PlayStation Studios

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PlayStation Studios
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  • SCE Worldwide Studios (2005–2016)
  • SIE Worldwide Studios (2016–2020)
Company type
Division
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Headquarters
San Mateo, California
London, England
Tokyo, Japan
Key people
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Number of employees
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ParentSony Interactive Entertainment
SubsidiariesSee § Studios
Websiteplaystation.com/en-us/corporate/playstation-studios/

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PlayStation Studios (formerly SCE Worldwide Studios and SIE Worldwide Studios) is a division of Sony Interactive Entertainment (SIE) that oversees the video game development at the studios owned by SIE. The division was established as SCE Worldwide Studios in September 2005 and rebranded as PlayStation Studios in 2020 to include the PlayStation brand.

History

On September 14, 2005, Sony Computer Entertainment (SCE, now known as Sony Interactive Entertainment), the video game arm of Sony, announced the formation of SCE Worldwide Studios earlier that month, combining all studios SCE owned at the time. Phil Harrison was appointed as the division's president;[2] he resigned in February 2008.[3] Kazuo Hirai became acting president,[4] succeeded by Shuhei Yoshida in May 2008.[5] When Yoshida moved to lead the indie game development of SIE, Hermen Hulst, previously of SIE's Guerrilla Games studio, became the president of SIE Worldwide Studios in November 2019.[6] The studios productions are generally supported by the Visual Arts Services Group, founded in 2007 in San Diego.[7]

SIE announced the rebranding of the division to PlayStation Studios in May 2020 as part of the introduction of the PlayStation 5, which was released later that year. PlayStation Studios serves as the publishing brand for Sony's first-party development studios, as well as for games developed by studios brought in by Sony in work-for-hire situations.[8]

In 2022, Sony stated half of its first-party PlayStation Studios games will be on personal computers (PC) and mobile by 2025.[9] In August 2022, SIE announced the formation of the PlayStation Studios Mobile Division, alongside the acquisition of the company's first mobile development team, Savage Game Studios,[10] later renamed Neon Koi.[11] In February 2024, Sony announced it would eliminate 900 jobs, or 8% of SIE and PlayStation Studios employees. These cuts included the closure of London Studio.[12][13]

In July 2024, Sony and Bungie announced that as part of restructuring at Bungie, one of the studio's incubation projects would be spun out, with the team behind the game forming a new studio within PlayStation Studios, later on in May 2025 it being revealed as teamLFG.[14][15] In October 2024, Sony announced the closure of Neon Koi and Firewalk Studios.[16][17] In March 2025, Sony formed Dark Outlaw Games, a new studio under PlayStation Studios, led by Jason Blundell.[18] In an August 2025 financial briefing, Sony CFO Lin Tao stated that SIE planned to fully integrate and oversee Bungie as a developer within the core PlayStation Studios lineup, after initially allowing them to function as an independent subsidiary since their acquisition in 2022.[19] On February 19, 2026, Sony announced that they will shut down Bluepoint Games.[20] On March 24th, 2026, it was reported by Jason Schreier that Dark Outlaw Games were closing down.[21]

Studios

Name Location/s Founded Acquired Notable releases
Bend Studio Bend, Oregon Template:Dts[22] Template:Dts[22] Syphon Filter, Resistance: Retribution, Uncharted: Golden Abyss, Days Gone[22]
Firesprite Liverpool Template:Dts[23] Template:Dts[24] Run Sackboy! Run!, Horizon Call of the Mountain[22]
Guerrilla Games Amsterdam Template:Dts[22] Template:Dts[22] Killzone, Horizon[22]
Haven Studios Montreal, Quebec Template:Dts[25] Template:Dts[25] Fairgame$[26]
Housemarque Helsinki Template:Dts[27] Template:Dts[28] Super Stardust HD, Dead Nation, Resogun, Alienation, Matterfall, Returnal, Saros[22]
Insomniac Games Burbank, California Template:Dts[22] Template:Dts[29] Spyro, Ratchet & Clank, Resistance, Marvel's Spider-Man, Marvel's Wolverine[22]
Durham, North Carolina[30]
Malaysia Studio Kuala Lumpur Template:Dts[31] Support for first-party titles, such as The Last of Us Part I and MLB The Show 22[32]
Media Molecule Guildford Template:Dts[22] Template:Dts[22] LittleBigPlanet, Tearaway, Dreams[22]
Naughty Dog Santa Monica, California Template:Dts[22] Template:Dts[22] Crash Bandicoot, Jak and Daxter, Uncharted, The Last of Us, Intergalactic: The Heretic Prophet[22]
Nixxes Software Utrecht Template:Dts[22] Template:Dts[33] Windows ports and support work for various first-party PlayStation titles; Xbox Series X/S port of Helldivers 2[34][35][36]
Polyphony Digital Tokyo Template:Dts[22] Gran Turismo, Motor Toon Grand Prix, Omega Boost, Tourist Trophy[22]
San Diego Studio San Diego, California Template:Dts[22] The Mark of Kri, NBA, MLB: The Show[22]
San Mateo Studio San Mateo, California Template:Dts[37] Support studio for second-party developers[38]
Santa Monica Studio Los Angeles, California Template:Dts[22] Kinetica, God of War[22]
Sucker Punch Productions Bellevue, Washington Template:Dts[22] Template:Dts[22] Sly Cooper, Infamous, Ghost of Tsushima, Ghost of Yōtei[22]
Team Asobi Tokyo Template:Dts[a] The Playroom, Astro Bot[40]
teamLFG Bellevue, Washington 2025[41]
Valkyrie Entertainment Seattle, Washington Template:Dts[42] Template:Dts[42] Support studio for various franchises such as Infamous, God of War, and Twisted Metal[22]
XDev Liverpool Template:Dts[43] Works with external developers across Europe, on projects such as Until Dawn, Detroit: Become Human, and Kena: Scars of Kosmora[44][45]
Tokyo Template:Dts[46] Works with external developers across Japan and South Korea, on projects such as Rise of the Ronin, Stellar Blade, Death Stranding 2: On the Beach and Marvel Tōkon: Fighting Souls[43][47]

Former

Name Location Founded Acquired Divested Fate
Bigbig Studios Leamington Spa Template:Dts[48] Template:Dts[49] Template:Dts[48] Closed[48]
Bluepoint Games Austin, Texas Template:Dts[50] Template:Dts[51] 2026[52] Closed[52]
Dark Outlaw Games Los Angeles, California 2025[18] 2026[53] Closed[53]
Evolution Studios Runcorn Template:Dts[49] Template:Dts[49] Template:Dts[54] Closed[54]
Firewalk Studios Bellevue, Washington Template:Dts[55] Template:Dts[55] Template:Dts[56] Closed[56]
Guerrilla Cambridge Cambridge Template:Dts[57] Template:Dts[57] Closed[57]
Incognito Entertainment Salt Lake City, Utah Template:Dts[58] Template:Dts[58] Template:Dts[59] Closed[59]
Japan Studio Tokyo Template:Dts[60] Template:Dts[61] Reorganized within SIE, primarily to Team Asobi[39]
London Studio London Template:Dts[22] Template:Dts Closed[13]
Manchester Studio Manchester Template:Dts[22] Template:Dts[62] Closed[62]
Neon Koi Berlin Template:Dts[10] Template:Dts[10] Template:Dts[56] Closed[56]
Helsinki
Pixelopus San Mateo, California Template:Dts[22] Template:Dts Closed[63]
Studio Liverpool Liverpool Template:Dts[49] Template:Dts[49] Template:Dts[64] Closed[64]
Zipper Interactive Redmond, Washington Template:Dts[65] Template:Dts[49] Template:Dts[65] Closed[65]

See also

Notes

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  1. ^ Team Asobi was first established in 2012 as an internal team of Japan Studio, and was spun off as its own independent studio in 2021.[39]

References

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