Brain Lord
Template:More footnotes Template:Short description
Template:Short descriptionPage Module:Infobox/styles.css has no content.Page Template:Infobox video game/styles.css has no content.
| Brain Lord | |
|---|---|
| Lua error in package.lua at line 80: module 'Module:InfoboxImage/data' not found. North American box art | |
| DeveloperTemplate:Pluralize from text | Produce! |
| PublisherTemplate:Pluralize from text | Enix |
| DirectorTemplate:Pluralize from text | Template:If first display both |
| ProducerTemplate:Pluralize from text | Template:If first display both |
| DesignerTemplate:Pluralize from text | Template:If first display both |
| ProgrammerTemplate:Pluralize from text | Template:If first display both |
| ArtistTemplate:Pluralize from text | Sachiko Kamimura |
| WriterTemplate:Pluralize from text | Template:If first display both |
| ComposerTemplate:Pluralize from text | Masanao Akahori |
| Series | Template:If first display both |
| Engine | Template:If first display both |
| PlatformTemplate:Pluralize from text | Super NES |
| Release | Script error: No such module "Video game release". |
| GenreTemplate:Pluralize from text | Action role-playing |
| ModeTemplate:Pluralize from text | Single-player |
| Arcade system | Template:If first display both |
| Template:Edit on Wikidata | |
Script error: No such module "Check for conflicting parameters".
Script error: No such module "Nihongo". is an action role-playing video game developed by Produce! and published by Enix for the Super NES. It was only released in Japan and North America.
Gameplay
Most of the game takes place in dungeons, with a heavy emphasis on puzzles.
The player takes on the role of a young adventurer who can have up to two jades, creatures that perform tasks such as healing or long range attacks, following the player character at one time. There are five dungeons in the game: The Tower of Light, Ancient Ruins, the Ice Castle, Droog Volcano, and Platinum. The player starts out in the town of Arcs; there is only one other town, Toronto. In Toronto there is a battle arena in which the player can fight for money. The player can also bet on other competitors.
The video game features several kinds of weapons including bows, boomerangs, swords, axes, and flails. Defeated enemies yield gold. Throughout the game the player can acquire better armor and weapons to increase his defensive and offensive capabilities, similar to The Legend of Zelda series.
The jades that accompany the protagonist can level up by picking up blue 'XP' orbs that are dropped randomly by defeated enemies.
Plot
Remeer's father, the last of the dragon warriors, was sent on a quest to find the last of the dragons terrorizing the village. His father never returned.
Years later Remeer sets out on his own journey to find out what happened to his father. Remeer is joined by his four friends: Kashian (a bounty hunter), Barness (a spiritual guru), Rein (a warrior), and Ferris (a witch). Each help him as he makes his way through the five dungeons in the land.
Remeer (or its equivalent 'Lemele') is used for prominent characters in two more video games developed by Produce! and published by Enix, The 7th Saga and Mystic Ark.[citation needed]
Reception
Lua error in package.lua at line 80: module 'Module:Video game wikidata' not found.
Page Module:Message box/ambox.css has no content.
This section needs expansion. You can help by Template:Protected page maintenance message. (November 2025) |
Brain Lord garnered generally favorable reviews from critics.[1][2] Reviewers in Weekly Famicom Tsūshin had two reviewers comment that the game was similar to the PC game Brandish and another saying it reminded them of Soul Blazer. Hamamura Tsūshin complimented the game saying it was willingness to break free from the mold of established RPGs. Two reviewers complimented the amount of puzzles making it appealing. Another said the game grew plodding as it went on which ruined the more action-oriented parts of the game. The fourth reviewer said that as it was continuous action sequences followed by difficult puzzles, the game did not give the player much room to breathe.[3]
The reviewers of Electronic Gaming Monthly said Brain Lord was "more standard fare" from Enix. While complimenting that it strikes a nice balance between the action and RPG elements, and the "atmospheric" music, they found the story plodding and only containing average graphics.[4]
In a retrospective review, Game Informer complimented the games logic puzzles, calling them "good ones, not just stupid two-step switch puzzles." They described the graphics to be sub-par, even for the time of its release and that it had the "nasty tendency to make you replay long portions if you die."[5]
References
Page Template:Reflist/styles.css has no content.
- ^ Page Module:Citation/CS1/styles.css has no content.Neves, Lawrence (October 1994). "Role-Player's Realm: Brainlord". GamePro. No. 63. IDG. pp. 118–119.
- ^ Page Module:Citation/CS1/styles.css has no content."Brain Lord; Now Playing: Brain Lord". Nintendo Power. Vol. 65. Nintendo of America. October 1994. pp. 72–77, 104, 107.
- ^ Cite error: The named reference
FamBLwas invoked but never defined (see the help page). - ^ Cite error: The named reference
EGMblwas invoked but never defined (see the help page). - ^ Cite error: The named reference
GIblwas invoked but never defined (see the help page).