Agent Armstrong

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Agent Armstrong
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PlayStation PAL cover
DeveloperTemplate:Pluralize from textKing of the Jungle
PublisherTemplate:Pluralize from textVirgin Interactive
DirectorTemplate:Pluralize from textTemplate:If first display both
ProducerTemplate:Pluralize from textTemplate:If first display both
DesignerTemplate:Pluralize from textJolyon Myers
Raffaele Cecco
ProgrammerTemplate:Pluralize from textRaffaele Cecco
ArtistTemplate:Pluralize from textTemplate:If first display both
WriterTemplate:Pluralize from textTemplate:If first display both
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SeriesTemplate:If first display both
EngineTemplate:If first display both
PlatformTemplate:Pluralize from textPlayStation, Windows
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GenreTemplate:Pluralize from textPlatform
ModeTemplate:Pluralize from textSingle-player
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Agent Armstrong is a platform game for PlayStation and Microsoft Windows developed by King of the Jungle and published by Virgin Interactive.

Plot

In 1935, the British Secret Service's most respected asset, Agent Armstrong, must put a stop to a mysterious, evil organization known as the Syndicate.[1] He has absconded from the Syndicate with plans that reveal their weaknesses. Armed with this information, he chases the Syndicate and their leader, Spats Falconetti, around the globe as they gradually take over the world.[2]

Gameplay

Screenshot of jungle level showing action with enemy mortars.
Screenshot of the jungle level showing action with enemy mortars.

The game is a side-scrolling 3D platform game. Along with left to right movement, the character can also move back (away from the screen) and forwards (towards the screen). It is broken down into 30 levels taking place in various different locations such as Chicago and the Amazon. The player, armed with a gun and grenades[3] must fight their way through various enemies and large mid-level and end-level bosses.[4] In addition to simply killing enemies the game also contains mission based tasks or objectives that must be completed[4] such as destroying Syndicate supply crates in the level.

The game also features several cutscenes and FMV sequences.

Development

The game was developed by King of the Jungle, a company founded in early 1995.[5] Jolyon Myers, one of the lead developers stated in an interview with Retro Gamer that parts of Agent Armstrong were inspired by the arcade video game ThunderJaws.[6] He also states on his portfolio website that he created the backgrounds for the game in Deluxe Paint[7] and the cover art and other renders using 3D studio.[8] The game runs at 60 frames per second due to specially created set construction software.[1][4]

Reception

Computer and Video Games magazine gave the game 2 out of 5 stating that "the action is repetitive with the same old thing to do all the way through the game.[3]

Jeuxvideo.com gave the game 14 out of 20 in a retrospective review in 2012.[9]

References

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  1. ^ a b Page Module:Citation/CS1/styles.css has no content.Playstation Plus UK Volume 2 Issue 09. June 1997. pp. 48.
  2. ^ Page Module:Citation/CS1/styles.css has no content.Box Office Magazines Ltd. (August 1997). Total Games. Box Office Magazines Ltd. p. 29.
  3. ^ a b Page Module:Citation/CS1/styles.css has no content.Lomas, Ed (September 1997). Computer and Video Games - Issue 190 (1997-09)(EMAP Images)(GB). p. 78.
  4. ^ a b c Page Module:Citation/CS1/styles.css has no content.Total Playstation Volume 2 issue 4. p. 24.
  5. ^ Page Module:Citation/CS1/styles.css has no content."About the company". King of the Jungle. Archived from the original on June 23, 2000. Retrieved June 11, 2025.
  6. ^ Page Module:Citation/CS1/styles.css has no content.Retro Gamer UK Issue 184. pp. 81.
  7. ^ Page Module:Citation/CS1/styles.css has no content."AA – Backgrounds B". jolyon myers. 2013-05-06. Retrieved 2019-06-22.
  8. ^ Page Module:Citation/CS1/styles.css has no content."AA – Renders". jolyon myers. 2013-05-06. Retrieved 2019-06-22.
  9. ^ Page Module:Citation/CS1/styles.css has no content."Test du jeu Agent Armstrong sur PS1". Jeuxvideo.com (in français). 8 February 2012. Retrieved 2019-06-22.