Tim Cain

From Wikipedia, the free encyclopedia

Template:Short description Script error: No such module "Other people". Template:DMCA Template:Infobox social media personality

Timothy Cain (born August 25, 1965) is an American video game developer best known as the creator, producer, lead programmer and one of the main designers of the 1997 video game Fallout.[1][2] In 2009, he was chosen by IGN as one of the top 100 game creators of all time.[3]

Early life, family and education

Cain was born on August 25, 1965, and was raised in a suburb of Alexandria, Virginia.[4][5][6] His mother had worked for a local branch of the Judge Advocate General's Corps, and around 1979, his mother brought him along by invitation to get together with several high-ranking officers from the U.S. Navy to play Advanced Dungeons & Dragons. Cain loved the game after that and played it as a hobby with friends throughout his early years.[7] He attended the University of Virginia, and in 1989 received a master's degree in computer science at University of California, Irvine.[3] He continued following tabletop role playing games in college, using both the Dungeons & Dragons system as well as GURPS.[8]

Career

Early work

During his time in college, he helped a friend program a card game, Grand Slam Bridge, for CYBRON Corporation which was released in 1986.[9]

Interplay Entertainment

Cain began working at Interplay Entertainment in 1991.[10] Cain claimed that his voracious knowledge of Dungeons & Dragons helped secure the job, at one point asked if he knew what the term "THAC0" (to hit armor class 0) meant.[8] The first game released with his involvement was The Bard's Tale Construction Set (1991) where he served as one of the game's programmers. He was also a programming consultant on Stonekeep (1995) and helped with coding for Star Trek: Starfleet Academy (1997).[11]

Fallout and Fallout 2

In early 1994, he began work on an isometric game engine which would eventually develop into the post-apocalyptic role-playing video game Fallout.[9] FalloutTemplate:'s role-play system was built out from GURPS, which Cain had been running sessions with other Interplay employees after his arrival.[8] For the first six months, he was the only employee on the project. He eventually took over the producer role from Thomas R. Decker who had to supervise multiple other projects at the time.[10] Fallout was released in 1997 after three and half years of development to critical acclaim.

He was placed on the team for the sequel, Fallout 2, over his objections, wanting instead to work on a project unrelated to Fallout. Cain later explained in May 2023 that he left Fallout 2 months into development due to burnout and the cut in his bonus pay for Fallout by executive producer Brian Fargo as punishment for a game-delaying buffer overflow crash bug. Colleagues Jason D. Anderson and Leonard Boyarsky resigned along with him.[12] In an interview, he criticized the bigger influence from sales/marketing department during Fallout 2 development, saying, "We were losing part of the game to a larger group who had bigger plans for it."[13]

Troika Games

Tim Cain (middle) with the two other co-founders of Troika Games, Jason Anderson (left) and Leonard Boyarsky (right)

Cain co-founded Troika Games in 1998 with former Fallout colleagues Jason Anderson and Leonard Boyarsky.[10]

That same year, Cain, Anderson, and Boyarsky began co-designing Troika’s first game, Arcanum: Of Steamworks and Magick Obscura.[14][15] Cain also served as both project lead and lead programmer.[15] Arcanum was a commercial success upon its 2001 release, and was the fourth best-selling video game at its debut according to NPD Intelect.[16]

His next game reunited him with Thomas R. Decker, the original Fallout producer. As project leader and lead designer he produced within 20 months the Dungeons & Dragons game The Temple of Elemental Evil for publisher Atari in 2003. While he enjoyed the development process, Cain was ultimately disappointed in the resulting game.[17]

After Bethesda Game Studios secured the Fallout license from Interplay Entertainment in 2004, Cain expressed disappointment.

Template:Quote

Cain had mixed reactions to Fallout 3, praising Bethesda's understanding of Fallout lore as well as the adaptation of "S.P.E.C.I.A.L." system into a first-person shooter role-playing video game (FPS-RPG), while criticizing the humor and reuse of story elements from earlier Fallout games.[17]

He assisted in programming the last Troika game, Vampire: The Masquerade – Bloodlines, a horror RPG for Activision in 2004. He also worked on a post-apocalyptic roleplay game for which he could not convince any publisher to fund. As consequence he had to lay off most employees in late 2004 and shuttered Troika Games in February 2005.[18]

Carbine Studios

Cain joined Carbine Studios when it was formed in 2005 as its programming director working on a fantasy MMO game for NCSoft.[19] He was promoted to design director October 7, 2008.[19] Cain left Carbine Studios in July 2011.[20]

Obsidian Entertainment

In 2011, Tim Cain joined Obsidian Entertainment as senior programmer.[21] He worked on Pillars of Eternity, which was funded through Kickstarter.[22] He was also a co-director for The Outer Worlds.[23] As of June 2020, Cain was no longer a full time employee of Obsidian, but still collaborated on The Outer Worlds 2, as well as for two other companies on a contract basis.[24][25] On December 5, 2025, Tim announced on his YouTube channel that he had moved back to Southern California and returned to full time, in person employment with Obsidian.[26][27]

Youtube channel

Cain created a YouTube channel in 2011. He began regularly uploading videos in 2023 in which he discusses topics such as the video game industry, video game development, business management, and his experiences with different companies and projects, as well as occasional personal stories. As of November 2025, the channel has released 674 videos and has 192k subscribers.[28] Template:Quote

Personal life

Cain came out as a gay man in the early 2000s after concealing his sexuality throughout much of his early career.[29] He married his husband Robert Land on July 14, 2011.[30] He resided in the Seattle metropolitan area between 2020 and 2025,[31] after previously living in the Los Angeles area for most of his career,[citation needed] and returned to Irvine located in Southern California in 2025.[32][33]

Cain is affected by hereditary color blindness, stating in a Gamasutra interview that he "[can now] see less than half the spectrum of colors." He enjoys cooking, particularly Japanese and Chinese cuisine, and his favorite dishes are garlic chicken fried rice and chicken karaage.[34] He considers himself a chocolate connoisseur, collecting chocolate wrappers and blogging about the chocolates he eats.[35]

Games

Year Title Role(s)
1986 Grand Slam Bridge[36] Programmer
1991 The Bard's Tale Construction Set Designer, programmer
1993 Rags to Riches: The Financial Market Simulation Programmer, additional design
1995 Stonekeep Programming consultant
1997 Star Trek: Starfleet Academy Programmer
Fallout Creator, producer, designer, lead programmer
1998 Fallout 2 Designer, additional programming
2001 Arcanum: Of Steamworks and Magick Obscura Project lead, lead programmer
2003 The Temple of Elemental Evil Project lead, lead designer
2004 Vampire: The Masquerade – Bloodlines Programmer
2014 South Park: The Stick of Truth Programmer
WildStar Design Director, Programming Director
2015 Pillars of Eternity Programmer, additional design
2016 Tyranny Programmer
2019 The Outer Worlds Director
2025 The Outer Worlds 2 Creative consultant

References

Page Template:Reflist/styles.css has no content.

  1. ^ Page Module:Citation/CS1/styles.css has no content.Dransfield, Ian (October 3, 2018). "The History of Fallout". Retro Gamer (186): 21.
  2. ^ Green, Jeff (October 2005). "The Bard's Tale", Computer Gaming World (255): 76.
  3. ^ a b Page Module:Citation/CS1/styles.css has no content."IGN - 85. Tim Cain". Games.ign.com. Retrieved June 5, 2011.
  4. ^ https://www.reddit.com/r/Fallout/comments/pbdhsy/comment/hahkhlf/
  5. ^ Planung einer Fortsetzung on YouTube
  6. ^ Page Module:Citation/CS1/styles.css has no content."Unmasking the Gamers: Tim Cain – Industry Veteran, Programmer, and Original Creator of Fallout". Game Developer. Retrieved November 6, 2025.
  7. ^ Page Module:Citation/CS1/styles.css has no content.Litchfield, Ted (April 18, 2026). "We owe Fallout's existence to an admiral and his officers teaching its designer to play D&D in 1979". PC Gamer. Retrieved April 19, 2026.
  8. ^ a b c Page Module:Citation/CS1/styles.css has no content.Chalf, Andy (March 10, 2026). "Tim Cain says he got hired at Interplay because he knew THAC0 better than the other guy, and went out of his way to prove it". PC Gamer. Retrieved April 19, 2026.
  9. ^ a b Page Module:Citation/CS1/styles.css has no content."Matt Chat 66: Fallout with Tim Cain, Pt. 1". YouTube. June 27, 2010. Event occurs at 2:15. Archived from the original on December 19, 2021. Retrieved June 5, 2011.
  10. ^ a b c Page Module:Citation/CS1/styles.css has no content."Fallout Developers Profile - Tim Cain". nma-fallout.com. No Mutants Allowed. Archived from the original on April 5, 2012. Retrieved February 21, 2025.
  11. ^ Page Module:Citation/CS1/styles.css has no content."Reboot Develop 2017 - Tim Cain, Obsidian Entertainment / Building a Better RPG: 7 Mistakes to Avoid". YouTube. June 7, 2017. Archived from the original on December 19, 2021.
  12. ^ Page Module:Citation/CS1/styles.css has no content.Cain, Timothy (May 26, 2023). "Why I Left Fallout 2". YouTube. Retrieved January 3, 2024.
  13. ^ Page Module:Citation/CS1/styles.css has no content."Matt Chat 67: Fallout with Tim Cain Pt. 2". YouTube. July 4, 2010. Archived from the original on December 19, 2021. Retrieved June 5, 2011.
  14. ^ Page Module:Citation/CS1/styles.css has no content.Tumeo, Antonino (April 23, 2000). "Interview to Tim Cain". Archived from the original on October 29, 2008. Retrieved July 6, 2009.
  15. ^ a b Page Module:Citation/CS1/styles.css has no content."Game Credits for Arcanum: Of Steamworks & Magick Obscura". August 21, 2001. Archived from the original on December 18, 2013. Retrieved October 16, 2006.
  16. ^ Page Module:Citation/CS1/styles.css has no content.Walker, Trey (September 6, 2001). "Arcanum debuts at number four". GameSpot. Archived from the original on February 11, 2007. Retrieved July 6, 2009.
  17. ^ a b Page Module:Citation/CS1/styles.css has no content."Matt Chat 68: Arcanum and More with Tim Cain". YouTube. July 11, 2010. Archived from the original on December 19, 2021. Retrieved June 5, 2011.
  18. ^ Page Module:Citation/CS1/styles.css has no content.Hoffman, Erin (December 26, 2006). "The Escapist : The Rise and Fall of Troika". escapistmagazine.com. Archived from the original on August 30, 2011. Retrieved June 5, 2011.
  19. ^ a b Page Module:Citation/CS1/styles.css has no content."Carbine Studios Names Tim Cain Design Director". carbinestudios.com (Press release). Carbine Studios. Archived from the original on October 16, 2008. Retrieved February 21, 2025. Alt URL
  20. ^ Page Module:Citation/CS1/styles.css has no content.Meer, Alec (October 12, 2011). "Most Able: Fallout's Tim Cain Joins Obsidian". Rock, Paper, Shotgun.
  21. ^ Page Module:Citation/CS1/styles.css has no content."Fallout Creator, Troika Co-Founder Tim Cain Joins Obsidian". Gamasutra.com. October 12, 2011. Archived from the original on October 13, 2011. Retrieved December 5, 2013.
  22. ^ Page Module:Citation/CS1/styles.css has no content."The People Behind Fallout And Planescape Are Making My Dream RPG". Kotaku.com. September 14, 2012. Retrieved December 5, 2013.
  23. ^ Page Module:Citation/CS1/styles.css has no content.Hall, Charlie (December 6, 2018). "Obsidian's new RPG, The Outer Worlds, has echoes of Mass Effect and Fallout: New Vegas". Polygon.com. Retrieved April 1, 2019.
  24. ^ Page Module:Citation/CS1/styles.css has no content.Cain, Timothy (May 29, 2023). "Frequently Asked Questions". Timothy Cain. Retrieved February 21, 2025 – via YouTube.
  25. ^ Page Module:Citation/CS1/styles.css has no content.Cain, Timothy (April 30, 2023). "Semi-Retirement". Timothy Cain. Retrieved February 21, 2025 – via YouTube.
  26. ^ Page Module:Citation/CS1/styles.css has no content.Cain, Tim (December 5, 2025). "Cain on Games". YouTube. Retrieved December 5, 2025.
  27. ^ Page Module:Citation/CS1/styles.css has no content.Robinson, Andy (December 5, 2025). "Fallout's creator has re-joined Xbox's Obsidian, says 'you won't guess' what he's working on". Video Games Chronicle. Archived from the original on December 5, 2025. Retrieved December 5, 2025.
  28. ^ Page Module:Citation/CS1/styles.css has no content."Timothy Cain". YouTube. Retrieved November 7, 2025.
  29. ^ Page Module:Citation/CS1/styles.css has no content.Jackson, Claire (June 2, 2023). "Fallout Creator's Coming Out Story Hits Harder This Pride Month". Kotaku. Retrieved December 12, 2023.
  30. ^ Page Module:Citation/CS1/styles.css has no content.Harper, Todd; Adams, Meghan Blythe; Taylor, Nicholas, eds. (2018). Queerness in Play. Springer. p. 64. ISBN 9783319905426.
  31. ^ Page Module:Citation/CS1/styles.css has no content.Cain, Timothy (December 3, 2025). "Cain On Games Update" (video). youtube.com. Timothy Cain. Event occurs at 0:20–0:39 and 1:28–1:40. Retrieved March 1, 2026.
  32. ^ Page Module:Citation/CS1/styles.css has no content.Makuch, Eddie (December 5, 2025). "Fallout Creator Rejoins Obsidian, Has A New Squirrel Friend". GameSpot. Retrieved December 7, 2025.
  33. ^ Page Module:Citation/CS1/styles.css has no content.Coleman, Jack (December 5, 2025). "Fallout Creator Announces He's Coming Out Of Retirement". TheGamer. Retrieved December 7, 2025.
  34. ^ Page Module:Citation/CS1/styles.css has no content."Will Ooi's Blog - Unmasking the Gamers: Tim Cain – Industry Veteran, Programmer, and Original Creator of Fallout". Gamasutra. Archived from the original on October 30, 2011. Retrieved December 5, 2013.
  35. ^ Page Module:Citation/CS1/styles.css has no content.Cain, Timothy. "About". Chocolate I Have Known. WordPress. Archived from the original on February 1, 2026. Retrieved February 19, 2026.
  36. ^ Page Module:Citation/CS1/styles.css has no content.Cain, Timothy (May 22, 2022). "My First Professional Game" (video). youtube.com. Timothy Cain. Retrieved March 1, 2026.

Page Module:Side box/styles.css has no content.Page Template:Sister project/styles.css has no content.

Lua error in package.lua at line 80: module 'Module:Navbox/configuration' not found. Lua error in package.lua at line 80: module 'Module:Navbox/configuration' not found. Lua error in package.lua at line 80: module 'Module:Authority control/config' not found.