Super Skweek

From Wikipedia, the free encyclopedia
(Redirected from Skweek)

Template:Short description

Template:Short descriptionPage Module:Infobox/styles.css has no content.Page Template:Infobox video game/styles.css has no content.

Super Skweek
Lua error in package.lua at line 80: module 'Module:InfoboxImage/data' not found.
DeveloperTemplate:Pluralize from textLoriciel
PublisherTemplate:Pluralize from textLoriciel
DirectorTemplate:Pluralize from textTemplate:If first display both
ProducerTemplate:Pluralize from textTemplate:If first display both
DesignerTemplate:Pluralize from textLaurent Arditi
Stephane Ducasse
ProgrammerTemplate:Pluralize from textTemplate:If first display both
ArtistTemplate:Pluralize from textTemplate:If first display both
WriterTemplate:Pluralize from textTemplate:If first display both
ComposerTemplate:Pluralize from textTemplate:If first display both
SeriesTemplate:If first display both
PlatformTemplate:Pluralize from textAmiga, Atari ST, Lynx, MS-DOS, Amstrad CPC, Game Gear, PC Engine, iOS
Release1991
GenreTemplate:Pluralize from textPuzzle
ModeTemplate:Pluralize from textSingle-player, multiplayer
Arcade systemTemplate:If first display both
Template:Edit on Wikidata

Script error: No such module "Check for conflicting parameters".

Super Skweek is a puzzle video game developed and published by the French company Loriciel. The game was released on multiple platforms in the early 1990s as a follow-up to 1989's Skweek (released as Slider in 1991 in the United States).[1]

Gameplay

File:Super Skweek-1.png
Super Skweek

The player plays the Super Skweek, an orange-furred creature of unknown origin. Under the command of the King, the player has to move over blue tiles in order to repaint them pink, fighting off the monster invasion in doing so. There are five islands, each consisting of 50 levels.

Some levels contain various monsters roaming around, and certain special tiles such as slippery tiles, explosive tiles, floating tiles and tiles which move the player in a certain direction. There are also coins to collect in order to buy prizes at the shop such as bombs or other improved powers.

Reception

For the Atari Lynx version of the game French magazine, Consoles Plus gave a score of 97%.[2] On atariarchives.org Robert Jung gave the game a score of 7.5 out of 10.[3] For the Amiga version Amiga Action gave Super Skweek 82%.[4]

Legacy

Super Skweek was rereleased in 2013 for iOS.

References

Page Template:Reflist/styles.css has no content.

  1. ^ Page Module:Citation/CS1/styles.css has no content."Slider (Sega Game Gear) - VGDB: The Video Game Database". VGDB. Archived from the original on 19 October 2014. Retrieved 19 October 2014.
  2. ^ Page Module:Citation/CS1/styles.css has no content."Super Skweek". Consoles Plus (in French) (April, 1992): 136. Retrieved January 30, 2013.{{cite journal}}: CS1 maint: unrecognized language (link)
  3. ^ Page Module:Citation/CS1/styles.css has no content.Robert Jung (April 6, 1992). "LYNX: Super Skweek". atariarchives.org. Retrieved January 30, 2013.
  4. ^ Page Module:Citation/CS1/styles.css has no content."Super Skweek". Amiga Action (August 1991): 98. Retrieved January 30, 2013.