10th Frame

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10th Frame
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DeveloperTemplate:Pluralize from textAccess Software
PublisherTemplate:Pluralize from textU.S. Gold
DirectorTemplate:Pluralize from textTemplate:If first display both
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EngineTemplate:If first display both
PlatformTemplate:Pluralize from textAmstrad CPC, Atari ST, Commodore 64, MS-DOS, MSX, ZX Spectrum
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GenreTemplate:Pluralize from textSports
ModeTemplate:Pluralize from textSingle-player
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10th Frame is a ten-pin bowling sports video game published by Access Software in 1986. Up to eight players can take part in open bowling or a tournament. It was released for the Amstrad CPC, Atari ST, Commodore 64, IBM PC compatibles, MSX, and ZX Spectrum.

Gameplay

File:10th Frame Atari ST screenshot.png
Gameplay screenshot (Atari ST)

The lane is viewed from behind the bowler, with the pins towards the top of the screen in a 3D perspective.[1]

The scorecard for the current player is displayed above the lane. The player can move left or right on the lane before starting the run-up by holding fire. A target cursor can be moved by pushing up and then moving it left or right (pressing down returned control to moving the onscreen player's position).[1]

Once the fire button is held, a power meter similar to Leader BoardTemplate:'s is used. The speed of the shot is determined by how long the button is held down. A small zone at the top determines if the player makes an error, exaggerating any spin.[1]

When the meter starts to descend on the right, it is stopped in the hook zone to determine how much hook/spin is applied—from straight at the top of the zone to full hook at the bottom. Play is completed after the usual ten frames and any bonus balls.[1]

Players can print out a scorecard at the end of a match.

There is a choice of three difficulty levels: Kids (in which the ball always goes straight), Amateur, and Professional.

Reception

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Computer and Video Games reviewed the Commodore 64 version in issue 65 and called it a Game of the Month with a 9/10 score. Zzap!64 awarded the game 85% in issue 22, calling it "another slick and extremely well programmed Access sport simulation".[1] Your Sinclair gave the ZX Spectrum conversion 7 out of 10, stating that "10th Frame requires a lot of skill and is a pretty good simulation".[2]

Rick Teverbaugh reviewed the game for Computer Gaming World, and stated that "Tenth Frame is on my top 10 sports games list of all-time and I think it will be on yours also."[3]

References

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  1. ^ a b c d e Page Module:Citation/CS1/styles.css has no content."Test: Tenth Frame". ZZap! 64. Issue 22. February 1987. p. 130. Retrieved February 21, 2016.
  2. ^ Cite error: The named reference 10thFrame-YSinclair was invoked but never defined (see the help page).
  3. ^ Page Module:Citation/CS1/styles.css has no content.Teverbaugh, Rick (December 1986). "Sports Scoreboard". Computer Gaming World. Vol. 1, no. 33. p. 52.

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