Bug!
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Bug! is a 1995 platform game developed by Realtime Associates and published by Sega for the Sega Saturn. It was also ported to Windows 3.1x and Windows 95 in 1996 by Beam Software. The game is one of the earliest examples of 3D platforming, as well as one of the first platform games released on the Saturn. Character movement is restricted to a track, unlike many games in the genre that allow for unrestricted movement in all directions.
The game centers around Bug, a green bug – and Hollywood actor – who hopes to gain fame by defeating the villainous Queen Cadavra. The game was developed with the titular character being considered a possible mascot for the Saturn. Although Bug! failed to capture consumers' attention, it received positive reviews upon its release, with praise for its graphics and visual effects and criticism for its music and voice acting. It was followed by the sequel Bug Too! in 1996.
Gameplay
Bug! is a 3D platform game which revolves around the player safely progressing through various levels. The game is set on "Bug Island" and consists of six worlds made up of three levels each, with each last level culminating in a mandatory boss fight.Lua error in package.lua at line 80: module 'Module:Footnotes/anchor_id_list' not found. Enemies come in the form of insects, mollusks, reptiles, amphibians, and arachnids. Enemies are defeated by jumping on them, as well as utilizing power-ups which include damage dealing spittle and electrical strikes. Each level ends when the player jumps on a "Bug Stop", which will then make the player proceed to the next level.[1]Lua error in package.lua at line 80: module 'Module:Footnotes/anchor_id_list' not found.Lua error in package.lua at line 80: module 'Module:Footnotes/anchor_id_list' not found. Every level contains collectable items: 1-UPs supply the player with an extra life, collecting a heart will restore one hit point to the player whereas Bug Juice will fully replenish it, and a coin will allow the player to take part in a bonus round whereby they are given the chance to win more lives.Lua error in package.lua at line 80: module 'Module:Footnotes/anchor_id_list' not found.Lua error in package.lua at line 80: module 'Module:Footnotes/anchor_id_list' not found. If the player runs out of Bug Juice, they lose a life. The game will end once the player runs out of continues.Lua error in package.lua at line 80: module 'Module:Footnotes/anchor_id_list' not found.
Collectable items in the form of blue crystals are found scattered throughout the game's levels. If the player collects 100 of them, they will earn an extra life along with a dragonfly icon, in which three icons are needed for the player to take part in a special bonus round involving a dragonfly ring chase.Lua error in package.lua at line 80: module 'Module:Footnotes/anchor_id_list' not found. In addition, the player can collect power ups which will enable them to defeat enemies instantly. These come in the form of "spit" and "zap" attacks; the former allows Bug to fire missiles made out of saliva, and the latter unleashes a bolt of electricity.Lua error in package.lua at line 80: module 'Module:Footnotes/anchor_id_list' not found.Lua error in package.lua at line 80: module 'Module:Footnotes/anchor_id_list' not found. The levels featured in Bug! are linear – the player may only move in four directions despite the game appearing in full 3D.[2] In addition to walking on a grid axis, the player-character can also walk up walls and upside down.Lua error in package.lua at line 80: module 'Module:Footnotes/anchor_id_list' not found.
Plot
The game's plot centers around the titular character, Bug, who is a Hollywood actor hoping to make his "biggest break". Bug decides to sign up for the lead role in an upcoming action film, in which his family - composed of his pet, Maggot Dog, his younger brother, his girlfriend, his mother and his father - is captured by the villainous spider Queen Cadavra and must set out to rescue them.Lua error in package.lua at line 80: module 'Module:Footnotes/anchor_id_list' not found.
After traversing through insect infested grasslands, a reptile ruled dessert, a dangerous swamp, the bottom of the sea, a frozen tundra wasteland, and a volcanic mountain; he rescues his family one by one, defeating those Queen Cadarva left to hold them before facing the spider queen herself. Despite it being part of a movie, Cadarva was an actual villain who was aiming to take Bug out for real, even bringing in real monsters to aid her (a cybernetically-enhanced snail, a giant reptile, a deadly sea snake, a monstrous octopus, and an abominable snow-bug). After a fierce fight, Bug manages to defeat her by pushing her into the volcano (revealed to be real) which destroys her. Afterwards, a movie is made of the events (with no one knowing that what happened on it was real) as Bug and his family attend its premier.
Development and release
Sega of America contracted Realtime Associates to create a Sonic the Hedgehog game for the Sega Saturn's North American launch. When Sega of Japan rejected the use of Sonic, the Bug character, originally from a shelved Sega Genesis game, was chosen instead.[3] Bug! was conceptualized as one of three candidates for mascots for Sega's upcoming Sega Saturn console in 1994. The other candidates were 2.5D platformers Clockwork Knight (which came out shortly before Bug! at the Saturn's North American launch[4]) and Astal, which was released later in 1995.[2] Realtime Associates developed the game using Silicon Graphics workstations, which were then used to pre-render the game's characters and then convert them into sprites – in similar vein to the process used in Donkey Kong Country.[2] According to producer Steve Apour: "Once we were working on Bug!, we'd meet twice a week to talk about gameplay, just to plow through it and decide what the system could do. Some ideas we weren't able to include, such as the 'wait animation' where Bug was going to leap up and come down right in your face."[5]
Bug! was one of the earliest examples of a 3D platforming game. It was also the first platform game to be released on the Saturn in Europe.Lua error in package.lua at line 80: module 'Module:Footnotes/anchor_id_list' not found. By the end of 1995, 150,000 copies of Bug! had been sold in the United States, making it the second most popular Saturn game behind Daytona USA. In Europe, "BUG!" was the number one CD game for all platforms (including PC) for two straight weeks.[6] According to Sega, discussions were underway for an animated TV series,Lua error in package.lua at line 80: module 'Module:Footnotes/anchor_id_list' not found. though this never materialized. Alliance Communications and animation studio Mainframe Entertainment planned to produce 13 half-hour time slot episodes for the TV series, each of which would consist of three standalone comedic shorts.[7][8] A sequel, Bug Too!, was released for the Saturn in 1996.[9]
Reception
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Bug! received positive reviews upon release. The Saturn version holds an average score of 84 percent at GameRankings, based on an aggregate of two reviews,[10] whereas the PC version has an average score of 55%, based on an aggregate of two reviews.[11]
The 3D graphics were praised by critics. The four reviewers of Electronic Gaming Monthly all called them impressive, with Sushi-X elaborating that "The cute, high-tech graphics really show off what the Saturn can do."[12] Andy McNamara from Game Informer thought that the game's visuals were its strongest feature, stating that the "amazing" graphics were "perhaps the best part of Bug!". In the same review, Paul Anderson commended the game's pre-rendered bosses and SGI cutscenes.[13] Lee Nutter from the Sega Saturn Magazine felt disappointed that the game was not in true 3D, although he declared that it was a "really smooth and visually stunning" game.Lua error in package.lua at line 80: module 'Module:Footnotes/anchor_id_list' not found. Mike Weigand from GamePro praised the game's large and visually detailed levels, whilst asserting the graphics were "excellent".Lua error in package.lua at line 80: module 'Module:Footnotes/anchor_id_list' not found. A reviewer from Entertainment Weekly described Bug! as a showcase for the Saturn's "dazzling 3D-style graphics".[14]
Mark Reed of Maximum thought that the game was graphically a "mixed bag", praising the well-defined sprites and animations whilst criticising the backdrops, writing that they looked "often too blocky" and repetitive, although he admitted that it improved in later levels.Lua error in package.lua at line 80: module 'Module:Footnotes/anchor_id_list' not found. Neil West from the Next Generation Magazine thought the graphics were "solid", despite recognising that the game was mostly a direct transition from a 2D format into 3D.Lua error in package.lua at line 80: module 'Module:Footnotes/anchor_id_list' not found. Chris Broesder of AllGame thought that the graphics added to the overall experience of the game, stating that the characters were colorful and of "cartoon quality", although he noted that some textures were "a bit blocky" when zoomed in on.[1] Amalio Gomez of Hobby Consolas praised the sprite renderings and 3D environments as "beautiful", saying that the game took advantage of the Saturn's power and possibilities.Lua error in package.lua at line 80: module 'Module:Footnotes/anchor_id_list' not found.
The game's music and sound effects were praised, although the dialogue was met with criticism. McNamara disliked the voice acting of the Bug character, stating that it was too "Gex-wanta-be".[13] Weigand praised the game's jazz music, vocals, and underscore, although he too disapproved of Bug's annoying and "nasal one-liners".Lua error in package.lua at line 80: module 'Module:Footnotes/anchor_id_list' not found. Reed was disappointed with the audio aspect of the game, opining that Saturn's chipset was not used to its full potential as it produced lacklustre music. In addition, Reed believed that Bug's voice samples were "very unfortunate" and irritating.Lua error in package.lua at line 80: module 'Module:Footnotes/anchor_id_list' not found. Broesder, however, opined that the sounds add to the game's overall experience and was of high quality, although he felt bothered that the voices repeated themselves "over and over again".[1] Gomez praised the sound effects and music, saying that the music was "intense" and the sound effects increased the "realness" of the player's actions.Lua error in package.lua at line 80: module 'Module:Footnotes/anchor_id_list' not found.
Though they said that the levels can be overwhelmingly long, particularly in light of the lack of a save or password feature, the reviewers of Electronic Gaming Monthly were very pleased with the gameplay. Ed Semrad summarized that "Bug! is the type of game that will put the Sega Saturn on top. It controls well and has enough diversity to keep players' interests."[12]
In 1996, GamesMaster ranked the game 58th on their list of the "Top 100 Games of All Time".[15]
Notes
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- ^ Windows version developed by Beam Software.
References
Citations
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allgamewas invoked but never defined (see the help page). - ^ a b c Page Module:Citation/CS1/styles.css has no content.Buchanan, Levi (February 2, 2009). "What Hath Sonic Wrought? Vol. 10". IGN. Ziff Davis. Archived from the original on December 12, 2020. Retrieved November 1, 2016.
- ^ Page Module:Citation/CS1/styles.css has no content.Bug! (Revisited) | Reviewing Every U.S. Saturn Game | Episode 7 of 246. YouTube. PandaMonium Reviews Every U.S. Saturn Game. May 20, 2023. Event occurs at 12:50. Retrieved May 21, 2023.
(David Warhol (Bug! executive producer)) We were supposed to be developing a Sonic the Hedgehog game for Sega of America, so we signed our contracts and we were like 'wow, we're going to do a launch Sonic the Hedgehog title for the Saturn' [...] Sega of Japan heard that Sega of America signed somebody up to do a Sonic game, and they were like, 'no, no, no' [...] We weren't allowed to use Sonic. [...] We had been toying with this idea of doing this game for Genesis called Bug! and [...] we had some concept art [...] and we presented, 'hey, let's make this game be about Bug.'
- ^ Page Module:Citation/CS1/styles.css has no content."1995: The Calm Before the Storm?". Next Generation (13). Imagine Media: 47. January 1996.
- ^ Page Module:Citation/CS1/styles.css has no content."Home with the Away Team". GamePro. No. 78. IDG. January 1996. pp. 46–48.
- ^ Page Module:Citation/CS1/styles.css has no content.""BUG!"-mania hits Sega, Hollywood; Sega's sleeper hit tops next-generation videogame charts". Business Wire. October 16, 1995. Archived from the original on May 2, 2014. Retrieved August 14, 2022 – via The Free Library.
- ^ Page Module:Citation/CS1/styles.css has no content."Sega Gets Animated". Electronic Gaming Monthly. No. 106. Ziff Davis. May 1998. p. 24.
- ^ Page Module:Citation/CS1/styles.css has no content."Cartoon Coming for Bug!". GamePro. No. 116. IDG. May 1998. p. 30.
- ^ Page Module:Citation/CS1/styles.css has no content."Bug Too! review". Game Revolution. CraveOnline. June 6, 2004. Archived from the original on May 8, 2016. Retrieved November 26, 2016.
- ^ Cite error: The named reference
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EWwas invoked but never defined (see the help page). - ^ Page Module:Citation/CS1/styles.css has no content."Top 100 Games of All Time" (PDF). GamesMaster (44): 76. July 1996. Archived (PDF) from the original on December 11, 2021. Retrieved July 8, 2022.
Bibliography
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- Page Module:Citation/CS1/styles.css has no content.Nutter, Lee (November 1995). "Bug! review". Sega Saturn Magazine. No. 1. Future plc. p. 94. Retrieved November 1, 2016.
- Page Module:Citation/CS1/styles.css has no content.Weigand, Mike (September 1995). "Bug! review". GamePro. No. 74. IDG Entertainment. pp. 44, 45. Retrieved November 1, 2016.
- Page Module:Citation/CS1/styles.css has no content.Nikei, Wes (January 1996). "Quick Hits". GamePro. No. 88. IDG Entertainment. p. 23. Retrieved November 2, 2016.
- Page Module:Citation/CS1/styles.css has no content.Noda, Sawadhi; Pin, Mizu; Nagano, Isabella; Masuda, Ninja (December 15, 1995). "New Games Cross Review". Famicom Tsūshin (in Japanese). No. 365. Japan: ASCII Corporation.
{{cite magazine}}: CS1 maint: unrecognized language (link) - Page Module:Citation/CS1/styles.css has no content.West, Neil (September 1995). "Bug! review". Next Generation. No. 9. Future plc. pp. 88, 89. Retrieved November 1, 2016.
- Page Module:Citation/CS1/styles.css has no content.Reed, Mark (September 1995). "Bug! for the Saturn". Maximum. No. 1. EMAP plc. p. 147.
- Page Module:Citation/CS1/styles.css has no content.Gomez, Amalio (October 1995). "Bug: Comienza Una Neuva Era En Las Platformas". Hobby Consolas (in español) (1). Axel Springer: 74–77. Retrieved November 2, 2016.
- Page Module:Citation/CS1/styles.css has no content.Realtime Associates (1995). Bug! instruction manual (PDF). Sega. pp. 1–15. Archived (PDF) from the original on March 28, 2020. Retrieved March 28, 2020.
External links
- Bug Demo for Windows 95 on Sega of America's official website
- Bug! at Satakore
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