BattleSport

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BattleSport
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DeveloperTemplate:Pluralize from textCyclone Studios
Unexpected Development (PS, SS, Windows)
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PlatformTemplate:Pluralize from textPC, PlayStation, Saturn, 3DO
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GenreTemplate:Pluralize from textSports
ModeTemplate:Pluralize from textSingle-player, multiplayer
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BattleSport is a 1996 futuristic sports video game developed by Cyclone Studios. It was originally published by Studio 3DO (the software division of The 3DO Company) for the 3DO Interactive Multiplayer in 1996.[1] After the 3DO was discontinued BattleSport was published for other systems by Acclaim Entertainment.[2] It was released for Windows and PlayStation, Sega Saturn, and Windows in North America in July 1997, and in Europe on August 1, 1997.[3]

Development

Director Evan Margolin summarized the making of the game: Template:Quote

Near the end of 1996, Studio 3DO stated that a version of BattleSport for the Panasonic M2 was in development.[4]

Reception

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GamePro gave the 3DO version a recommendation. While they said the game is harder than it should be due to slippery controls and an overabundance of powerups to flip through, they felt the strong graphics, audio, and fast-paced gameplay "make this a game worth playing."[5] A reviewer for Next Generation gave the game an even stronger recommendation, praising the unique gameplay concept, exceptionally good polygon graphics by 3DO standards, huge variety of power-up items, and consistently smooth frame rate even in the multiplayer mode, which he was especially enthusiastic about: "As with any split-screen, having your view so vertically limited is distracting, but the sheer fun and excitement of competing in this game against another human player is incredible."[6]

Though the 3DO version failed to reach a mass audience, it sold well enough to turn a profit.[7]

The game was less well-received when it appeared on the PlayStation, with critics praising the huge number of arenas and options[8][9] but railing against the unnecessarily frustrating handling of the vehicles.[8][9] Dan Hsu elaborated in Electronic Gaming Monthly, "It's difficult to catch the ball at any time, unless it's sitting still, or you and it are heading toward each other in a straight line."[8] Commenting on the game's arcade-style simplicity, having little variety or long-term objectives to keep the player engaged, Jeff Kitts stated in GameSpot, "the fact is that there's just no need for a game like this on the PlayStation in 1997."[9]

Sequel

A sequel, BattleSport II, was planned for the Nintendo 64,[10] and PlayStation,[11] but never released.

References

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  1. ^ Page Module:Citation/CS1/styles.css has no content."List of Release Dates for BattleSport". Archived from the original on 2017-12-06. Retrieved 2013-08-14.
  2. ^ Page Module:Citation/CS1/styles.css has no content."Acclaim to Bring 3DO Titles to PSX, Saturn". GamePro. No. 95. IDG. August 1996. p. 17.
  3. ^ BattleSport for PlayStation. GameSpot. Retrieved on July 1, 2009.
  4. ^ Page Module:Citation/CS1/styles.css has no content."M2 Jitters?". Electronic Gaming Monthly. No. 90. Ziff Davis. January 1997. p. 21.
  5. ^ Page Module:Citation/CS1/styles.css has no content."ProReview: BattleSport". GamePro. No. 91. IDG. April 1996. p. 88.
  6. ^ Page Module:Citation/CS1/styles.css has no content."Score!". Next Generation. No. 14. Imagine Media. February 1996. p. 167.
  7. ^ Page Module:Citation/CS1/styles.css has no content."NG Alphas: Cyclone Studios". Next Generation. No. 28. Imagine Media. April 1997. p. 86.
  8. ^ a b c Cite error: The named reference EGM96 was invoked but never defined (see the help page).
  9. ^ a b c Kitts, Jeff (July 29, 1997). BattleSport Review for PlayStation. GameSpot. Retrieved on July 1, 2009.
  10. ^ Page Module:Citation/CS1/styles.css has no content."In Development". Next Generation. No. 29. Imagine Media. May 1997. p. 54.
  11. ^ Page Module:Citation/CS1/styles.css has no content."3DO's PlayStation Lineup". GamePro. No. 107. IDG. August 1997. p. 20.

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