Alphabear

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Deluxe "Hardcover Edition" cover
DeveloperTemplate:Pluralize from textSpry Fox
PublisherTemplate:Pluralize from textSpry Fox
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DesignerTemplate:Pluralize from textTemplate:If first display both
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WriterTemplate:Pluralize from textTemplate:If first display both
ComposerTemplate:Pluralize from textTemplate:If first display both
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PlatformTemplate:Pluralize from textAndroid, iOS, macOS, Windows
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  • Android, iOS
  • 8 July 2015
  • macOS, Windows
  • 23 August 2017
GenreTemplate:Pluralize from textWord
ModeTemplate:Pluralize from textSingle-player
Arcade systemTemplate:If first display both
Template:Edit on Wikidata

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Alphabear is a 2015 word game developed by the independent video game company Spry Fox. Released in July 2015, it draws on creative elements of one of their older releases, the 2010 game Panda Poet.[1] A sequel, Alphabear 2, was released in 2018. Alphabear was removed from the stores in 2019.

Gameplay

The premise of the game is making words from random letters on a grid for points, and scoring as many points as possible. Using tiles unlocks other tiles adjacent to them, however tiles not used for a number of turns decay into unusable stone blocks. Scoring well in levels unlocks progressively more valuable cube-shaped bears and further levels.[2] Playing a round requires the use of a game currency called 'honey', which accrues slowly at a certain rate, limiting the number of games that can be played successively.[3] A payment of US$4.99 unlocks unlimited 'honey'. A player can select up to three bears to help them get more points in a game. The more powerful bears 'nap' for up to several hours after use in a game.[3] These bears can give bonuses for using individual letters or overall score bonuses. The individual puzzles are in regular or timed mode.

Reception

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Evan Killham of GamesBeat gave the game a score of 85 out of 100, citing many positives but conceding the requirement for the game to be continually connected to the internet a problem.[4]

A feature of the game that became a fad on Twitter was capturing screenshots of the bears incorporating words that had been entered by the player in random sentences.[5]

Alphabear received the award for Standout Indie app at the inaugural Google Play Awards in 2016.[6]

References

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  1. ^ Page Module:Citation/CS1/styles.css has no content.Goodwin, Joel (5 August 2015). "How Alphabear Became Unbearable". electrondance: words on PC gaming. Retrieved 25 August 2015.
  2. ^ Page Module:Citation/CS1/styles.css has no content.Hayward, Andrew (12 August 2015). "Alphabear for iOS rewards big words and big bears alike". Macworld. IDG Consumer & SMB. Archived from the original on 9 August 2023. Retrieved 30 August 2015.
  3. ^ a b Page Module:Citation/CS1/styles.css has no content.Selinske, Connor (14 July 2015). "Alphabear Review – Why Do Bears Like Spelling Bees?". Indie Game Magazine. Archived from the original on 9 August 2023. Retrieved 31 August 2015.
  4. ^ Page Module:Citation/CS1/styles.css has no content.Killham, Evan (28 July 2015). "Alphabear's fun and charm make it im-paws-ible to put down". GamesBeat. VentureBeat. Archived from the original on 9 August 2023. Retrieved 31 August 2015.
  5. ^ Page Module:Citation/CS1/styles.css has no content.Nakamura, Darren (28 July 2015). "Some of the best Alphabear mad libs out there". Destructoid. Retrieved 30 August 2015.
  6. ^ Page Module:Citation/CS1/styles.css has no content.Chokkattu, Julian (2016-05-20). "Houzz takes the crown as the Best App at the Google Play Awards". Digital Trends. Retrieved 2016-07-25.