Alien Earth

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Alien Earth
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DeveloperTemplate:Pluralize from textBeam Software[1]
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PlatformTemplate:Pluralize from textIBM PC compatible
ReleaseNA July 21, 1998
GenreTemplate:Pluralize from textAction role-playing
ModeTemplate:Pluralize from textSingle-player
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Alien Earth is an isometric pseudo-3D action-adventure game with role-playing elements. It was released for Windows.[2] It was developed by Krome Studios Melbourne (known as Beam Software at the time), and released in 1998.[3]

Plot

What remains of Earth and most of its inhabitants after a nuclear holocaust is dominated and enslaved by the insect-like humanoid Raksha, invaders from another planet.[4] Many years later, only the Resistance remains free, in the sewers of a ruined city. The player takes control of Finn, a villager in a jungle that the Raksha use to hunt their slaves as prey. A Raksha hunting lord marks Finn as a troublemaker,[4] and he must outwit the Raksha, and seek aid wherever he can find it, to survive. His nemesis vanquished, Finn searches for answers about the fate of his civilization in a wartorn city, despite the Scavengers hunting through the ruins for scraps of remaining technology and intruders.

Gameplay

Resource management is a key part of the game; items are collected, as in most games, but also combined; the latter is crucial to completing the game. Combining a wooden pole with a metallic blade forms a Spear, for example, or an empty bottle, petrol and a rag cloth to form a molotov cocktail. Separate NPCs make scavenged Raksha weapons usable and sellable, and level up Finn's psionic abilities. Finn's fighting abilities use a skill levelling system; the more Finn uses a weapon, the better he gets at using it.

Development

The game was showcased at E3 1997.[5]

Reception

Next Generation reviewed the PC version of the game, rating it three stars out of five, and stated that "Well-designed and (mostly) well-implemented, it might not be flashy, but the game possesses a depth and quality that marks it as one of the brighter spots in the lineup this month."[6] PC Action [de] gave the game a rating of 53% and said the game had a good idea but implemented it half-heartedly.[7] PC Zone gave a rating of 60% and said "the storyline is mildly enthralling, but nothing makes you sit up and take notice."[8]

References

  1. ^ Page Module:Citation/CS1/styles.css has no content."GameSpy: Beam Software". www.gamespy.com.
  2. ^ Page Module:Citation/CS1/styles.css has no content."Alien Earth (1998) Windows release dates". MobyGames.
  3. ^ Page Module:Citation/CS1/styles.css has no content."Alien Earth review by Al Giovetti". www.thecomputershow.com.
  4. ^ a b Page Module:Citation/CS1/styles.css has no content."Alien Earth - PC - GameSpy". pc.gamespy.com.
  5. ^ Page Module:Citation/CS1/styles.css has no content.Lee, Helen (June 13, 1997). "Beam Software and Melbourne House Unveil E3 Lineup". GameSpot. Archived from the original on December 6, 1998. Retrieved July 27, 2022.
  6. ^ Page Module:Citation/CS1/styles.css has no content."Finals". Next Generation. No. 42. Imagine Media. June 1998. pp. 142, 144.
  7. ^ Page Module:Citation/CS1/styles.css has no content.Aichinger, Herbert (August 1998). "Test - Alien Earth". PC Action (in German). No. 8/98. Computec Media. p. 112.{{cite magazine}}: CS1 maint: unrecognized language (link)
  8. ^ Page Module:Citation/CS1/styles.css has no content.Taylor, Adam (July 1998). "Reviews Extra - Alien Earth". PC Zone. No. 65. Future plc. p. 113.