GripShift

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GripShift
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DeveloperTemplate:Pluralize from textSidhe
PublisherTemplate:Pluralize from textScript error: No such module "Video game release".Sidhe (Xbox 360)
DirectorTemplate:Pluralize from textTemplate:If first display both
ProducerTemplate:Pluralize from textTemplate:If first display both
DesignerTemplate:Pluralize from textAndy Satterthwaite
ProgrammerTemplate:Pluralize from textTemplate:If first display both
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WriterTemplate:Pluralize from textTemplate:If first display both
ComposerTemplate:Pluralize from textTemplate:If first display both
SeriesTemplate:If first display both
EnginePhyreEngine
PlatformTemplate:Pluralize from textPlayStation Portable, PlayStation 3, Xbox 360
ReleasePlayStation Portable
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Script error: No such module "Video game release".Xbox Live Arcade
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GenreTemplate:Pluralize from textPuzzle-platform, driving
ModeTemplate:Pluralize from textSingle-player, multiplayer
Arcade systemTemplate:If first display both
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GripShift is a racing video game developed by Sidhe for the PlayStation Portable. It was released in 2005 by Platform Publishing[1] in North America and Ubisoft in PAL territories. The game was later released to download on PlayStation 3 in 2007 via the PlayStation Store (and is no longer available to purchase since 2014), and for the Xbox 360 via Xbox Live Arcade. GripShift is a cross between a puzzle-platform game like Super Monkey Ball and a driving game like Stunt Car Racer.[2]

Gameplay

GripShift is a racing video game. The PSP version features official downloadable tracks at the official website. The "Turbo Expansion Pack" downloadable content was released on February 13, 2008, exclusively for the Xbox 360 version. The content adds new single-player and multiplayer modes, eight Race Tracks, eight Deathmatch Arenas, and eighteen new music tracks.[3]

Reception

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The game received "average" reviews on all platforms according to the review aggregation website Metacritic.[4][5][6] In Japan, Famitsu gave the PSP version a score of three sevens and one six for a total of 27 out of 40.[7]

At the 2005 Australian Game Developers Conference GripShift won "Best Handheld Game", "Best Level Design" and "Best Game Design".[citation needed] In late 2005 IGN awarded GripShift runner-up to Lumines for the most innovative design for a handheld game in their annual Game of the Year Awards.[citation needed] GripShift also won "Best Handheld Game" in the 2005 Sumea awards.[citation needed]

See also

References

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  1. ^ Page Module:Citation/CS1/styles.css has no content."Platform Publishing". Platform Publishing. Archived from the original on July 25, 2011. Retrieved July 15, 2024.
  2. ^ Page Module:Citation/CS1/styles.css has no content.Eberspecher, Tom (December 10, 2007). "Arkadian Warriors and Gripshift Coming to Xbox LIVE Arcade". Gamerscore. Archived from the original on December 12, 2007. Retrieved August 17, 2015.
  3. ^ Page Module:Citation/CS1/styles.css has no content.Berardini, César A. (February 13, 2008). "GripShift Gets Turbo Expansion Pack. New Screens Inside". TeamXbox. Archived from the original on July 20, 2013. Retrieved August 17, 2015.
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  5. ^ Cite error: The named reference MCPSP was invoked but never defined (see the help page).
  6. ^ Cite error: The named reference MCPS3 was invoked but never defined (see the help page).
  7. ^ Cite error: The named reference Fam was invoked but never defined (see the help page).