Category:Software design patterns
From Wikipedia, the free encyclopedia
Software design pattern refers to a reusable, proven solution to a specific, recurring problem typically focused on component-level design, though they can sometimes span multiple components. Design patterns address specific issues related to object creation, interaction, or behavior. [1][2][3][4]
It is important to distinguish software design patterns from software architecture patterns and software architecture styles, as they address different levels of system design. [2][3][4]
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Wikimedia Commons has media related to Software design patterns.Template:Preview warning
- ^ Page Module:Citation/CS1/styles.css has no content.Alexandrescu, Andrei (2001). Modern C++ Design: Generic Programming and Design Patterns Applied. Addison-Wesley. p. xviii. ISBN 978-0-201-70431-0.
- ^ a b Page Module:Citation/CS1/styles.css has no content.Fundamentals of Software Architecture: An Engineering Approach. O'Reilly Media. 2020. ISBN 978-1492043454.
- ^ a b Page Module:Citation/CS1/styles.css has no content.Design Patterns: Elements of Reusable Object-Oriented Software. ISBN 978-0201633610.
- ^ a b Page Module:Citation/CS1/styles.css has no content.Patterns of Enterprise Application Architecture. ISBN 978-0321127426.
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