Astro Blaster

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Astro Blaster
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North American arcade flyer
DeveloperTemplate:Pluralize from textGremlin/Sega[1]
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DirectorTemplate:Pluralize from textTemplate:If first display both
ProducerTemplate:Pluralize from textTemplate:If first display both
DesignerTemplate:Pluralize from textGary Shannon
Barbara Michalec
ProgrammerTemplate:Pluralize from textGary Shannon
Barbara Michalec
ArtistTemplate:Pluralize from textTemplate:If first display both
WriterTemplate:Pluralize from textTemplate:If first display both
ComposerTemplate:Pluralize from textTemplate:If first display both
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EngineTemplate:If first display both
PlatformTemplate:Pluralize from textArcade
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GenreTemplate:Pluralize from textFixed shooter
ModeTemplate:Pluralize from textSingle-player, multiplayer
Arcade systemSega G80
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Astro Blaster is a 1981 fixed shooter video game developed and published by Gremlin/Sega for arcades; in Japan, it was released by Gremlin's parent company Sega. It was designed and programmed by Gary Shannon and Barbara Michalec.[2] The game uses speech synthesis and during attract mode a voice says "Fighter pilots needed in sector wars...play Astro Blaster!" It is the first video game to have a copyright registered in Japan.[1]

Gameplay

File:ARC Astro Blaster.png
In sector 1 with the fuel gauge almost full

The player controls a ship which can fire and move left or right. The player must continuously monitor the onscreen temperature and fuel gauges. If the ship's laser overheats, it is disabled until it cools; and if fuel is depleted, the game ends regardless of how many lives the player has left. The player must battle through waves of enemies, which attack with varied formations and flight patterns. When a wave is destroyed, a new one appears. The Warp function is usable once per sector or life, temporarily slowing all enemy vessels and making them easier to shoot.

At the end of each sector, the player flies through an asteroid belt and can get extra fuel by shooting fireballs. Then the mother ship is met, where the player docks and refuels for the next sector.

The player is rewarded for completing each of 25 undisclosed tasks or "secret bonuses", such as shooting all enemies in a specific order or shooting all enemies without missing.[3]

Reception

In his 1981 book How to Master the Video Games, Tom Hirschfeld stated that Astro Blaster challenges players with 29 different attacks across six sectors, with each sector becoming progressively more difficult.[4]

Legacy

The 1981 Apple II game Threshold was inspired by seeing an Astro Blaster machine.[5]

An Astro Blaster cabinet can be seen in Shenmue.

Astro Blaster is one of five unlockable games in the PlayStation Portable version of Sega Genesis Collection.

The current world record high score was set in 1982 and is held by Gus Pappas with 299,100 points.[6]

References

  1. ^ a b Page Module:Citation/CS1/styles.css has no content."Overseas Readers Column - Japan's First Video Copyright Registered". Game Machine (in 日本語). No. 175. Amusement Press, Inc. October 15, 1981. p. 42.
  2. ^ Page Module:Citation/CS1/styles.css has no content.Hague, James. "The Giant List of Classic Game Programmers".
  3. ^ Page Module:Citation/CS1/styles.css has no content."Astro Blaster arcade video game by SEGA". Arcade History.
  4. ^ Page Module:Citation/CS1/styles.css has no content.Hirschfeld, Tom (1981). How to Master the Video Games. Toronto, New York, London, Sydney: Bantam Books. pp. 8–12. ISBN 0553201646. p. 9: a. ASTRO BLASTER challenges the player with an amazing 29 different attacks, distributed through six sectors. Each succeeding sector has more difficult attacks, and more of them.
  5. ^ Page Module:Citation/CS1/styles.css has no content.Hague, James (March 1997). "Warren Schwader". Halcyon Days: Interviews with Classic Computer and Video Game Programmers. Dadgum Games. Retrieved 15 September 2025.
  6. ^ Page Module:Citation/CS1/styles.css has no content."Twin Galaxies' Astro Blaster High Score Rankings". Archived from the original on December 17, 2007. Retrieved December 27, 2009.