Dimahoo
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| DeveloperTemplate:Pluralize from text | 8ing/Raizing |
| PublisherTemplate:Pluralize from text | Capcom |
| DirectorTemplate:Pluralize from text | Template:If first display both |
| ProducerTemplate:Pluralize from text | Masato Toyoshima |
| DesignerTemplate:Pluralize from text | Kenichi Yokoo |
| ProgrammerTemplate:Pluralize from text | Yuichi Toyama |
| ArtistTemplate:Pluralize from text | Template:If first display both |
| WriterTemplate:Pluralize from text | Template:If first display both |
| ComposerTemplate:Pluralize from text | Atsuhiro Motoyama Kenichi Koyano Manabu Namiki |
| Series | Mahō Daisakusen |
| Engine | Template:If first display both |
| PlatformTemplate:Pluralize from text | Arcade |
| Release | January 21, 2000 |
| GenreTemplate:Pluralize from text | Bullet hell |
| ModeTemplate:Pluralize from text | Single-player, multiplayer |
| Arcade system | CP System II |
| Template:Edit on Wikidata | |
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Dimahoo is a medieval-themed manic shooter video game developed by 8ing/Raizing and published by Capcom on the arcade cabinets in 2000. It was released in Japan as Script error: No such module "Nihongo".. It is a sequel to 1993's Sorcer Striker and 1994's Kingdom Grand Prix. The game's soundtrack was published by Suleputer.
Gameplay
The game is set in a futuristic environment with dragons, little turtles with lasers on their back, and little green goblins with red eyes. The player picks one of four friends to travel with. The two characters fly through the levels in the game and collect items. Each item has a point value and the points are used to fill up a chart at the end. The items include: food, swords, armors, boots, etc. Towards the end of the game, the bosses become incredibly hard. The fast backgrounds create a confusing state of mind for the player.[1]
All of the characters in Dimahoo have a machine gun style shot, their own special bomb attack which ultimately makes them invincible for a second, and an individual personal attack. The personalized charge attack can be used once the magic book icon is collected. This then adds two satellites to the players ship. The satellites are what carry out the charge attack. After holding down the charge button, the charge burst becomes armed and then the character turns from red to blue. If the player releases the button while the character is red, then the attack will be more effective towards blue enemies. Likewise, when the character is blue it will be particularly damaging to the red enemies. When enemies are destroyed by the charge attack, they drop their armor, sword, shield, food, boots, helmets, jewelry or special items. These items each have point values and can be collected for points. The weapons that are fired from the satellites also change from red to blue. When the bullets hit enemies with the same color, it will neutralize them. The player can also collect yellow diamonds in order to fill up the point meter. Once the meter fills up completely, the sound of a chime will go off. A treasure chest with an extra bomb will appear for the player to collect. Once the point meter is filled up, it will reset to zero.[1]
Development and release
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Reception
In Japan, Game Machine listed Dimahoo on their April 1, 2000 issue as being the sixth most popular arcade game at the time.[2]
References
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- ^ a b Page Module:Citation/CS1/styles.css has no content."Dimahoo-Videogame by 8ing/Raizing". The International Arcade Museum. Retrieved 27 December 2012.
- ^ Page Module:Citation/CS1/styles.css has no content."Game Machine's Best Hit Games 25 - TVゲーム機ーソフトウェア (Video Game Software)". Game Machine (in 日本語). No. 607. Amusement Press, Inc. 1 April 2000. p. 17.
External links
- Official website (8ing)
- Official website (Capcom)
- Dimahoo at MobyGames
- Dimahoo at GameFAQs
- Dimahoo at the Killer List of Videogames
- Dimahoo / Great Mahou Daisakusen Script error: No such module "webarchive". at Hardcore Gaming 101
- Capcom's soundtrack website