Alien Highway

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DeveloperTemplate:Pluralize from textMark Haigh-Hutchinson
PublisherTemplate:Pluralize from textVortex Software
DirectorTemplate:Pluralize from textTemplate:If first display both
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DesignerTemplate:Pluralize from textTemplate:If first display both
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WriterTemplate:Pluralize from textTemplate:If first display both
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EngineTemplate:If first display both
PlatformTemplate:Pluralize from textAmstrad CPC
ZX Spectrum
Release1986
GenreTemplate:Pluralize from textAction
ModeTemplate:Pluralize from textSingle-player
Arcade systemTemplate:If first display both
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Alien Highway: Encounter 2 is an isometric action game released by Vortex in 1986 for the ZX Spectrum and Amstrad CPC. It was programmed by Mark Haigh-Hutchinson and is the sequel to Highway Encounter.

Gameplay

Gameplay is similar to Highway Encounter, with the player controlling a "Vorton" robot in its attempt to deliver a bomb to an alien base at the end of a highway. Various enemies and obstacles lie in its path.

A notable difference is that the player has a single Vorton with an energy meter, instead of five lives; accordingly, the bomb must be pushed by the player, whereas in the previous game it was pushed by the player's spare Vortons.

Development

Mark Haigh-Hutchinson, the developer of the game:

After Highway Costa [Panayi] wanted to come up with something completely different again. Since I was now working full-time for Vortex it was decided that I should write Alien Highway whilst Costa developed his new ideas. I had previously written Android One for the Amstrad CPC (in my spare time at University) and then converted Highway Encounter to the CPC in 8 weeks after graduation. Alien Highway attempted to retain the essence of the original game yet expand the gameplay and introduce a random element into the game. It was also considerably faster than the original.[1]

Reception

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References

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  1. ^ Mark Haigh-Hutchinson, "The History of Vortex Software", March 1995