Animation Magic

From Wikipedia, the free encyclopedia

Template:Short description

Page Module:Infobox/styles.css has no content.Page Template:Infobox company/styles.css has no content.

Animation Magic Inc.
ISINScript error: No such module "WikidataIB".
IndustryScript error: No such module "WikidataIB".
PredecessorScript error: No such module "WikidataIB".
IncorporatedScript error: No such module "WikidataIB".
FoundedScript error: No such module "WikidataIB".
FoundersScript error: No such module "WikidataIB".
DefunctScript error: No such module "WikidataIB".
FateDissolved by Vivendi Universal
SuccessorScript error: No such module "WikidataIB".
Headquarters
Number of locations
3
ProductsVideo games and animation
RevenueScript error: No such module "WikidataIB".
Script error: No such module "WikidataIB".
Script error: No such module "WikidataIB".
Total assetsScript error: No such module "WikidataIB".
Number of employees
Script error: No such module "WikidataIB".
ParentCapitol Multimedia (1994–1997)
Davidson & Associates (1997–1998)
Vivendi Universal Games (1998–2001)
SubsidiariesООО "АМИ"
WebsiteScript error: No such module "WikidataIB".

Script error: No such module "Check for conflicting parameters".Script error: No such module "Check for deprecated parameters".

Animation Magic (Template:Langx) was a Russian-American animation studio founded in Gaithersburg, Maryland in 1991, with offices later added in Cambridge, Massachusetts and a 100%-owned subsidiary in Saint Petersburg, Russia. The company developed animations for CD-based software. It was acquired in December 1994 by Capitol Multimedia. The assets and rights that Capitol owned would be sold to Davidson & Associates in April 1997.

By 1994, Animation Magic had 90 employees, including 12 software engineers and approximately 60 animators, computer graphic, background and sprite artists. Its video games included Link: The Faces of Evil, Zelda: The Wand of Gamelon, Mutant Rampage: Bodyslam, Pyramid Adventures, I.M. Meen,[3] King's Quest VII: The Princeless Bride, Darby the Dragon, and the cancelled Warcraft Adventures: Lord of the Clans.

Legacy

Circa 2006, Animation Magic video games were major source materials for YouTube poops, with the most notable being Link: The Faces of Evil, Zelda: The Wand of Gamelon, and I.M. Meen.[4]

On September 6, 2020, over 200 animators collaborated to reanimate 21 minutes of cutscenes of Link: The Faces of Evil and Zelda: The Wand of Gamelon (both 1993).[5][6][7]

References

Page Template:Reflist/styles.css has no content.

  1. ^ Page Module:Citation/CS1/styles.css has no content.Puffer, Sheila M.; McCarthy, Daniel J.; Satinsky, Daniel M. (2018). Hammer and Silicon: The Soviet Diaspora in the US Innovation Economy. Cambridge University Press. pp. 152–153. ISBN 978-1107190856. I went back to computer design and computer manufacturing, and in 1991, I started my own business in multimedia called Animation Magic. When I started that business, Russia opened up and my partner, who was also from Massachusetts but originally from California, suggested that we should probably hire some animators from Russia because that would make us more competitive in the marketplace. We would have better animation and therefore more success, so I went to Russia and we opened a business there in 1992.
  2. ^ Page Module:Citation/CS1/styles.css has no content.Игорь Варнавский (Igor Varnavsky) (January 31, 2008). Закрытые страницы истории. Крупные игровые компании в России были еще в 90-е, но мы об этом не знали. Igromania (in русский). Vol. 1, no. 124 (published January 2008). Retrieved May 22, 2017.
  3. ^ Page Module:Citation/CS1/styles.css has no content.Brad Cook. "Test of I.M. Meen". Allgame. Archived from the original on March 6, 2013. Retrieved May 22, 2017.
  4. ^ Page Module:Citation/CS1/styles.css has no content."Inside YouTube Poop, the nonsensical genre that invented meme culture on the internet". Screenshot. Retrieved 2022-08-28.
  5. ^ Page Module:Citation/CS1/styles.css has no content."Someone's remade the Zelda CD-i games, and they're kind of good now". PCGamesN. 28 November 2020. Retrieved 2022-08-24.
  6. ^ Page Module:Citation/CS1/styles.css has no content.The Zelda CDi Reanimated Collab!, 6 September 2020, retrieved 2022-08-24
  7. ^ Page Module:Citation/CS1/styles.css has no content.Muñoz, José David (2020-09-08). "Los Zelda CD-i se han reanimado de una manera gloriosa gracias a los esfuerzos de varios fans". Hobbyconsolas (in español). Retrieved 2022-08-24.

Lua error in package.lua at line 80: module 'Module:Navbox/configuration' not found. Lua error in package.lua at line 80: module 'Module:Navbox/configuration' not found. Lua error in package.lua at line 80: module 'Module:Navbox/configuration' not found.


Template:Asbox Template:Asbox