Armor Attack

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Armor Attack
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Rock-Ola arcade machine
DeveloperTemplate:Pluralize from textCinematronics
PublisherTemplate:Pluralize from textCinematronics
Rock-Ola
Sega (Japan)
DirectorTemplate:Pluralize from textTemplate:If first display both
ProducerTemplate:Pluralize from textTemplate:If first display both
DesignerTemplate:Pluralize from textTim Skelly[1]
ProgrammerTemplate:Pluralize from textTemplate:If first display both
ArtistTemplate:Pluralize from textTemplate:If first display both
WriterTemplate:Pluralize from textTemplate:If first display both
ComposerTemplate:Pluralize from textTemplate:If first display both
SeriesTemplate:If first display both
EngineTemplate:If first display both
PlatformTemplate:Pluralize from textArcade, Vectrex
ReleaseArcadeScript error: No such module "Video game release". Vectrex
October 1982[2]
GenreTemplate:Pluralize from textMultidirectional shooter
ModeTemplate:Pluralize from textSingle-player, multiplayer
Arcade systemTemplate:If first display both
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Armor Attack is a multidirectional shooter designed by Tim Skelly[1] and released as an arcade video game by Cinematronics in 1981. It was licensed to Sega for release in Japan and also to Rock-Ola. The vector graphics of Armor Attack present combat between the player's jeep and enemy vehicles in an overhead, maze-like view of a town. The buildings are not drawn in the game, but are an overlay that sits on top of the monitor.[3] The overlay also tints the vectors green.

Armor Attack was released for the Vectrex in 1982.[4]

Gameplay

File:Armor Attack.png
The visuals are stark without the monitor overlay.

One button rotates the jeep clockwise, while a second button rotates counterclockwise. A third button simulates the gas pedal and moves the jeep forward. A fourth button is used for firing a rocket launcher that shoots straight ahead. The player can have two rockets in the air at a time.

Tanks periodically spawn from different locations on the edge of the screen and drive towards the player. The tanks always travel along horizontal or vertical lines, unlike the freely moving jeep. Tank turrets move to track the player, allowing them to shoot in any direction. Tanks normally take two hits to kill, and the player can have only two rockets on the screen at a time. The helicopter spawns from any point, and approaches the player in looping paths flying over the jeep and periodically firing. If hit, the helicopter spirals in. Destroying the helicopter rewards the player with an extra life.

The player can be killed by being shot by either the tanks or helicopter, or by colliding with the tanks. In two-player mode, the players can not kill each other. Gameplay periodically speeds up to increase the difficulty.

Reception

David H. Ahl of Creative Computing Video & Arcade Games praised the "amazing realism" of the enemy helicopter in the Vectrex version.[5]

References

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  1. ^ a b Page Module:Citation/CS1/styles.css has no content.Hague, James. "The Giant List of Classic Game Programmers".
  2. ^ Page Module:Citation/CS1/styles.css has no content."GCE Vectrex game release dates". Atari Archive.
  3. ^ Page Module:Citation/CS1/styles.css has no content."Armor Attack". Outerworld Arcade. Archived from the original on 2015-12-31.
  4. ^ Page Module:Citation/CS1/styles.css has no content.Foot, Daniel. "Armor Attack". Vectrex World. Archived from the original on 2019-05-15. Retrieved 2015-11-22.
  5. ^ Page Module:Citation/CS1/styles.css has no content.Ahl, David H. (Spring 1983). "The Vectrex Arcade System". Creative Computing Video & Arcade Games. p. 56.