpg
Hanafuda[r] Pine[s]
Template:Hanafuda
Plum[t]
Template:Hanafuda
Cherry[u]
Template:Hanafuda
Wisteria[v]
Template:Hanafuda
Iris[w]
Template:Hanafuda
Peony[x]
Template:Hanafuda
Bush Clover[y]
Template:Hanafuda
Susuki Grass[z]
Template:Hanafuda
Chrysan­themum[aa]
Template:Hanafuda
Maple[ab]
Template:Hanafuda
Willow[ac]
Template:Hanafuda
Paul­ownia[ad]
Template:Hanafuda

Suits in games with traditional decks

Trumps

In a large and popular category of trick-taking games, one suit may be designated in each deal to be trump and all cards of the trump suit rank above all non-trump cards, and automatically prevail over them, losing only to a higher trump if one is played to the same trick.[17] Non-trump suits are called plain suits.[18]

Special suits

Some games treat one or more suits as being special or different from the others. A simple example is Spades, which uses spades as a permanent trump suit. A less simple example is Hearts, which is a kind of point trick game in which the object is to avoid taking tricks containing hearts. With typical rules for Hearts (rules vary slightly) the queen of spades and the two of clubs (sometimes also the jack of diamonds) have special effects, with the result that all four suits have different strategic value. Tarot decks have a dedicated trump suit.

Chosen suits

Games of the Karnöffel Group have between one and four chosen suits, sometimes called selected suits or, misleadingly, trump suits. The chosen suits are typified by having a disrupted ranking and cards with varying privileges which may range from full to none and which may depend on the order they are played to the trick. For example, chosen Sevens may be unbeatable when led, but otherwise worthless. In Swedish Bräus some cards are even unplayable. In games where the number of chosen suits is less than four, the others are called unchosen suits and usually rank in their natural order.

Ranking of suits

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Whist-style rules generally preclude the necessity of determining which of two cards of different suits has higher rank, because a card played on a card of a different suit either automatically wins or automatically loses depending on whether the new card is a trump. However, some card games also need to define relative suit rank. An example of this is in auction games such as bridge, where if one player wishes to bid to make some number of heart tricks and another to make the same number of diamond tricks, there must be a mechanism to determine which takes precedence in the bidding order.

There is no standard order for the four suits and so there are differing conventions among games that need a suit hierarchy. Examples of suit order are (from highest to lowest):

High → low Games Mnemonic
Page Template:Cards/styles.css has no content. Page Template:Cards/styles.css has no content. Page Template:Cards/styles.css has no content. Page Template:Cards/styles.css has no content. Bridge for bidding and scoring
Poker occasionally
Taiwanese version of Big Two
Alphabetical order reversed: S, H, D, C
Page Template:Cards/styles.css has no content. Page Template:Cards/styles.css has no content. Page Template:Cards/styles.css has no content. Page Template:Cards/styles.css has no content. Big Two outside Taiwan 1 tip, 2 halves, 3 leaves, 4 corners
Page Template:Cards/styles.css has no content. Page Template:Cards/styles.css has no content. Page Template:Cards/styles.css has no content. Page Template:Cards/styles.css has no content. Preferans only used for bidding
Five Hundred for bidding and scoring
Thirteen
Page Template:Cards/styles.css has no content.
Template:German Hearts
Page Template:Cards/styles.css has no content.
Template:German Bells
Page Template:Cards/styles.css has no content.
Template:Leaves
Page Template:Cards/styles.css has no content.
Template:Acorns
Préférence only used for bidding
Page Template:Cards/styles.css has no content.
Template:Acorns
Page Template:Cards/styles.css has no content.
Template:Leaves
Page Template:Cards/styles.css has no content.
Template:German hearts
Page Template:Cards/styles.css has no content.
Template:German bells
Skat for bidding (valued 12, 11, 10, 9) and to determine which Jack beats which in play
Other European games such as Bruus
Page Template:Cards/styles.css has no content. Page Template:Cards/styles.css has no content. Page Template:Cards/styles.css has no content. Page Template:Cards/styles.css has no content. Cego for determining highest card in certain situations
Page Template:Cards/styles.css has no content. Page Template:Cards/styles.css has no content. Page Template:Cards/styles.css has no content. Page Template:Cards/styles.css has no content. Ninety-nine for scoring 3, 2, 1, 0 lobes

Pairing or ignoring suits

The pairing of suits is a vestigial remnant of Ganjifa, a game where half the suits were in reverse order, the lower cards beating the higher. In Ganjifa, progressive suits were called "strong" while inverted suits were called "weak". In Latin decks, the traditional division is between the long suits of swords and clubs and the round suits of cups and coins. This pairing can be seen in Ombre and Tarot card games. German and Swiss suits lack pairing but French suits maintained them and this can be seen in the game of Spoil Five.[19]

In some games, such as blackjack, suits are ignored. In other games, such as Canasta, only the color (red or black) is relevant. In yet others, such as bridge, each of the suit pairings are distinguished.

In contract bridge, there are three ways to divide four suits into pairs: by color, by rank and by shape resulting in six possible suit combinations.

  • Color is used to denote the red suits (hearts and diamonds) and the black suits (spades and clubs).
  • Rank is used to indicate the major (spades and hearts) versus minor (diamonds and clubs) suits.
  • Shape is used to denote the pointed (diamonds and spades, which visually have a sharp point uppermost) versus rounded (hearts and clubs) suits. This is used in bridge as a mnemonic.

Four-color suits

File:4coloraces1.jpg
The aces of a four-color deck

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Some decks, while using the French suits, give each suit a different color to make the suits more distinct from each other. In bridge, such decks are known as no-revoke decks, and the most common colors are black spades, red hearts, blue diamonds and green clubs, although in the past the diamond suit usually appeared in a golden yellow-orange. A pack occasionally used in Germany uses green spades (comparable to leaves), red hearts, yellow diamonds (comparable to bells) and black clubs (comparable to acorns). This is a compromise deck devised to allow players from East Germany (who used German suits) and West Germany (who adopted the French suits) to be comfortable with the same deck when playing tournament Skat after the German reunification.[20]

The poker-inspired video game Balatro also has a high-contrast setting to make suits more distinguishable. With this setting, clubs are blue and diamonds are yellow.[citation needed]

Other suited decks

Swiss-German experimental suit systems

This is a list of suit systems devised by Swiss-German cardmakers. Most of them consist of cardmakers early in the timeline of these playing cards:

15th-16th Century Swiss-German suit systems
Name Time Suit 1 Suit 2 Suit 3 Suit 4 Other Suits
Mentioned by Michael Dummett[11]
Stuttgart pack c. 1427-1431 Stags Hounds Ducks Falcons
Cards from Shields suit (presumed Swiss suit system) c. 1433-1451 Acorns (presumed) Shields Roses (presumed) Bells (presumed)
Ambraser Hofjagdspiel c. 1440-1445 Falcons Lures Hounds Herons
Liechtenstein pack c. 1440-1450, c. 1494-1500 (disputed) Batons (or polosticks[21]) Cups Swords Coins Shields
Listed by Dominican Meister Ingold 1450 Pennies Crowns Roses Rings
Fragmentary sheet of Maihinger pack c. 1450 Lions Bears Dogs
Several incomplete packs from Basel c. 1470 to 1529 Feathers Shields Hats Bells
Set of mutilated cards from Alsace c. 1480 Acorns Shields Crowns Bells
2 fragmentary sheets from the Upper Rhine 16th century (1500s) Beans Birds Carnations
Pack by Thomas Murner for teaching logic 1509 Acorns Shields Hearts Bells Crowns, et al. (total 16 suits)
Pack by Thomas Murner for teaching law 1515 Acorns Shields Hearts Bells Crowns, et al. (total 12 suits)
Pack by Hans Sebald Beham c. 1523 Acorns Leaves Roses Pomegranates
Incomplete sheet from Basel c. 1531 Purses Keys
Pack by Hopfer of Nuremberg[verification needed] c. 1536-1539 Batons (arranged as spokes of a wheel) Cups Swords (arranged as spokes of a wheel) Coins
Pack by Virgil Solis c. 1540-1545 Lions Apes Parrots Peacocks
2 packs by Heinrich Hauk of Frankfurt 1585 and 1588 Acorns Birds Roses Bells
Pack perhaps by Heinrich Hauk Lions Apes Parrots Eagles
Pack attributed to Hans Sebald Beham Acorns Bells Roses Parrots
Other Suit systems
Pack by Master of the Playing Cards[22][23] c. 1455 Flowers Wild men Beasts of prey Stags Herons
Hofämterspiel[24] c. 1460 Shields (France) Shields (Germany) Shields (Bohemia) Shields (Hungary)
Flemish Hunting Deck[25] c. 1475-1480 Dog collars Dog tethers Gaming nooses Hunting horns
Pack by south German engraver[26] c. 1496 Batons Cups Swords Pomegranates[ae]
Pack by Master P. W.[27] c. 1500 Hares Parrots Carnations Columbines Roses
Pack by Jost Amman[28] 1588 Books Cups Ink pads Pots

Extended French suit systems

This is a list of suit systems devised by modern cardmakers.

20th-21st Century French suit systems
Name Time Suit 1 Suit 2 Suit 3 Suit 4 Other Suits
Five-Suit Bridge Playing Cards by Walter W. Marseille 1937 Hearts Diamonds Clubs Spades Leaves
Five-Suit Bridge Playing Cards by De La Rue 1938 Hearts Diamonds Clubs Spades Crowns (Royals)
Five-Suit Bridge Playing Cards by USPCC 1938 Hearts Diamonds Clubs Spades Eagles
Five-Suit Bridge Playing Cards by Parker Brothers 1938 Hearts Diamonds Clubs Spades Castles
Estate Playing Cards by Keith Wilson[29][30] 2006 Hearts
(The Church)
Diamonds
(Corporations)
Clubs
(The Community)
Spades
(The Military)
Waves
(The Media/Communication)

Suited-and-ranked decks

A large number of games are based around a deck in which each card has a rank and a suit (usually represented by a color), and for each suit there is exactly one card having each rank, though in many cases the deck has various special cards as well.

Color suits used by some modern card games
Games Suits red orange
brown
yellow
gold
green cyan
teal
blue purple magenta
pink
black
grey
white
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Other modern decks

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Decks for some games are divided into suits, but otherwise bear little relation to traditional games. An example would be the board game Taj Mahal, in which each card has one of four background colors, the rule being that all the cards played by a single player in a single round must be the same color. The selection of cards in the deck of each color is approximately the same and the player's choice of which color to use is guided by the contents of their particular hand.

In the trick-taking card game Flaschenteufel ("The Bottle Imp"), all cards are part of a single sequence ranked from 1 to 37 but split into three suits depending on its rank. players must follow the suit led, but if they are void in that suit they may play a card of another suit and this can still win the trick if its rank is high enough. For this reason every card in the deck has a different number to prevent ties. A further strategic element is introduced since one suit contains mostly low-ranking cards and another, mostly high-ranking cards.

Whereas cards in a traditional deck have two classifications—suit and rank—and each combination is represented by one card, giving for example 4 suits × 13 ranks = 52 cards, each card in a Set deck has four classifications each into one of three categories, giving a total of 3 × 3 × 3 × 3 = 81 cards. Any one of these four classifications could be considered a suit, but this is not really enlightening in terms of the structure of the game.

Role-playing games

Several table-top role-playing games use cards in place of, or in addition to, the more traditional dice. In most cases, they are merely informational or replacements for a table roll, and thus lack suiting; others use them as a dice replacement without suit, most notably Everway, or to modify the task resolution, as in Masterbook or Torg. When used as the primary resolution method, the term "card driven" is used, borrowed from the boardgaming hobby's jargon.

Some card-driven games use traditional bridge/poker decks in French suits, including both jokers, such as Deadlands[31] and Savage Worlds,[32] and Castle Falkenstein.[33] Castle Falkenstein uses cards only, and thus uses them for all mechanical randomness uses. Deadlands uses cards for initiative and the magic system. Savage Worlds uses the cards for initiative and for extended tasks, such as chases.

Certain games have used custom decks. The most notable are DragonLance Fifth Age and Marvel Super Heroes Adventure Game.

TSR Hobbies' DragonLance Fifth Age uses a 9-suited deck, numbered 1-9 in the suits of Shields, Arrows, Helms, Swords, Crescent Moons, Orbs, Hearts, and Crowns, each tied to one of the 8 attributes, and one suit, Dragons, numbered 1-10. Trump is set by the action's governing attribute, and playing trump grants adding a card drawn from the deck to the total. The cards also have several other elements on them, including initiative, a color (not tied to suit; white red, or black), and an image of a character from the novels.[34]

Marvel Super Heroes Adventure Game, a stablemate to DragonLance: Fifth Age, uses five suits; four are attribute-based, Strength, Agility, Intellect and Willpower, with duplicated values (1×, 1×2, 2×3, 4×4, 4×5, 4×6, 4×7, 2×8, 2×9 each), each showing a different Marvel character, and having the same White, Red, and Black coding not linked to suit. The fifth suit, Doom, has a different distribution (1×1, 1×2, 2×3, 2×4, 2×5, 2×6, 2×8, 1×9, 1×10). Aside from differences of suit, the resolution is the same.[35]

Both TSR's card-driven games use card draws not just for task resolution, but also Initiative determination, use as a yes/no (using the initiative indicators) or all/partial/none oracle (using the White, Red, Black indicator) for play with or without a gamemaster, and for character generation.

Uses of playing card suit symbols

Card suit symbols occur in places outside card playing:

Character encodings

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In computer and other digital media, suit symbols can be represented with character encoding, notably in the ISO and Unicode standards, or with Web standard (SGML's named entity syntax). Unicode is the most frequently used encoding standard, and suits are in Unicode's Miscellaneous Symbols Block (2600–26FF). Unicode uses the terms "black" and "white" to mean solid or outlined, with the actual colour left to the user. Thus, for example, Page Template:Mono/styles.css has no content.U+2660 Script error: No such module "Unicode data". and Page Template:Mono/styles.css has no content.U+2665 Script error: No such module "Unicode data". can be displayed as and , as and or even as and .

Playing card characters in Unicode
Codepoint: U+2660 (9824dec) U+2665 (9829dec) U+2666 (9830dec) U+2663 (9827dec)
Symbol:
Name: Black Spade Suit Black Heart Suit Black Diamond Suit Black Club Suit
Entity: &spades; &hearts; &diams; &clubs;
Codepoint: U+2664 (9828dec) U+2661 (9825dec) U+2662 (9826dec) U+2667 (9831dec)
Symbol:
Name: White Spade Suit White Heart Suit White Diamond Suit White Club Suit
Codepoints are expressed by the Unicode code point "U+hexadecimal number" syntax, and in parentheses the equivalent decimal number.
Symbols are expressed here as they are in the web browser's HTML renderization.
Name is the formal name adopted in the standard specifications.


It is recommended to use stylistic fonts for regional variations of the French suits.[37] Though fleurons (e.g. ✿/❀) can be used for the flower suit, and stars (e.g. ★/☆) can be used for a fifth suit such as for Five Crowns.

Metaphorical uses

In some card games the card suits have a dominance order, for example: club (lowest) - diamond - heart - spade (highest). That led to in spades being used to mean more than expected, in abundance, very much.[38]

Other expressions drawn from bridge and similar games include strong suit (any area of personal strength) and to follow suit (to imitate another's actions).

See also

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Notes

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  1. ^ "Portuguese" is slightly misleading nomenclature. The suit system may have originated in Catalonia and spread out through the western Mediterranean before being replaced by the "Spanish" system. The association with Portugal comes from the fact that they continued to use it until completely going over to French suits at the beginning of the 20th century.
  2. ^ Probably associated with the Duchy of Ferrara and likely abandoned after the 15th century.
  3. ^ The only users of Chinese cards during the Edo period were the expat community in Nagasaki.[9]
  4. ^ Sample pips come from the Venetian pattern
  5. ^ Sample pips come from the Castilian pattern
  6. ^ The French suit system is generally considered to be separate from the German and Swiss due to its different set of face cards. However, when comparing only the pips, it is German in origin.
  7. ^ There does not appear to be a single universal system of correspondences between Swiss-German and French suits. Cards combining the two suit systems are manufactured in different versions with different combinations of suits.
  8. ^ Swiss-German: Eichel
  9. ^ Swiss-German: Schilten
  10. ^ Swiss-German: Rosen
  11. ^ Swiss-German: Schellen
  12. ^ German: Eichel (acorn), Ecker (beechnut), Hungarian: Makk (acorn), Czech: Žaludy (acorns)
  13. ^ German: Herz (heart), Rot (red), Hungarian: Piros (red), Czech: Srdce (heart), Červené (red)
  14. ^ German: Laub (leaves), Grün (green), Gras (grass), Blatt (leaf) Hungarian: Zöld (green), Czech: Listy (leaves), Zelené (green)
  15. ^ German: Schellen (bells), Hungarian: Tök (pumpkin), Czech: Kule (balls)
  16. ^ The shape of the clubs symbol is believed to be an adaptation of the German suit of acorns. Clubs are also known as clovers, flowers and crosses. The French name for the suit is trèfles meaning clovers, the Italian name for the suit is fiori meaning flowers and the German name for the suit is Kreuz meaning cross.
  17. ^ In German-speaking countries the spade was the symbol associated with the blade of a spade. The English term spade originally did not refer to the tool but was derived from the Spanish word espada meaning sword from the Spanish suit. Those symbols were later changed to resemble the digging tool instead to avoid confusion. In German and Dutch the suit is alternatively named Schippen and schoppen respectively, meaning shovels.
  18. ^ In Hanafuda, each of the 12 suits is associated with a month of the year. The traditional month associations differ from region to region. Most notable in modern usage, is that in Korea the suits for November and December are switched compared to the standard Japanese order.
  19. ^ Japanese: Script error: No such module "Nihongo"., Korean: Script error: No such module "Lang".; Script error: No such module "Lang".; Script error: No such module "lang".; lit. 'pine crane'. Associated with the month January.
  20. ^ Japanese: Script error: No such module "Nihongo"., Korean: Script error: No such module "Lang".; Script error: No such module "Lang".; Script error: No such module "lang".; lit. 'plum bird'. Associated with the month February.
  21. ^ Japanese: Script error: No such module "Nihongo"., Korean: Script error: No such module "Lang".; Script error: No such module "lang".; lit. 'cherry blossom' or Script error: No such module "Lang".; Script error: No such module "lang".. Associated with the month March.
  22. ^ Japanese: Script error: No such module "Nihongo"., Korean: Script error: No such module "Lang".; Script error: No such module "lang".; lit. 'black bush clover'. Associated with the month April.
  23. ^ Japanese: Script error: No such module "Nihongo". or Script error: No such module "Nihongo"., Korean: Script error: No such module "Lang".; Script error: No such module "Lang".; Script error: No such module "lang".; lit. 'orchid'. Associated with the month May.
  24. ^ Japanese: Script error: No such module "Nihongo"., Korean: Script error: No such module "Lang".; Script error: No such module "Lang".; Script error: No such module "lang".; lit. 'peony'. Associated with the month June.
  25. ^ Japanese: Script error: No such module "Nihongo"., Korean: Script error: No such module "Lang".; Script error: No such module "lang".; lit. 'red bush clover'. Associated with the month July.
  26. ^ Japanese: Script error: No such module "Nihongo". or Script error: No such module "Nihongo"., Korean: Script error: No such module "Lang".; Script error: No such module "Lang".; Script error: No such module "lang".; lit. 'empty mountain'. Associated with the month August.
  27. ^ Japanese: Script error: No such module "Nihongo"., Korean: Script error: No such module "Lang".; Script error: No such module "lang".. Associated with the month September.
  28. ^ Japanese: Script error: No such module "Nihongo"., Korean: Script error: No such module "Lang".; Script error: No such module "Lang".; Script error: No such module "lang".; lit. 'maple, autumn leaves'. Associated with the month October.
  29. ^ Japanese: Script error: No such module "Nihongo". or Script error: No such module "Nihongo"., Korean: Script error: No such module "Lang".; Script error: No such module "lang".; lit. 'rain'. Associated with the month November in Japan and December in Korea.
  30. ^ Japanese: Script error: No such module "Nihongo"., Korean: Script error: No such module "Lang".; Script error: No such module "lang".; lit. 'paulownia'. Associated with the month December in Japan and November in Korea.
  31. ^ Possibly alludes to the kingdom of Granada.

References

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  1. ^ Page Module:Citation/CS1/styles.css has no content.Parlett, David (1990). The Oxford Guide to Card Games. Oxford: Oxford University Press. pp. 27–34.
  2. ^ McLeod, John. Games classified by type of cards or tiles used at pagat.com. Retrieved 24 March 2017.
  3. ^ Page Module:Citation/CS1/styles.css has no content.Pollett, Andrea (2002). "Tuman, or the Ten Thousand Cups of the Mamluk Cards". The Playing-Card. 31 (1): 34–41.
  4. ^ Page Module:Citation/CS1/styles.css has no content.Mann, Sylvia (1974). "A Suit-System Subdivided". The Playing-Card. 3 (1): 51.
  5. ^ McLeod, John. Games played with Latin suited cards at pagat.com. Retrieved 10 November 2015.
  6. ^ Wintle, Adam. Portuguese Playing Cards at the World of Playing Cards. Retrieved 26 March 2017.
  7. ^ Page Module:Citation/CS1/styles.css has no content.Dummett, Michael (1990–1991). "A Survey of 'Archaic' Italian Cards". The Playing-Card. 19 (2, 4): 43–51, 128–131.
  8. ^ Gjerde, Tor. Italian renaissance woodcut playing cards at old.no. Retrieved 26 March 2017.
  9. ^ Page Module:Citation/CS1/styles.css has no content."(六)鎖国時代の中国の紙牌 - 日本かるた文化館". Japan Playing Card Museum (in 日本語). Retrieved 2 September 2023.
  10. ^ Meyer, Huck. Liechtenstein'sches Spiel at trionfi.com. Retrieved 24 March 2017.
  11. ^ a b Page Module:Citation/CS1/styles.css has no content.Dummett, Michael (1980). The Game of Tarot. London: Duckworth. pp. 14–16.
  12. ^ Page Module:Citation/CS1/styles.css has no content.Berry, John (1999). "French suits and English names". The Playing-Card. 28 (2): 84–89.
  13. ^ McLeod, John. Card Games: Tarot Games at pagat.com. Retrieved 10 November 2015.
  14. ^ Page Module:Citation/CS1/styles.css has no content.Renée, Janina (2001). Tarot for a New Generation (First ed.). St. Paul, Minnesota: Llewellyn Publications. p. 5. ISBN 0738701602. In the system that is most commonly used, these suits are designated as Wands, Swords, Cups, and Pentacles.
  15. ^ Page Module:Citation/CS1/styles.css has no content.Smith, Caroline; Astrop, John (1999). The Elemental Tarot. New York: St. Martin's Griffin. p. 7. ISBN 0312241399. The Minor Arcana comprises fifty-six cards divided into four suits, which in most decks are swords, wands, cups, and coins or pentacles.
  16. ^ Page Module:Citation/CS1/styles.css has no content.Dee, Jonathan (2002). "Introduction to the Minor Arcana". In Liz Dean (ed.). Tarot, An illustrated guide. Silverdale Books. ISBN 1-85605-685-6.
  17. ^ McLeod, John. Mechanics of Card Games at pagat.com. Retrieved 24 March 2017.
  18. ^ Parlett, David. The Language of Cards at David Parlett Gourmet Games. Retrieved 24 March 2017.
  19. ^ Page Module:Citation/CS1/styles.css has no content.Leyden, Rudolf von; Dummett, Michael (1982). Ganjifa, The Playing Cards of India. London: Victoria and Albert Museum. pp. 52–53.
  20. ^ Page Module:Citation/CS1/styles.css has no content."Kartenbilder" (in Deutsch). deutscherskatverband.de. 17 January 2012. Retrieved 12 December 2012.
  21. ^ Meyer, Huck. Liechtenstein'sches Spiel at trionfi.com. Retrieved 24 March 2017.
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  23. ^ Page Module:Citation/CS1/styles.css has no content."Master of the Playing Cards - The Queen of Flowers". MetMuseum.org. Metropolitan Museum of Art. Retrieved 4 September 2024.
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  25. ^ Page Module:Citation/CS1/styles.css has no content.Wintle, Simon (6 May 2015). "Flemish Hunting Deck". www.wopc.co.uk. The World of Playing Cards. Retrieved 31 August 2024.
  26. ^ Page Module:Citation/CS1/styles.css has no content.Wintle, Simon (3 July 1996). "South German Engraver". www.wopc.co.uk. The World of Playing Cards. Retrieved 31 August 2024.
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  28. ^ Page Module:Citation/CS1/styles.css has no content.Wintle, Simon (3 July 1996). "The Book of Trades by Jost Amman, 1588". www.wopc.co.uk. The World of Playing Cards. Retrieved 31 August 2024.
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  31. ^ Hensley, Shane Lacy et al, Deadlands Player's Guide, Pinnacle Entertainment Group, 1999. Page 25.
  32. ^ Hensley, Shane Lace Henley, et al, Savage Worlds Adventure Edition, Pinnacle Entertainment Group, 2023. Page 6.
  33. ^ Pondsmith, Michael Alyn, Castle Falkenstein, R. Talsorian Games, 1994. Page 133, sidebar.
  34. ^ Connors, William W, et al, Dragonlance Fifth Age: Book of the Fifth Age, TSR Hobbies, 1996. Pages 4, 12, and 13.
  35. ^ Selinker, Mike, Marvel Super Heroes Adventure Game: Game Book, TSR Hobbies, 1998. Pages 8-9, and accompanying card deck.
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