Temporal difference learning

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Temporal difference (TD) learning refers to a class of model-free reinforcement learning methods which learn by bootstrapping from the current estimate of the value function. These methods sample from the environment, like Monte Carlo methods, and perform updates based on current estimates, like dynamic programming methods.Lua error in package.lua at line 80: module 'Module:Footnotes/anchor_id_list' not found.

While Monte Carlo methods only adjust their estimates once the outcome is known, TD methods adjust predictions to match later, more-accurate predictions about the future, before the outcome is known.[1] This is a form of bootstrapping, as illustrated with the following example:

Suppose you wish to predict the weather for Saturday, and you have some model that predicts Saturday's weather, given the weather of each day in the week. In the standard case, you would wait until Saturday and then adjust all your models. However, when it is, for example, Friday, you should have a pretty good idea of what the weather would be on Saturday – and thus be able to change, say, Saturday's model before Saturday arrives.[1]

Temporal difference methods are related to the temporal difference model of animal learning.[2][3][4][5][6]

Mathematical formulation

The tabular TD(0) method is one of the simplest TD methods. It is a special case of more general stochastic approximation methods. It estimates the state value function of a finite-state Markov decision process (MDP) under a policy π. Let Vπ denote the state value function of the MDP with states (St)t, rewards (Rt)t and discount rate[7] γ under the policy π:Lua error in package.lua at line 80: module 'Module:Footnotes/anchor_id_list' not found.

Vπ(s)=Eaπ{t=0γtRt+1|S0=s}.

We drop the action from the notation for convenience. Vπ satisfies the Hamilton-Jacobi-Bellman Equation:

Vπ(s)=Eπ{R1+γVπ(S1)|S0=s},

so R1+γVπ(S1) is an unbiased estimate for Vπ(s). This observation motivates the following algorithm for estimating Vπ.

The algorithm starts by initializing a table V(s) arbitrarily, with one value for each state of the MDP. A positive learning rate α is chosen.

We then repeatedly evaluate the policy π, obtain a reward r and update the value function for the current state using the rule:Lua error in package.lua at line 80: module 'Module:Footnotes/anchor_id_list' not found.

V(St)(1α)V(St)+αlearning rate[Rt+1+γV(St+1)The TD target]

where St and St+1 are the current and next states, respectively. The value Rt+1+γV(St+1) is known as the TD target, and Rt+1+γV(St+1)V(St) is known as the TD error.

TD-Lambda

TD-Lambda is a learning algorithm invented by Richard S. Sutton based on earlier work on temporal difference learning by Arthur Samuel.Lua error in package.lua at line 80: module 'Module:Footnotes/anchor_id_list' not found. This algorithm was famously applied by Gerald Tesauro to create TD-Gammon, a program that learned to play the game of backgammon at the level of expert human players.Lua error in package.lua at line 80: module 'Module:Footnotes/anchor_id_list' not found.

The lambda (λ) parameter refers to the trace decay parameter, with 0λ1. Higher settings lead to longer lasting traces; that is, a larger proportion of credit from a reward can be given to more distant states and actions when λ is higher, with λ=1 producing parallel learning to Monte Carlo RL algorithms.Lua error in package.lua at line 80: module 'Module:Footnotes/anchor_id_list' not found.

In neuroscience

The TD algorithm has also received attention in the field of neuroscience. Researchers discovered that the firing rate of dopamine neurons in the ventral tegmental area (VTA) and substantia nigra (SNc) appear to mimic the error function in the algorithm.[2][3][4][5][6] The error function reports back the difference between the estimated reward at any given state or time step and the actual reward received. The larger the error function, the larger the difference between the expected and actual reward. When this is paired with a stimulus that accurately reflects a future reward, the error can be used to associate the stimulus with the future reward.

Dopamine cells appear to behave in a similar manner. In one experiment measurements of dopamine cells were made while training a monkey to associate a stimulus with the reward of juice.[8] Initially the dopamine cells increased firing rates when the monkey received juice, indicating a difference in expected and actual rewards. Over time this increase in firing back propagated to the earliest reliable stimulus for the reward. Once the monkey was fully trained, there was no increase in firing rate upon presentation of the predicted reward. Subsequently, the firing rate for the dopamine cells decreased below normal activation when the expected reward was not produced. This mimics closely how the error function in TD is used for reinforcement learning.

The relationship between the model and potential neurological function has produced research attempting to use TD to explain many aspects of behavioral research.[9][10] It has also been used to study conditions such as schizophrenia or the consequences of pharmacological manipulations of dopamine on learning.[11]

See also

Notes

  1. ^ a b Page Module:Citation/CS1/styles.css has no content.Sutton, Richard S. (1 August 1988). "Learning to predict by the methods of temporal differences". Machine Learning. 3 (1): 9–44. doi:10.1007/BF00115009. ISSN 1573-0565. S2CID 207771194.
  2. ^ a b Page Module:Citation/CS1/styles.css has no content.Schultz, W, Dayan, P & Montague, PR. (1997). "A neural substrate of prediction and reward". Science. 275 (5306): 1593–1599. CiteSeerX 10.1.1.133.6176. doi:10.1126/science.275.5306.1593. PMID 9054347. S2CID 220093382.{{cite journal}}: CS1 maint: multiple names: authors list (link)
  3. ^ a b Page Module:Citation/CS1/styles.css has no content.Montague, P. R.; Dayan, P.; Sejnowski, T. J. (1996-03-01). "A framework for mesencephalic dopamine systems based on predictive Hebbian learning" (PDF). The Journal of Neuroscience. 16 (5): 1936–1947. doi:10.1523/JNEUROSCI.16-05-01936.1996. ISSN 0270-6474. PMC 6578666. PMID 8774460.
  4. ^ a b Page Module:Citation/CS1/styles.css has no content.Montague, P.R.; Dayan, P.; Nowlan, S.J.; Pouget, A.; Sejnowski, T.J. (1993). "Using aperiodic reinforcement for directed self-organization" (PDF). Advances in Neural Information Processing Systems. 5: 969–976.
  5. ^ a b Page Module:Citation/CS1/styles.css has no content.Montague, P. R.; Sejnowski, T. J. (1994). "The predictive brain: temporal coincidence and temporal order in synaptic learning mechanisms". Learning & Memory. 1 (1): 1–33. doi:10.1101/lm.1.1.1. ISSN 1072-0502. PMID 10467583. S2CID 44560099.
  6. ^ a b Page Module:Citation/CS1/styles.css has no content.Sejnowski, T.J.; Dayan, P.; Montague, P.R. (1995). "Predictive Hebbian learning". Proceedings of the eighth annual conference on Computational learning theory - COLT '95. pp. 15–18. doi:10.1145/225298.225300. ISBN 0897917235. S2CID 1709691.
  7. ^ Discount rate parameter allows for a time preference toward more immediate rewards, and away from distant future rewards
  8. ^ Page Module:Citation/CS1/styles.css has no content.Schultz, W. (1998). "Predictive reward signal of dopamine neurons". Journal of Neurophysiology. 80 (1): 1–27. CiteSeerX 10.1.1.408.5994. doi:10.1152/jn.1998.80.1.1. PMID 9658025. S2CID 52857162.
  9. ^ Page Module:Citation/CS1/styles.css has no content.Dayan, P. (2001). "Motivated reinforcement learning" (PDF). Advances in Neural Information Processing Systems. 14. MIT Press: 11–18. Archived from the original (PDF) on 2012-05-25. Retrieved 2009-03-03.
  10. ^ Page Module:Citation/CS1/styles.css has no content.Tobia, M. J., etc. (2016). "Altered behavioral and neural responsiveness to counterfactual gains in the elderly". Cognitive, Affective, & Behavioral Neuroscience. 16 (3): 457–472. doi:10.3758/s13415-016-0406-7. PMID 26864879. S2CID 11299945.{{cite journal}}: CS1 maint: multiple names: authors list (link)
  11. ^ Page Module:Citation/CS1/styles.css has no content.Smith, A., Li, M., Becker, S. and Kapur, S. (2006). "Dopamine, prediction error, and associative learning: a model-based account". Network: Computation in Neural Systems. 17 (1): 61–84. doi:10.1080/09548980500361624. PMID 16613795. S2CID 991839.{{cite journal}}: CS1 maint: multiple names: authors list (link)

Works cited

Further reading

  • Connect Four TDGravity Applet Script error: No such module "webarchive". (+ mobile phone version) – self-learned using TD-Leaf method (combination of TD-Lambda with shallow tree search)
  • Self Learning Meta-Tic-Tac-Toe Script error: No such module "webarchive". Example web app showing how temporal difference learning can be used to learn state evaluation constants for a minimax AI playing a simple board game.
  • Reinforcement Learning Problem, document explaining how temporal difference learning can be used to speed up Q-learning
  • TD-Simulator Temporal difference simulator for classical conditioning