Break Dance

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Break Dance
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European cover art
DeveloperTemplate:Pluralize from textBeck-Tech[1][2]
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ProducerTemplate:Pluralize from textTemplate:If first display both
DesignerTemplate:Pluralize from textStephen Beck
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PlatformTemplate:Pluralize from textCommodore 64[3]
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GenreTemplate:Pluralize from textSports
ModeTemplate:Pluralize from textSingle-player[4]
Multiplayer[4]
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Break Dance (also known as Breakdance) is a 1984 rhythm game developed by Beck-Tech and published by Epyx in North America and Europe for the Commodore 64. The game relies on players making dancing moves that resemble the classic game Simon Says.[3] The game capitalized on early 1980s-era b-boying, which was a popular trend in American culture.[5] The game was inspired by the films Flashdance and Beat Street.[6]

Gameplay

A computer character performs a pattern of five break dancing moves that must be copied by the player. One new move is added to every round, making the game more complicated as the player progresses through each stage.[3]

Reception

Ahoy! stated of the Commodore 64 version that Becktech had "thoroughly analyzed the subject to create an authentic action-simulation", with the Rocket Crew level being the best.[7]

See also

References

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  1. ^ Page Module:Citation/CS1/styles.css has no content."Additional game release information". GameFAQs. Retrieved 2011-03-25.
  2. ^ Page Module:Citation/CS1/styles.css has no content."Developer information". Allgame. Retrieved 2011-03-26.
  3. ^ a b c Page Module:Citation/CS1/styles.css has no content."Platform information". MobyGames. Archived from the original on 2010-09-05. Retrieved 2011-03-26.
  4. ^ a b Page Module:Citation/CS1/styles.css has no content."Stadium 64 - Manuals Archives". Stadium 64. Archived from the original on 2011-08-26. Retrieved 2011-03-25.
  5. ^ Page Module:Citation/CS1/styles.css has no content."Developer information". In the 80s. Retrieved 2011-03-26.
  6. ^ Page Module:Citation/CS1/styles.css has no content.Onosko, Tim (1985). Steve Beck: Renaissance Man of the Future. Commodore Microcomputers.
  7. ^ Page Module:Citation/CS1/styles.css has no content.Kunkel, Bill; Katz, Arnie (April 1986). "Think Fast! Action-Strategy Games for the Commodore 64". Ahoy!. pp. 41–45. Retrieved 2024-09-04.