Axelay
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| Axelay | |
|---|---|
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| DeveloperTemplate:Pluralize from text | Konami |
| PublisherTemplate:Pluralize from text | Konami |
| DirectorTemplate:Pluralize from text | Template:If first display both |
| ProducerTemplate:Pluralize from text | Kazumi Kitaue |
| DesignerTemplate:Pluralize from text | Noritoshi Kodama |
| ProgrammerTemplate:Pluralize from text | Hideo Ueda |
| ArtistTemplate:Pluralize from text | Kazuhiro Namba |
| WriterTemplate:Pluralize from text | Template:If first display both |
| ComposerTemplate:Pluralize from text | Taro Kudo |
| Series | Template:If first display both |
| Engine | Template:If first display both |
| PlatformTemplate:Pluralize from text | Super NES |
| Release | Script error: No such module "Video game release". |
| GenreTemplate:Pluralize from text | Scrolling shooter |
| ModeTemplate:Pluralize from text | Single-player |
| Arcade system | Template:If first display both |
| Template:Edit on Wikidata | |
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Script error: No such module "Nihongo". is a 1992 scrolling shooter developed and published by Konami for the Super Nintendo Entertainment System. Set in the fictional solar system Illis where an alien empire known as "Armada of Annihilation" invades its planets including the Earth-like Corliss (Mother), players take control of the titular D117B space fighter craft as a last resort to stop the alien invasion by recovering its lost weaponry. The gameplay mainly consist of both vertical-scrolling and horizontal-scrolling stages in the same vein as Konami's own Life Force, with players choosing three different weapon-types that increase in number as they progress through the game.
Headed by Super Castlevania IV producer Kazumi Kitaue, Axelay was developed by most of the same team that would later go on to form Treasure, the creators of Gunstar Heroes. It is regarded by publications as a classic of the shoot 'em up genre, garnering praise for its visuals, music and an advanced selection of weapons available at the time.
The game has since been re-released through download services for Nintendo consoles. A sequel, Axelay 2, was planned but never materialized.
Gameplay
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Bottom: Horizontal gameplay
Axelay is a scrolling shooter similar to Konami's own Life Force where players take control of the D117B space fighter craft as a last resort to stop the Armada of Annihilation by recovering its lost weaponry through six stages, each with a boss at the end that must be fought before progressing any further. The gameplay varies quite a bit from that of traditional 2D scrolling shooters.[1][2][3] Rather than collecting weapon power-up items from defeated enemies in order to obtain more advanced weapons, players earns new weapons as they advance in the game instead.[1][2][3] There are three weapon types with which the fighter is outfitted at the start of a stage: a standard weapon, a special weapon and a bomb or missile.[1][3] Players may freely switch between each of these weapon types during a level.[1][3] At the end of each level, a new choice of one of these types of weapons is added to the ship's armory and players are given the ability to modify their fighter to suit the needs of the next level.[1][3] Examples of weapons include multiple-way shot, vulkan cannon, and spread bombs.[2] Similar to Life Force, levels transition between vertical and horizontal scrolling layouts, forcing the player to select weapons that will be most effective for each level.
Each selectable weapon in Axelay also operate like shields.[2] The game eschews the standard one-hit-kill model prevalent in space shooters, instead simply disabling the currently selected weapon and reducing the player to a weak default version of that weapon type. Sustaining a second hit while using a weakened weapon will destroy the player's ship. However, directly colliding into an enemy will still destroy the ship instantly. The title uses various visual effects in both the top-down and side-scrolling stages. In the top-down stages, enemies and objects are warped as they come into view to produce a pseudo-3D effect, in addition to parallax scrolling effects.[2][3]
Axelay uses a respawn system where their ship immediately starts at the location they died at. Getting hit by enemy fire or colliding against solid stage obstacles will result in losing a life and once all lives are lost, the game is over though players have the option to continue playing via a limited number of credits.[1] Although there is an ending, the game loops back to the first stage after completing the last stage, with each one increasing the difficulty and enemies fire denser bullet patterns.
Plot
The plot of Axelay varies between regions.[1] The game takes place in the fictional planetary system known as Illis. Once a peaceful system, it was invaded by an alien empire known as the Armada of Annihilation, taking over the planets of the Illis system including the Earth-like Corliss (Mother in the Japanese version). As a last resort against the alien forces, the D117B fighter is sent out to recover its lost weaponry and put a stop to the invasion. Having traversed the cloud covered Cumuluses, the space colony Tralieb, the largely populated Urbanite, the watery Cavern, and Sector 3 Lava Planet, the Axelay D117B fighter makes its way to the fortress of Armada of Annihilation and completes its mission.[1]
Development and release
Axelay was designed by a group of Konami employees that would later go on to found Treasure, the creators of Gunstar Heroes.[4][5] Kazumi "Mr." Kitaue served as producer with Hideo "Dreamer" Ueda, S. Tamate and Kazuhiko "König" Ishida serving as programmers.[5] Tsunenari "Boncharu" Yada and "Furiten" Nagisa Tsuchiya acted as designers with Toshiharu Furukawa and M. "Kagenin Sasaki" Suzuki gave additional support during development, while artist Kazuhiro "PD." Namba created the pixel art.[5] Former Konami Kukeiha Club composer Taro Kudo scored the soundtrack, however the music for the second stage boss ("Cosmic Dance!") was remixed by Masanori "M.C." Adachi and the ending music was composed by Akira "AKI" Souji, though Souji is not credited as such in the game.[5][6][7] Other people also collaborated in its development.[5] Ueda stated that one of the enemies in the last stage previously appeared in other shoot 'em up games by Konami such as Life Force and MX5000, as his then-president at Konami liked the enemy's attack.[8]
Axelay was first released in Japan by Konami on 11 September 1992.[9][10][11] The game was originally intended to be a Japanese exclusive but was given an international release in response to numerous letters from consumers and critics.[12] Later in that month it was released in North America and the following year in Europe.[13][14] The North American cover art was illustrated by Tom Dubois.[15] The soundtrack was released on a single 22-song disc published by King Records on 21 October 1992, while the tracks "Unkai" and "Colony" were included on the Konami All Stars 1993 and the Perfect Selection Konami Shooting Battle II compilation discs respectively.[6][7][16][17] The title was re-released on the Wii's Virtual Console service in Australia and North America in 2007 and later in Japan in 2008.[18][19] It has since been re-released for the Wii U's eShop service across all regions in 2015.[20]
Reception
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According to Famitsu, Axelay sold 2,482 copies in its first week on the market and 4,625 copies during its lifetime in Japan.[21] The Japanese publication Micom BASIC Magazine ranked the game fourteenth in popularity in its December 1992 issue, and it received a 22.79/30 score in a 1993 readers' poll conducted by Super Famicom Magazine, ranking among Super Famicom titles at the number 50 spot.[22][23] Its visual effects combined with what was then seen as an advanced selection of weapons available, as well as the music score, made Axelay into a popular shooter for the SNES.[24] The game received generally favorable reception from critics, holding a rating of 81.14% based on seven reviews according to review aggregator GameRankings. GameProTemplate:'s Dr. Dave praised the game's inventive weapons, range of challenge for players of differing abilities, and the fact that the player starts the game already with three fully charged weapons.[25] Nintendo Power praised the game's graphics but noted that its head-on perspective takes time getting used to.[26]
Accolades
Axelay is considered by some publications as a classic of its genre. Super Play listed it number 36 on its list of the top 100 SNES games of all time in 1996.[27] The following year, it was listed as number 91 on Electronic Gaming Monthly's 100 best games of all time in their 100th issue, which cited its Mode 7 effects, the boss visuals, and the strategy involved in choosing the weapons loadout before each level.[28] The website ScrewAttack called it the #6 best 2D shooter.[29] Nintendo Power magazine later called it the #18 best game on the SNES.[30] Axelay was included as one of the titles in the 2010 book 1001 Video Games You Must Play Before You Die.[31] In 1995, Total! ranked Axelay 88th on their "Top 100 SNES Games."[32] IGN rated Axelay 55th in its Top 100 SNES Games. They praised the game calling it "A visual stunner on the SNES" and felt that the unique application of the Mode 7 made Axelay feel like two games in one.[33]
Retrospective reviews
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Retrospective reviewers praised the game as well.[34] Both IGN and GameSpot gave the Virtual Console re-release of Axelay a 7.5 out of 10.[18][35] Nintendo Life gave the game a score of 80 out of 100.[19]
Legacy
After finishing Axelay two times consecutively on the highest difficulty level, a message promising Axelay 2 appeared but the planned sequel never materialized due to low sales of the first game.[2][28] The Axelay D117B fighter makes an appearance in Konami's Airforce Delta Strike as an unlockable aircraft.[36]
Notes
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References
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- ^ a b c d e f g h Axelay instruction booklet (Super Nintendo Entertainment System, US)
- ^ a b c d e f Page Module:Citation/CS1/styles.css has no content.Hoffman, Chris (August 2001). "GRkives - Games In Retrospect: Axelay". Gamers' Republic. No. 36. Millennium Publishing. p. 92.
- ^ a b c d e f Page Module:Citation/CS1/styles.css has no content.Kalata, Kurt (11 September 2017). "Axelay". Hardcore Gaming 101. Archived from the original on 3 July 2019. Retrieved 24 January 2020.
- ^ Page Module:Citation/CS1/styles.css has no content.Kuboki, Kei (October 1993). "An Interview With: Treausre". Micom BASIC Magazine (in 日本語). Vol. 1, no. 11. DieHard Gamers Club. p. 60.
- ^ a b c d e Page Module:Citation/CS1/styles.css has no content.Vo, Alex (7 February 2007). "SF Kosmo: Quantity Over Quality - Axelay". GameSpy. IGN Entertainment. Archived from the original on 16 November 2007. Retrieved 14 November 2007.
- ^ a b Page Module:Citation/CS1/styles.css has no content."Axelay Game Soundtrack". gmronline.com. Game Music Revolution. Archived from the original on 14 November 2006. Retrieved 3 September 2008.
- ^ a b Page Module:Citation/CS1/styles.css has no content."KICA-7606 | AXELAY". vgmdb.net. VGMdb. Archived from the original on 18 July 2020. Retrieved 15 September 2020.
- ^ Salamander Deluxe Pack Plus bonus files (Sega Saturn, JP) (Translation by Shmuplations. Script error: No such module "webarchive".).
- ^ Cite error: The named reference
FamAwas invoked but never defined (see the help page). - ^ Page Module:Citation/CS1/styles.css has no content.Tezuka, Ichiro (July 1992). "Super Soft Hot Information - Super Famicom (スーパーファミコン): SFCの可能性を感じさせるシユーテイング". Micom BASIC Magazine (in 日本語). No. 121. The Dempa Shimbunsha Corporation. p. 236.
- ^ Page Module:Citation/CS1/styles.css has no content.Tezuka, Ichiro (October 1992). "Super Soft Hot Information - Super Famicom (スーパーファミコン): アクスレイ". Micom BASIC Magazine (in 日本語). No. 124. The Dempa Shimbunsha Corporation. p. 244.
- ^ Page Module:Citation/CS1/styles.css has no content."Wizard News - The Inside Scoop on the World of Comics: Konami Hears the Cries of the Consumers". Wizard. No. 17. Wizard Entertainment. January 1993. p. 8.
- ^ Page Module:Citation/CS1/styles.css has no content."Super NES Games" (PDF). Nintendo. Archived (PDF) from the original on 20 September 2008. Retrieved 23 January 2020.
- ^ Page Module:Citation/CS1/styles.css has no content."Axelay". MeriStation (in español). PRISA. 2020. Archived from the original on 5 June 2019. Retrieved 24 January 2020.
- ^ Page Module:Citation/CS1/styles.css has no content.Gidney, Adam. "Tom Dubois artist page". BOX=ART. Dathorn. Archived from the original on 2 August 2016. Retrieved 23 January 2020.
- ^ Page Module:Citation/CS1/styles.css has no content."Konami All Stars 1993". chudahs-corner.com. Chudah's Corner. Archived from the original on 11 March 2012. Retrieved 3 September 2008.
- ^ Page Module:Citation/CS1/styles.css has no content."Perfect Selection Konami Shooting Battle II". chudahs-corner.com. Chudah's Corner. Archived from the original on 11 March 2012. Retrieved 3 September 2008.
- ^ a b Cite error: The named reference
IGNVCawas invoked but never defined (see the help page). - ^ a b Cite error: The named reference
NLifeVCawas invoked but never defined (see the help page). - ^ Cite error: The named reference
USGeSawas invoked but never defined (see the help page). - ^ Page Module:Citation/CS1/styles.css has no content."Game Search". Game Data Library. Archived from the original on 14 June 2025. Retrieved 7 November 2025.
- ^ Page Module:Citation/CS1/styles.css has no content.Tezuka, Ichirō (December 1992). "Super Soft Hot Information: Super Famicom". Micom BASIC Magazine (in 日本語). No. 126. The Dempa Shimbunsha Corporation. pp. 240–242.
- ^ Page Module:Citation/CS1/styles.css has no content.Super Famicom Magazine (1 August 1993). "ゲーム通信簿". 90年11月から'93年6月21日発売までの323本を収録!! スーパーファミコンオールカタログ'93 (special supplement) (in 日本語). Tokuma Shoten. p. 48.
- ^ Page Module:Citation/CS1/styles.css has no content.McFerran, Damien (19 August 2010). "The Ultimate Guide To: Axelay". Retro Gamer. No. 80. Imagine Publishing. pp. 26–31.
- ^ Page Module:Citation/CS1/styles.css has no content.Dr. Dave (August 1992). "Super NES ProReview: Axelay". GamePro. No. 47. IDG. p. 60.
- ^ Cite error: The named reference
NPawas invoked but never defined (see the help page). - ^ Page Module:Citation/CS1/styles.css has no content."The Super Play All-time top 100 SNES games". Super Play. No. 42. Future Publishing. April 1996. p. 36.
- ^ a b Page Module:Citation/CS1/styles.css has no content."100 Best Games of All Time". Electronic Gaming Monthly. No. 100. Ziff Davis. November 1997. p. 106.
- ^ Page Module:Citation/CS1/styles.css has no content.Skistimas, Craig; Hanley, Thomas (11 September 2007). "Top Ten 2-D Shooters". ScrewAttack. ScrewAttack's Top 10. GameTrailers. Archived from the original on 27 March 2012. Retrieved 24 January 2020.
- ^ Page Module:Citation/CS1/styles.css has no content."Feature: Best of the Best - Top 20 Games for Every Nintendo Platform". Nintendo Power. No. 231. Future US. August 2008. pp. 70–78.
- ^ Page Module:Citation/CS1/styles.css has no content.Mott, Tony (2 August 2010). 1001 Video Games You Must Play Before You Die. Quintessence Editions Ltd. ISBN 978-1-74173-076-0.
- ^ Page Module:Citation/CS1/styles.css has no content."Top 100 SNES Games". Total! (43): 48. July 1995. Retrieved 24 February 2022.
- ^ Page Module:Citation/CS1/styles.css has no content.Top 100 SNES Games of All Time - IGN.com, retrieved 24 August 2022
- ^ Page Module:Citation/CS1/styles.css has no content.Marriott, Scott Alan (12 November 2007). "Axelay (Wii) - Overview". AllGame. All Media Network. Archived from the original on 14 November 2014. Retrieved 24 January 2020.
- ^ Cite error: The named reference
GSpotVCawas invoked but never defined (see the help page). - ^ Page Module:Citation/CS1/styles.css has no content.Powell, T. "Guest Starring". GameSpy. IGN Entertainment. Archived from the original on 17 September 2008. Retrieved 16 September 2008.
External links
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