Awkward Moment

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File:Awkward Moment game image.jpg
Awkward Moment game components

Awkward Moment is a playing-card party game. It was developed by the Tiltfactor Lab as part of a National Science Foundation-funded project called “Transforming Science, Technology, Engineering, and Math (STEM) For Women and Girls: Reworking Stereotypes & Bias.”[1][2] It is a 20-minute game for middle and high school students (ages 12 and up) that places players in socially awkward circumstances. The game won Meaningful Play's Best Non-Digital Game Award in 2012.[3]

Gameplay

Players take turns assuming the role of the Decider. The Decider reveals a Moment Card that describes a humorous, embarrassing, or stressful situation for the group and a Decider Card that provides a guideline for choosing a winning Reaction. Players submit a Reaction Card from their hand face down, and the Decider selects the Reaction Card that they think is the best response to the Moment, given the Decider Card's rule.[4]

Research

The gameplay of Awkward Moment encourages players to consider other's viewpoints and assess their own biases.[5] Data suggests that Awkward Moment strengthens associations between women and STEM and reduces people's trained biases.[6][7]

References

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  1. ^ Page Module:Citation/CS1/styles.css has no content."Tiltfactor "Pox," "Buffalo," and "Awkward Moment"". Different Games Conference. Archived from the original on 2013-11-09.
  2. ^ Page Module:Citation/CS1/styles.css has no content.Barber, Bonnie. "Professor Mary Flanagan Participates in White House Consortium". Dartmouth Now. Archived from the original on 4 September 2013. Retrieved 17 September 2013.
  3. ^ Page Module:Citation/CS1/styles.css has no content."2012 Meaningful Play Awards".
  4. ^ Page Module:Citation/CS1/styles.css has no content.Kalajian Jr., Robert. "Toy Fair 2013-Tiltfactor". Purple Pawn. Retrieved 12 October 2013.
  5. ^ Page Module:Citation/CS1/styles.css has no content.Dixon, Drew. "Bit Creature blog post". Retrieved 12 October 2013.
  6. ^ Page Module:Citation/CS1/styles.css has no content.Alexander, Leigh. "How can games contain and convey values?". Gamasutra. Retrieved 16 August 2013.
  7. ^ Page Module:Citation/CS1/styles.css has no content."Creating Values from Play - Tiltfactor". Classroom Aid. Retrieved 17 September 2013.