Blue Force

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Blue Force
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DeveloperTemplate:Pluralize from textTsunami Games
PublisherTemplate:Pluralize from textTsunami Games
DirectorTemplate:Pluralize from textTemplate:If first display both
ProducerTemplate:Pluralize from textTemplate:If first display both
DesignerTemplate:Pluralize from textJim Walls
ProgrammerTemplate:Pluralize from textTemplate:If first display both
ArtistTemplate:Pluralize from textTemplate:If first display both
WriterTemplate:Pluralize from textTemplate:If first display both
ComposerTemplate:Pluralize from textKen Allen[1]
SeriesTemplate:If first display both
EngineTsAGE
PlatformTemplate:Pluralize from textMS-DOS
Release1993
GenreTemplate:Pluralize from textAdventure
ModeTemplate:Pluralize from textSingle-player
Arcade systemTemplate:If first display both
Template:Edit on Wikidata

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Blue Force is a 1993 point-and-click adventure game for MS-DOS, developed and published by Tsunami Games. It was designed by Jim Walls, known for creating the Police Quest series, with music composed by Ken Allen. The game follows Jake Ryan, a rookie police officer investigating the unsolved murder of his father while uncovering a gun smuggling ring.

Blue Force received mixed to negative reviews upon release. Computer Gaming World criticized it as weaker than Walls' previous work and in 1996 ranked it the 37th-worst computer game ever made.

Plot

In 1995, Jake Ryan is a rookie police officer. Jake's father was a police officer, which prompted Jake to join the force. Jake's father was killed in the line of duty in 1984 and his case has not yet been solved. While playing the game, Jake uncovers clues to his father's murder.

Jake graduates at the top of his class and joins the Jackson Beach PD, the same force his dad was on. He makes several arrests in connection with a National Guard armory break-in. Just as he is about to tie these crimes in with his father's murder, Jake is in a car accident while riding his police motorcycle. After spending weeks in rehab, his father's old partner offers him a job as his assistant in his private investigation firm, and Jake accepts. Eventually, the two discover a massive gun smuggling ring, tied to three main individuals: a man named Bradford Green, Stuart Cox, the Jackson Beach district attorney, and Nico Dillon, the person who murdered Jake's father. The game ends with Nico being sentenced to receive a lethal injection, Bradford Green being sentenced to 20 years in prison, and Stuart Cox being sentenced to 15 years in prison.

Reception

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Computer Gaming WorldTemplate:'s Charles Ardai in 1993 stated that Blue Force "is simply not as strong as Walls' previous games". He criticized the game world ("prop-up facades"), "abysmal" dialogues, "appalling spelling errors and factual inconsistencies", and slow speed. Ardai concluded that "Walls and Tsunami both have better work in them ... they have nowhere to go but up".[2] PC Format's 1993 review complained about restrictive progression often requiring trial and error and about repetitive bureaucracy. In the conclusion "some good sequences and average graphics" were outweighed by "clicking on the mouse to keep the conversation moving, too many sudden deaths, a storyline that's way too tight, sterile unpopulated settings, characters walking at a snail's pace and no apparent logic in some situations".[3]

In 1996, Computer Gaming World declared Blue Force the 37th-worst computer game ever released.[4]

The game shipped 20,000 units in its first month.[5]

See also

References

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  1. ^ Page Module:Citation/CS1/styles.css has no content."Tsunami - the Definitive Digital Soundtrack Collection, by Ken Allen".
  2. ^ Page Module:Citation/CS1/styles.css has no content.Ardai, Charles (November 1993). "Unnecessary Force". Computer Gaming World. pp. 52, 54. Retrieved 28 March 2016.
  3. ^ Page Module:Citation/CS1/styles.css has no content."Blue Force". PC Format. September 1993.
  4. ^ Page Module:Citation/CS1/styles.css has no content.Staff (November 1996). "150 Best (and 50 Worst) Games of All Time". Computer Gaming World. No. 148. pp. 63–65, 68, 72, 74, 76, 78, 80, 84, 88, 90, 94, 98.
  5. ^ Page Module:Citation/CS1/styles.css has no content."Game pulls player into action". The Fresno Bee. 18 October 1993. p. 34. Retrieved 26 January 2025 – via Newspapers.com.

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