Alien Syndrome

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Alien Syndrome
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European arcade flyer
DeveloperTemplate:Pluralize from textSega R&D1[a]
PublisherTemplate:Pluralize from text
Page Template:Nobold/styles.css has no content.Sega
  • Amiga, Atari ST, C64Script error: No such module "Video game release". NESScript error: No such module "Video game release". CPC, ZX Spectrum
    ACE Software
    MSX
    DROsoft
    Game GearScript error: No such module "Video game release". X68000
    Dempa Micomsoft
DirectorTemplate:Pluralize from textTemplate:If first display both
ProducerTemplate:Pluralize from textTemplate:If first display both
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ArtistTemplate:Pluralize from textTemplate:If first display both
WriterTemplate:Pluralize from textTemplate:If first display both
ComposerTemplate:Pluralize from text
Page Template:Nobold/styles.css has no content.Tohru Nakabayashi
SeriesTemplate:If first display both
EngineTemplate:If first display both
PlatformTemplate:Pluralize from text
Release
Page Template:Nobold/styles.css has no content.April 1987
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    December 1989[1] Game GearScript error: No such module "Video game release". X68000Script error: No such module "Video game release".
GenreTemplate:Pluralize from textRun and gun
ModeTemplate:Pluralize from textSingle-player, multiplayer
Arcade systemSega Pre System 16, Sega System 16B
Template:Edit on Wikidata

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Script error: No such module "Nihongo". is a 1987 run and gun video game developed and published by Sega for arcades. The game utilizes a side-scrolling feature that allows the player to take control of either a male (Ricky) or female (Mary) soldier whilst hunting aliens and saving hostages before they run out of time.

Alien Syndrome was released to commercial success and positive reviews, with praise towards its gameplay, character designs, sound design and horror themes. It was ported to various home computers and consoles, including Sega's own Master System, becoming one of the best-selling titles for that console. It was included as a bonus title in the 2009 compilation Sonic's Ultimate Genesis Collection. A sequel of the same name was released in 2007 to a mostly negative response from critics.

Gameplay

File:Alien Syndrome.png
An example of gameplay during the first level, "Round 1". The player is taking control of Ricky whilst fighting alien worms.

Two players control two soldiers, named Ricky and Mary, who fight through large eight-way scrolling levels while rescuing their comrades that are being held by aliens. At the start of each level, a time bomb is set onboard the infested ship and the players must complete their task before it runs out which will result in the ship being destroyed. After they have rescued a certain number of hostages, the exit opens and they can pass through it in order to fight the end-of-level guardian. If the guardian is defeated before the time runs out, the players are then able to move onto the next stage. Once all seven levels are completed, the game starts over with more aggressive aliens, and less time on the clock.

Ports

In 1988, the game was ported to the Master System, MSX, Amiga, Atari ST, Amstrad CPC, Commodore 64, and Famicom/Nintendo Entertainment System (published in North America by Tengen without a Nintendo license). Later, the game was ported to the ZX Spectrum (1989), Game Gear (1992), and X68000 (1992).

Reception

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In Japan, Game Machine listed Alien Syndrome as the third most successful table arcade unit of April 1987.[2] The original arcade version of the game was reviewed in the July 1987 issue of Computer and Video Games, where Clare Edgeley described it as "one of the most gripping games" she "played in months", praising the Aliens-like horror atmosphere, chilling sounds, special effects, graphics and gameplay. She stated it was "the first time the atmosphere and sheer addictiveness of a shoot 'em up has transported me to another planet," and concluded that it "is fantastic".[3]

The Master System version of the game was reviewed in Console XS magazine, which gave it an 85% score.[4] It was reviewed in 1989 in Dragon, which rated it two out of five stars.[5]

Legacy

The game was also converted to polygonal graphics for the PlayStation 2 as part of the Sega Ages re-release program and included in the US version of the Sega Classics Collection (it was removed from the European version to receive a lower age certificate). This version has updated controls, adding the use of both analog sticks, similar to that seen in Sheriff, Robotron: 2084, and Smash TV. The original arcade game was also included as an unlockable in Sonic's Ultimate Genesis Collection.

A sequel of the same name was released for Wii and PlayStation Portable in July 2007.

Notes

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  1. ^ Master System and NES versions developed by Sanritsu; Amiga, Atari ST, Commodore 64 and ZX Spectrum versions developed by Softek International; Amstrad CPC version developed by Animagic; MSX version developed by Xortrapa Soft; Game Gear version developed by SIMS; X68000 version developed by Dempa Micomsoft.

References

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  1. ^ Cite error: The named reference cejan90 was invoked but never defined (see the help page).
  2. ^ Page Module:Citation/CS1/styles.css has no content."Game Machine's Best Hit Games 25 - テーブル型TVゲーム機 (Table Videos)". Game Machine (in 日本語). No. 308. Amusement Press, Inc. 15 May 1987. p. 21.
  3. ^ Page Module:Citation/CS1/styles.css has no content."Alien Syndrome arcade game review".
  4. ^ Page Module:Citation/CS1/styles.css has no content."Software A-Z: Master System". Console XS. No. 1 (June/July 1992). United Kingdom: Paragon Publishing. 23 April 1992. pp. 137–47.
  5. ^ Page Module:Citation/CS1/styles.css has no content.Lesser, Hartley; Lesser, Patricia; Lesser, Kirk (January 1989). "The Role of Computers" (PDF). Dragon (141): 72–78 (75).

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