Astroball

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Astroball
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DeveloperTemplate:Pluralize from textBalor Knight
PublisherTemplate:Pluralize from textRevelation
DirectorTemplate:Pluralize from textTemplate:If first display both
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PlatformTemplate:Pluralize from textZX Spectrum, SAM Coupé
Release1992
GenreTemplate:Pluralize from textPlatform
ModeTemplate:Pluralize from textSingle-player
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Astroball is a platform game for the ZX Spectrum and SAM Coupé, written by Balor Knight and published by Revelation.

A sequel, Turbulence, set on a rotating sphere, was released for the Spectrum in 1993.

Gameplay

The player controls a bouncing ball and collects coins from each level before proceeding to a level's exit. Small spikes, named Deathstars, are to be avoided, as any collision results in a life being lost. The game also features "blinking" platforms, which can only be used for bouncing when visible, requiring careful timing from the player.

Various power-ups can be collected, including extra time, temporary invulnerability, and a slow motion mode. The main power-up item will cycle between the various power-ups available, and its sprite updates accordingly. Most levels require the player to determine the appropriate power-ups to be collected to progress through the level.

Reception

Your Sinclair gave Astroball a rating of 90, calling the game "sheer, unadulterated fun".[1]

References

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  1. ^ Page Module:Citation/CS1/styles.css has no content."Astroball". Your Sinclair. United Kingdom. June 1992. p. 19.


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