S.T.U.N. Runner

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S.T.U.N. Runner
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Arcade flyer
DeveloperTemplate:Pluralize from textAtari Games (arcade)
The Kremlin (ports)
Atari Corporation (Lynx)
PublisherTemplate:Pluralize from textArcade Script error: No such module "Video game release". Lynx
Atari Corporation
DirectorTemplate:Pluralize from textTemplate:If first display both
ProducerTemplate:Pluralize from textTemplate:If first display both
DesignerTemplate:Pluralize from textEd Rotberg
ProgrammerTemplate:Pluralize from textAndrew J. Burgess
ArtistTemplate:Pluralize from textSam Comstock
Will Noble
Kris Moser
WriterTemplate:Pluralize from textTemplate:If first display both
ComposerTemplate:Pluralize from textDon Diekneite
Brad Fuller
SeriesTemplate:If first display both
EngineTemplate:If first display both
PlatformTemplate:Pluralize from textArcade, Amstrad CPC, Atari ST, Commodore 64, Lynx, MS-DOS, ZX Spectrum
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GenreTemplate:Pluralize from textRacing, vehicular combat
ModeTemplate:Pluralize from textTemplate:If first display both
Arcade systemAtari Hard Drivin'
Template:Edit on Wikidata

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S.T.U.N. Runner (Spread Tunnel Underground Network Runner)[1] is a 3D racing/shooter game released in arcades by Atari Games in 1989. The player pilots a futuristic vehicle which can exceed 900 mph, through various tunnels and courses with changing environments, hazards and enemies. S.T.U.N. Runner uses polygonal graphics for the vehicles and track, and is based on an evolution of Atari's Hard Drivin' hardware. The custom cabinet was designed to resemble the craft that the player pilots in-game.

The arcade game was released in Europe by Jaleco,[2] and in Japan by Namco and Sega.[3] Home ports were released for the Atari ST, Amiga, Commodore 64, Amstrad CPC, and ZX Spectrum. An Atari Lynx version was published by Atari Corporation in 1991.

Gameplay

File:ARC S.T.U.N. Runner.png
Emulated arcade screenshot

The final goal is to reach the "Ultimate Challenge", an endless race filled with surprises, where the player must simply get as far as possible in the allotted time. Markers on the Ultimate Challenge course show the names of the five players who have traveled the furthest, and are tracked independently on the game's traditional high score table.

Twin triggers fire laser cannons mounted atop the craft, and the Start buttons double as the triggers for the Shockwave "smart bomb" weapon.

Development

The game initially began as a remake of Atari's Tunnel Hunt.[4][failed verification]

The Lynx version was programmed by D. Scott Williamson, an employee of Atari who went on to form the development group Solid Software.[5]

Reception

Commodore User reviewed the arcade game, giving it a 90% rating.[2]

Legacy

S.T.U.N. Runner is included in Midway Arcade Treasures 3 for the PlayStation 2, Xbox, and GameCube. It was also released for Microsoft Windows as part of Midway Arcade Treasures Deluxe Edition in 2006.

References

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  1. ^ Page Module:Citation/CS1/styles.css has no content.Dencker, Andrea, ed. (1989). S.T.U.N. Runner Operator's Manual (PDF). Milpitas, CA: Atari Games. p. 1.
  2. ^ a b Page Module:Citation/CS1/styles.css has no content."Arcades: STUN Runner (Jaleco)". Commodore User. No. 75 (December 1989). United Kingdom: EMAP. 26 November 1989. pp. 124–5.
  3. ^ Cite error: The named reference MAD was invoked but never defined (see the help page).
  4. ^ Page Module:Citation/CS1/styles.css has no content."Never Before Seen Atari Stuff at California Extreme (from Scott Evans)". rec.games.video.arcade.collecting.narkive.com. Retrieved 2023-09-02.
  5. ^ Page Module:Citation/CS1/styles.css has no content."some pretty awesome graphics for the Lynx!". AtariAge Forums. 2011-10-10. Retrieved 2023-09-02.
  • Game info, Midway Arcade Treasures 3
  • Manual, Midway Arcade Treasures 3

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