Tempo (video game)
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| Tempo | |
|---|---|
| Lua error in package.lua at line 80: module 'Module:InfoboxImage/data' not found. Japanese box art | |
| DeveloperTemplate:Pluralize from text | Sega CS3[citation needed] Red Company |
| PublisherTemplate:Pluralize from text | Script error: No such module "Video game release". |
| DirectorTemplate:Pluralize from text | Keisuke Abe |
| ProducerTemplate:Pluralize from text | Template:If first display both |
| DesignerTemplate:Pluralize from text | Template:If first display both |
| ProgrammerTemplate:Pluralize from text | Template:If first display both |
| ArtistTemplate:Pluralize from text | Template:If first display both |
| WriterTemplate:Pluralize from text | Template:If first display both |
| ComposerTemplate:Pluralize from text | Masayoshi Ishi Hiroyuki Hamada |
| Series | Template:If first display both |
| PlatformTemplate:Pluralize from text | Sega 32X |
| Release | Script error: No such module "Video game release". |
| GenreTemplate:Pluralize from text | Platform game |
| ModeTemplate:Pluralize from text | Single player |
| Arcade system | Template:If first display both |
| Template:Edit on Wikidata | |
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Gameplay and premise
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A grasshopper character named Tempo and his friend, Katy, star on The Major Minor Show as they climb the top of the tower to defeat King Dirge. The stages are presented as performances on a musical variety show like Soul Train.
Development and release
According to former Sega staff member Takayuki Kawagoe, Tempo was initially developed for the Mega Drive, but was converted to the 32X on short notice so that it could have a larger game library.[1] The game was directed by Keisuke Abe, creator of the Bonk series of platformers.[2] The game uses hand-drawn graphics for the backgrounds and sprites.
Reception
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The Japanese publication Micom BASIC Magazine ranked Tempo eighth in popularity in its June 1995 issue, and it received a 7.2222/10 score in a 1995 readers' poll conducted by the Japanese Sega Saturn Magazine, ranking among 32X and Sega Mega Drive titles at the number 256 spot.[3][4] The game received mixed reviews from critics.[5][6][7] GameProTemplate:'s Captain Squideo highlighted the game's dazzling background graphics, rich soundtrack, and low difficulty for novices, but noted the lack of originality in the gameplay.[8] Next Generation assessed that "none of [its] good qualities keep Tempo from missing the beat and being yet another poor 32X effort".[9]
Sequels
In part because it was released on the failed 32X add-on, it failed to find an audience.[citation needed] Sega tried again with two more games: a spinoff titled Tempo Jr. in 1995 for the Game Gear, and a sequel titled Super Tempo in 1998 for the Sega Saturn.[10]
Famicom Tsūshin scored Tempo Jr. an 18 out of 40.[11]
Notes
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References
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- ^ Page Module:Citation/CS1/styles.css has no content.Famitsu DC (February 15, 2002). "Chapter 6: Sega Saturn". The Witness of History: Interview. Famitsu Books (in 日本語). Enterbrain. pp. 232–234. ISBN 978-4-75770789-4 – via Sega Consumer History.
- ^ Cite error: The named reference
IGN32Xtempowas invoked but never defined (see the help page). - ^ Page Module:Citation/CS1/styles.css has no content.Nishibu, Masako (June 1995). "メガドライブ". Micom BASIC Magazine (supplement). Super Soft Hot Information (in 日本語). No. 156. The Dempa Shimbunsha Corporation. pp. 30–31.
- ^ Page Module:Citation/CS1/styles.css has no content."メガドラ読者レース". Sega Saturn Magazine (in 日本語). Vol. 11, no. 9. SoftBank Creative. September 1995. pp. 82–85.
- ^ Page Module:Citation/CS1/styles.css has no content."Capsule Reviews - Genesis: Tempo". VideoGames - The Ultimate Gaming Magazine. No. 74. Larry Flynt Publications. March 1995. p. 83.
- ^ Page Module:Citation/CS1/styles.css has no content.Halverson, Dave; Des Barres, Nicholas Dean; Rickards, Kelly (April 1995). "Viewpoint: Tempo • 32X; GameFan 32 - 32X Review: Tempo". GameFan. Vol. 3, no. 4. DieHard Gamers Club. pp. 19, 65–67.
- ^ Page Module:Citation/CS1/styles.css has no content."おオススメ!! ソフトカタログ!! TEMPO". Famitsu (in 日本語). No. 335. ASCII Corporation. May 12–19, 1995. p. 116.
- ^ Page Module:Citation/CS1/styles.css has no content.Captain Squideo (May 1995). "ProReview - 32X: Tempo". GamePro. No. 80. p. 58.
- ^ Cite error: The named reference
NGen32Xtempowas invoked but never defined (see the help page). - ^ Page Module:Citation/CS1/styles.css has no content."Tempo – Hardcore Gaming 101". www.hardcoregaming101.net. Archived from the original on 2018-11-16. Retrieved 2018-11-16.
- ^ NEW GAMES CROSS REVIEW: TEMPO Jr.. Weekly Famicom Tsūshin. No.333. Pg.33. 5 May 1995.