Cardinal Syn

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Cardinal Syn
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European box art
DeveloperTemplate:Pluralize from textKronos Digital Entertainment
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DirectorTemplate:Pluralize from textTemplate:If first display both
ProducerTemplate:Pluralize from textAndy Koo
Sany Abe-Tsukii
DesignerTemplate:Pluralize from textJohn Paik
ProgrammerTemplate:Pluralize from textMohammad Asaduzzaman
ArtistTemplate:Pluralize from textAlbert Co
WriterTemplate:Pluralize from textStanley Liu
Patricia Winters
ComposerTemplate:Pluralize from textBrian Min
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PlatformTemplate:Pluralize from textPlayStation
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GenreTemplate:Pluralize from textFighting
ModeTemplate:Pluralize from textSingle-player, multiplayer
Arcade systemTemplate:If first display both
Template:Edit on Wikidata

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Cardinal Syn is a 1998 fighting video game developed by Kronos Digital Entertainment and published by Sony Computer Entertainment for the PlayStation. 989 Studios released it in North America.[1] It received mixed reviews.

Gameplay

File:Cardinal Syn gameplay.jpg
Gameplay screenshot

Cardinal Syn is 3D fighting game with free roaming features that allow the player to move around a small interactive stage during the fight,[2] similar to Ehrgeiz and Bushido Blade. Moving away from the sci-fi theme in Criticom, Cardinal Syn takes place in a dark medieval and bloody world.[3] The combatants too fit within this dark fantasy design and are somewhat similar to Dungeons & Dragons, and a great number of them non-human, each armed with melee weapons fitting for the style. The title character gives access to combos, juggles, stage hazards, finishing moves, projectiles and battlefield power-ups.

Small crates found in each stage can be broken open to acquire items.[4]

Plot

Warfare had engulfed the Clans of the Bloodlands for many generations, each having a great hatred for the other. But one day a mysterious being put a stop to the carnage, summoning all the clans together and read from his Book of Knowledge which spoke of the harmony they could achieve by uniting in peace. For many years, the Clans put aside their weapons and enjoyed peace under the guidance of the stranger they had named the "Wanderer". Then when the land seemed to be paling and dying, the stranger divided the Book into scrolls and gave one to each clan before he vanished before their very eyes. It took no time at all before the Clans were at each other's throats, vying for control of all the scrolls in the Book's entirety and war again fiercely reclaimed the Bloodlands.

In the middle of a particularly brutal battle, a mysterious and powerful sorceress known as Syn appeared brandishing the icon of the Wanderer that he had used as a symbol of clan unity. She coerced the clan leaders to hand their scrolls over to her where she turned them into three inscribed swords which held the knowledge of the Book. She then declared a tournament. Each clan would send its greatest warrior to engage in battles to the death. The survivor and winner of the tournament would be declared ruler of their Clan and given the entire Bloodlands to command, as well as gain access to the secrets of the swords. Yet that first tournament saw no winner, as Syn herself secretly killed the final warrior. Centuries passed and the wars raged on, but now a new tournament is about to be held and the Clan leaders are sending their very best to battle for the rite to power.

Characters

Cardinal Syn has eight playable fighting characters, each with their own goal for retrieving the Book of Knowledge:[3]

  • Mongoro, a cannibalistic cyclops
  • Plague, an undead corpse
  • Nephra, an Egyptian princess
  • Vanguard, a knight
  • Heckler, an insane jester
  • McKrieg, a dwarf
  • Princess Orion
  • Finkster, a thief

Development

The game was showcased at E3 1997.[5]

Reception

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The game received "mixed or average" reviews according to the review aggregation website GameRankings.[6] Next GenerationTemplate:'s early review called it "a pretty, if confusing, waste of time and effort".[7] GameProTemplate:'s early review said it "isn't the kind of action sedative you need—especially in the middle of a heated match. The Syn committed in this game is syn-ple: Mediocrity."[8][a]

Official U.S. PlayStation Magazine, with a score of 3 out of 5, praised "beautiful graphics" and a "KILLER end-boss!", but were critical of AI and that it would not be deep for fighting game enthusiasts.[9] GameSpot in its review wrote that "Cardinal Syn has some nice graphics and sound to set it apart from other games in the genre [..] with its typical weapon-based fighting system that plays like Soul Blade and Dynasty Warriors, Cardinal Syn just ends up coming off as another 3D fighting game knockoff".[10]

A common theme that many reviewers, including Electronic Gaming Monthly, had, was that the computer AI is too weak.[11] On a more positive note, Game Informer, while acknowledging that the game has flaws in gameplay and controls, praised Cardinal Syn's concept, presentation and gore.[12]

Notes

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  1. ^ GamePro gave the game 4/5 for graphics, two 3.5/5 scores for sound and control, and 3/5 for fun factor in an early review.

References

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  1. ^ Page Module:Citation/CS1/styles.css has no content."Sneak Previews: Cardinal Syn". GamePro. No. 113. IDG. February 1998. p. 62. Retrieved September 5, 2023.
  2. ^ Page Module:Citation/CS1/styles.css has no content."NG Alphas: Cardinal Syn". Next Generation. No. 32. Imagine Media. August 1997. p. 64.
  3. ^ a b Cite error: The named reference cng was invoked but never defined (see the help page).
  4. ^ Page Module:Citation/CS1/styles.css has no content."Cardinal SYN: This Time, Fighting's Not a SYN" (PDF). Electronic Gaming Monthly. No. 102. Ziff Davis. January 1998. p. 64. Archived (PDF) from the original on July 3, 2023. Retrieved September 5, 2023.
  5. ^ Page Module:Citation/CS1/styles.css has no content."Commit the Cardinal Syn". Sony Computer Entertainment America. June 19, 1997. Archived from the original on December 8, 2000. Retrieved May 20, 2025.
  6. ^ Cite error: The named reference GR was invoked but never defined (see the help page).
  7. ^ Cite error: The named reference NGen was invoked but never defined (see the help page).
  8. ^ Page Module:Citation/CS1/styles.css has no content.Scary Larry (July 1998). "Cardinal Syn". GamePro. No. 118. IDG. p. 66. Archived from the original on October 31, 2004. Retrieved November 28, 2020.
  9. ^ Cite error: The named reference OPM was invoked but never defined (see the help page).
  10. ^ Cite error: The named reference GSpot was invoked but never defined (see the help page).
  11. ^ Cite error: The named reference EGM was invoked but never defined (see the help page).
  12. ^ Cite error: The named reference GI was invoked but never defined (see the help page).