Bomberman

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Bomberman
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Bomberman logo
GenreTemplate:Pluralize from textPuzzle, maze, action, party
DeveloperTemplate:Pluralize from text
PublisherTemplate:Pluralize from text
CreatorTemplate:Pluralize from textPage Template:Plainlist/styles.css has no content.
  • Yuji Tanaka
  • Toshiyuki Sasagawa
  • Shinichi Nakamoto
ArtistTemplate:Pluralize from textPage Template:Plainlist/styles.css has no content.
  • Shoji Mizuno
  • Naoto Yoshimi
  • Kozue Narai (Kozue Satoh)
ComposerTemplate:Pluralize from textPage Template:Plainlist/styles.css has no content.
First releaseBomb-Man
July 1983
Latest releaseSuper Bomberman Collection
February 5, 2026

Script error: No such module "Nihongo". is a video game franchise created by Yuji Tanaka, Toshiyuki Sasagawa, and Shinichi Nakamoto while at Hudson Soft. The franchise is owned by Konami following its acquisition of Hudson Soft in 2011.[1]

The franchise began with the game Script error: No such module "Nihongo". which was released in Japan on July 1983 and internationally in 1984. As of 2026, the most recent installment is Super Bomberman Collection.

Games

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The first installment in the franchise, Bomb-Man, was originally developed for the Sharp X1 by programmer Yuji Tanaka while working at Hudson Soft.[2]Template:R/superscript Gameplay involves traversing a maze to defeat balloon-shaped enemies using time bombs.[3] After being ported to more platforms, including the PC-88, the game was released in Japan on July 1983.[4]Template:R/superscript The game was released internationally the following year with the name Eric And The Floaters; the international name was chosen to avoid any controversy in using the word "bomb".[2]Template:R/superscript

Template:Video game timeline

Anime

Gameplay

Most games in the Bomberman franchise largely revolve around two modes of play; single player campaigns where the player must defeat enemies and reach an exit to progress through levels, and multiplayer modes where players must attempt to eliminate each other and be the last one standing. Gameplay involves strategically placing down bombs, which explode in multiple directions after a certain amount of time, in order to destroy obstacles and kill enemies and other players. The player can pick up various power-ups, giving them benefits such as larger explosions or the ability to place more bombs down at a time. The player is killed if they touch an enemy or get caught up in a bomb's explosion, including their own, requiring players to be cautious of their own bomb placement. In addition to the main maze-based Bomberman games, some spin-off titles involve adventure, platformer, puzzle, and kart racing gameplay.

See also

Notes

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References

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  1. ^ Page Module:Citation/CS1/styles.css has no content.Gamespot Staff (January 20, 2011). "Konami Acquiring Hudson". GameSpot. Fandom, Inc. Archived from the original on June 30, 2023. Retrieved May 15, 2026.
  2. ^ a b Page Module:Citation/CS1/styles.css has no content.Bevan, Mike; Burton, Richard; Crookes, David; et al. (August 13, 2009). Jones, Darran (ed.). "The Complete History of Bomberman". Retro Gamer. No. 67. Imagine Publishing. pp. 27–34. ISSN 1742-3155.
  3. ^ Page Module:Citation/CS1/styles.css has no content.Barbato, Steven (March 6, 2022). Kalata, Kurt (ed.). "Bomberman Series Introduction / Bomberman (1983)". HG101. Archived from the original on January 19, 2026. Retrieved May 15, 2026.
  4. ^ Page Module:Citation/CS1/styles.css has no content.Bevan, Mike; Burton, Richard; Campbell, Stuart; et al. (July 16, 2009). Jones, Darran (ed.). "Hudson Soft – Part 1". Retro Gamer. No. 66. Imagine Publishing. pp. 68–73. ISSN 1742-3155.

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