Seventh Cross: Evolution

From Wikipedia, the free encyclopedia
(Redirected from Seventh Cross Evolution)

Template:Short description

Template:Short descriptionPage Module:Infobox/styles.css has no content.Page Template:Infobox video game/styles.css has no content.

Script error: No such module "WikidataIB".
Lua error in package.lua at line 80: module 'Module:InfoboxImage/data' not found.
North American Dreamcast cover art
DeveloperTemplate:Pluralize from textHuneX[1]
PublisherTemplate:Pluralize from textScript error: No such module "Video game release".
DirectorTemplate:Pluralize from textTemplate:If first display both
ProducerTemplate:Pluralize from textTemplate:If first display both
ProgrammerTemplate:Pluralize from textTemplate:If first display both
ArtistTemplate:Pluralize from textTemplate:If first display both
WriterTemplate:Pluralize from textTemplate:If first display both
ComposerTemplate:Pluralize from textTemplate:If first display both
SeriesTemplate:If first display both
EngineTemplate:If first display both
PlatformTemplate:Pluralize from textDreamcast
ReleaseScript error: No such module "Video game release".
GenreTemplate:Pluralize from textLife simulation
ModeTemplate:Pluralize from textSingle-player
Arcade systemTemplate:If first display both
Template:Edit on Wikidata

Script error: No such module "Check for conflicting parameters".

Seventh Cross: Evolution, known in Japan as simply Script error: No such module "Nihongo"., is a video game for the Sega Dreamcast video game console. It was released in Japan on December 23, 1998. A sequel titled Ninth Will was announced shortly after the game's North American release,[2] but it was apparently cancelled.

Gameplay

Page Module:Message box/ambox.css has no content.

The theme of Seventh Cross is evolution. The player begins with a protist, and through eating and consuming, progresses through two other stages until it becomes an animal. The game begins in a lagoon, where the player's organism must avoid predators while nourishing itself. If the creature dies, it is returned to its lowest form unless it has successfully evolved into its 'origin' stage, in which case the creature regresses to that instead. After death, any parts gained by evolution are kept, but any gathered food is lost.

Seventh Cross contains six stages, each with a boss. The stages take place in different biomes, ranging from the pond to a barren future.

Evolving

The creature gains parts by touching the monolith in each level. Six colors, chosen at the beginning by the player, are mapped to six attributes: offense, defense, psi power, intelligence, dexterity, and healing. By creating patterns with these colors on a 10×10 grid, and possessing the required amount of EVP, the creature may gain a new part it may add to its head, body, legs, or arms. The logic behind what patterns yield what parts, however, remains unclear.

These parts may be "equipped" any time, but each require specific amounts of nutrients found in certain foods, among which are protein and fiber. After a while, the player may add enough parts to the organism to fend off and even kill other creatures, fight the stage's boss creature and advance to the next stage. Each part has different attributes that enhance particular areas like movement speed and attack strength. These parts may be added ala carte; that is, a lynx's head may be placed upon an organism with a crab's body and frog's legs. This may result in odd combinations of creatures akin to Microsoft's Impossible Creatures.

Reception

Lua error in package.lua at line 80: module 'Module:Video game wikidata' not found.

The game received "unfavorable" reviews according to video game review aggregator GameRankings.[3] Blake Fischer of NextGen said of the game, "The very, very patient may consider this a diamond in the rough (very rough), but most won't be able to stomach the first-generation PlayStation look and feel."[4] In Japan, Famitsu gave it a score of 24 out of 40.[5]

See also

References

Page Template:Reflist/styles.css has no content.

  1. ^ Page Module:Citation/CS1/styles.css has no content."ドリームキャスト – ページ 3". HuneX (in 日本語). Archived from the original on January 12, 2023. Retrieved July 14, 2023.
  2. ^ Page Module:Citation/CS1/styles.css has no content.Calderman, Dan (December 30, 1999). "Seventh Cross: Evolution Sequel". RPGamer. CraveOnline. Archived from the original on August 18, 2000. Retrieved October 14, 2020.
  3. ^ Cite error: The named reference GR was invoked but never defined (see the help page).
  4. ^ Cite error: The named reference NGen was invoked but never defined (see the help page).
  5. ^ Cite error: The named reference Fam was invoked but never defined (see the help page).